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Keeper, letter horde, soul grinder
Member No.: 3,219
Joined: 27-August 12
Here is the list:
Fiends of Slaanesh (2#, 110 pts)
Herald of Tzeentch (1#, 240 pts)
(Battle Standard Bearer), Great Standard of Sundering
1 Master of Sorcery
1 Spell Breaker
1 The Lore of Life
Chaos Furies (5#, 60 pts)
Chaos Furies (5#, 60 pts)
Bloodletters of Khorne (40#, 535 pts)
1 Icon of Endless War
Herald of Khorne (1#, 140 pts)
1 Armour of Khorne
1 Firestorm Blade
Pink Horrors of Tzeentch (10#, 120 pts)
Keeper of Secrets (1#, 585 pts)
Level 2 Wizard; 1 Spirit Swallower
Fiends of Slaanesh (1#, 55 pts)
Flesh Hounds of Khorne (5#, 175 pts)
Screamers (3#, 120 pts)
Soulgrinder, 300 pt-fire thrower option
Points of Lords: 585 (0 - 625)
Points of Heroes: 380 (0 - 625)
Points of Core: 655 (625 - Unlimited)
Points of Special: 295 (0 - 1250)
Points of Rare: 465 (0 - 625)
In June and early August ran a similar build in two 5 round tournies but without soulgrinder or screamers. Kept getting paired up against war machine heavy armies (ogres, OnG, dwarves, empire), so went 3-1-1 and 2-2-1 against ranked opposition. Instead, a unit of 6 flamers, 3 instead of 2 fiends in larger fiend unit, extra unit of 5 furies, extra fleshhound, extra bloodletters, music on horrors unit. Not sure the Keeper is optimal, even with spirit swallower, he is prome to getting killed by war machines (first turn even when screened by fiends or when over-run or pursuit or combat reform leaves him out of combat) and to SCR when hit in flanks and rear and if opponent has unit with S5 or S6 or poisoned attacks. But he is fun to play.
Have playtested this version recently (tabled opponents in 3 games but only one opponent had war machines and they missed enough that screamers and furies and fiends killed them before they did serious damage to grinder or Keeper). Not sure soul grinder is worth cost if run into lots of war machines and stuff. Thought of maybe running second herld of tzeentch (winged horror and BSB and with scroll on one Hotz; then other HoTz has MoS and flames of tz or power vortex). That way BSB can escape and move around to cast low cost Tzeentch spells (single dice flickering fire at end) while other Hotz is primary caster and can take a miscast.
I am finding Keeper is hit or miss at lvl 2. Incredible with succor, phant. and caress (great against knights and high AS, lower T units) spells. But the stupidity spell is meh unless I hit a low LD monster or chaff unit out of range of general.
Sundering banner is needed to deal with number of lvl 4's common in most armies faced.
Member No.: 3,232
Joined: 9-September 12
It's a solid list. I saw an almost identical list vs an Ogre army yesterday, and it performed incredibly well. It lost, but that was because of very minor mistakes in movement and targeting during combat; even with those mistakes, it should have won.
I would recommend the stubborn banner with this kind of list over the sundering banner because you are running multiple monsters with no static res or ranks. Making them stubborn will help to keep them from exploding at any point in time from a failed leadership test after wiffing a combat round.
The Soulgrinder performs incredibly well vs armies where low initiative is common due to the ability to auto hit, or where templates can rack up a lot of points very quickly such as: Lizards, Ogres, Brets, High Elves, Daemons, Tomb Kings and Vampires. It also performs well against Warriors because of the toughness 7: most of any warrior army will be strength 5, so being toughness seven makes a soulgrinder incredibly hard for Warrior armies to kill. Against Empire, Dwarfs, Skaven and Ogres, you will need to be careful against the cannons. It moves fast, so you can get it into combat pretty quickly. Against standard cannons, it is great as a shield to keep the Keeper of secrets alive until it can get into combat; against Skaven cannons, the high toughness will make it harder to kill, but it can't be used as a shield due to the fact that warplightning 'cannonballs' do not stop when they fail to kill a target.
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