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Ld-shenanigans for upcoming tourney
Member No.: 35
Joined: 30-September 04
Righty, a funky 2500-point tournament incoming this weekend, and I'm looking to mess about with a Ld-shenanigan army. Here's my list and thoughts behind it, looking for bets and predictions more than critiques, although all feedback is always welcome.
Keeper of Secrets, Siren Song, Allure, Level 4
Level 4 is because I want to push Slaaneshi magic in conjunction with the greater icon of despair plus the masque. Particularly pavane and slicing shards can be ruthless once a unit's Ld is dropped, especially in the unlikely event (more like a perfect storm) that you can get phantasmagoria through as well. I can't remember if the Kipper can take daemonic robes, but it might be worthwhile handing him them instead of allure if he can.
Slaaneshi Herald, etherblade, Chariot.
Slaaneshi Herald, Siren Song
Khornate Herald, BSB, Icon of despair
I really wanted to include the charioteer here, since the Ld-shenanigans make hard-hitters much more viable as the Ld-cheating deals with steadfast. (it's also an awesome conversion that I don't get to use very often...)
I have two worries here:
1) I have no spell breaker. This is a huge sacrifice, as I usually get excellent use out of my one scroll.
2) My Khornate Herald is naked, making my icon of despair far easier to kill than I would prefer.
I could fix many problems by dropping the standing slaaneshi herald, but that leaves a lot of core as pointless.
29x daemonettes, banner + muso
29x bloodletters, full command
I was considering upping the 'letters to 40, and not using a sizeable daemonette unit, but not having a real slaaneshi infantry presence in a slaanesh-centred army seems very wrong to me. I'd like to try fit in the Siren Standard, although precisely how is still eluding me.
6 x flesh hounds
again, normally only useful for harrassment and supporting charges, their hard-hittiness is suddenly a real threat when playing with Ld-bollocks.
4 x Bloodcrushers, Banner
As with flesh hounds, but with cooler models. Again, a nice opportunity to make good use of models that do not work in a more traditional army.
I can't remember if I found points for Nurglings, but I have a feeling I could not.
The army has the following strength / weakness breakdown:
- 2 dangerous infantry hordes
- 4 very fast, hard-hitting elements that can break both stubborn and steadfast units thanks to the Ld-shenanigans
- Moderate magic that becomes very powerful when combined with Ld-modifiers.
- lack of cheap interference units
- vulnerable to war-machines
- high exposure to magic
- Undead armies completely ignore my strongest advantage
- Masque very vulnerable to magic missiles.
Alrighty, that's all she wrote.
Descend, beasts, and feed!
Member No.: 35
Joined: 30-September 04
'nettes also benefit substantially from the Slaaneshi spell that gives ASF, although since it gives rerolls to hit I suppose it works for any of them...
Speed I think is the issue, so I'm going to go with them.
This will easily be the most vulnerable, exposed army I've played in ages. I'm really looking forward to it
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