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Pages: (2) 1 [2]  ( Go to first unread post )

 How to counter a Mino bus
JonathanC
Posted: May 22 2012, 08:29 PM


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If its great weapons it would be dodgy for the 'Thirster. Even just hand weapons could make things a bit risky for him. If you're going to rely on any single unit to do it, a BT with Immortal Fury, Firestorm Blade and Obsidian Armour would be one of the few that stood a chance. Doombull builds can vary of course but the most popular has asf and a 1+ save (with re-roll), plus often the Other Tricksters Shard which can make challenging him dangerous.

I still think Balesword/Vapours GUO would be my choice, but you would HAVE to get Miasma off to guarantee your survival. Failing that, 50+ Bloodletters (or maybe Plagurbearers even) with at least 2 Heralds. May sound like overkill, but there's no such thing in this situation.


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brother_maynard
Posted: May 22 2012, 09:28 PM


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QUOTE (bonesaww666 @ May 22 2012, 07:25 PM)
Call me crazy but could one not hit them in the face with a BT? By face I mean flank, pone said Doombull in a challenge (alright beat him marginally...)

there's is no "pwning" a doombull, not even with a thirster. the standard ramhorn build will actually do more damage to a thirster than he recieves and he will also have ranks, standard, and bsb on his side. and if he's had a few redirector snacks before the fight, things will be even worse.


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deathphoenix
Posted: May 23 2012, 12:50 AM


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His items included the Sword of Swift Slaying, Dark Pelt, Uncanny Senses and Potion of Speed. I think he took the potion because he either thought that if two characters have ASF, that the one the highest initiative gets the rerolls or that he was going up against Init 7 troops.


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tor
Posted: May 24 2012, 05:43 AM


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Mindrazor etc?
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Colonel
Posted: May 25 2012, 02:33 PM


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Minotaur's weakness is being T4 and mostly naked.. we just don't have a lot of ways to take advantage of that outside of combat.

If he doesn't have flaming attacks a plaguebearer unit with herald might do ok. He would need miasma to stay alive, or noxious vapors and stream of bile. I rocked a bunch of ogres last night with a unit like this.
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Virgill
Posted: May 27 2012, 01:19 PM


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Now I have never played against a minobus and so I might be underestimating them. But honestly I can't see how this unit is so unbeatable. I think a horde unit (40) of letters can and will shred them to pieces.

You don't have to kill the doombull or the bsb (although killing the bsb would be good). Just kill the rank and file, get loads of CR and then the heroes break. If this plan fails, have a tzeentch herald or lord of change with the lore of tzeentch near by. To quote Wu Tang Clan indirectly "Bolt of change ain't nothing to f*ck with". biggrin.gif
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brother_maynard
Posted: May 27 2012, 01:30 PM


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The whole point of a mino bus is that you have to attack the characters and you're not going to do anything to them. my favorite setup goes through 40 letters in 2 rounds


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deathphoenix
Posted: May 27 2012, 02:17 PM


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He runs them three wide by three deep with Doombull, the BSB and a unit champ in the front rank. It pumps out an obscene number of attacks, impact hits and stomp. It is one very tough unit, and lowering it's stats with magic is hard as I am at a -2 to cast spells at the unit.


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brother_maynard
Posted: May 27 2012, 04:12 PM


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ok so i did that last reply on my phone so i couldn't really go into detail here, but there seems to be some confusion as to what the minobus actually is.

contrary to popular belief, it is not a big unit of minotaurs. it is a big unit of minotaurs that includes 2-3 minotaur characters. i like to use a doombull and a gorebull, others use 2 gorebulls (hence the nickname "the double diesel"), and others eschew magic support altogether and use 2 gorebulls and a doombull.

the unit will have a champion that carries a magic item to accomplish a specific function. some of these are the I10 sword, so the champ can strike at I10, then get killed, and then another mino steps up to attack (it essentially gives the unit 5 more attacks than it would normally get). another one is the blackened plate which gives the entire unit a 4+ vs flaming. my favorite is the glittering scales, because he tanks really well, keeps enemy combat res to a minimum, and stands a good chance of getting underdog challenge pts by killing enemy characters. potion of toughness is also a good one because if you pop it before the critical combat, it basically makes the champ unwoundable.

the doombull and gorebull will be kitted for destruction so the unit works like this: full command means all the characters are in the second rank. after charging in and doing impact hits, the beast player can use "make way" to put his 2 characters in positions that are most advantageous to him, i.e. doombull in b2b w/ herald or what have you. the minotaur characters then trash the enemy unit. when its time to attack back, the enemy unit must allocate attacks to the doombull, gorebull, or unit champ. in the case of bloodletters, they will do nothing to the DB, maybe 1 or 2 to the gorebull depending on his gear, and they'll mince the unit champ (for 3 wounds). this means that when the dust settles, the minos will be up in combat res by around 12-15 depending on impact hits and stomps and whether or not the DB has the other trickster's shard. if the BL's don't pop, the minos will just finish them in the next round and get a reform instead of having to overrun, and will have +2 more attacks per model than when it charged in, for the low, low price of a couple wounds on the gorebull and a dead unit champ.

just leave it alone. when somebody builds a minobus, they build it to be able to run headlong into the nastiest thing on the table and smash it to a pulp. there's no point in risking a combat with the thing, its greatest weakness is bloodgreed use that to keep it out of meaningful combats. and the beastmen player likely gave up LD 9 in the army to include it, so use that too.


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deathphoenix
Posted: May 27 2012, 05:43 PM


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Well, that's just nasty. I'll have to retitle my topic to mino van then. wink.gif I'll forward this to my Beastman mate and see if he can pick up a few tips on how to run his unit better.

QUOTE
after charging in and doing impact hits, the beast player can use "make way" to put his 2 characters in positions that are most advantageous to him,


Make way happens before resolving impact hits. Page 100. Not sure if that makes a difference to what dice you roll.





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brother_maynard
Posted: May 27 2012, 05:48 PM


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QUOTE
Well, that's just nasty. I'll have to retitle my topic to mino van then. wink.gif I'll forward this to my Beastman mate and see if he can pick up a few tips on how to run his unit better.
NO DON'T DO THAT lol

QUOTE
Make way happens before resolving impact hits. Page 100. Not sure if that makes a difference to what dice you roll.
i thought so but didn't want to spread false info. i could't remember if that was explicitly stated or not. it does make a difference in this case, as a mino character does D3 impact hits (S6 for the DB), while a regular mino does only 1 at S5 tongue.gif good catch DP


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deathphoenix
Posted: May 27 2012, 07:58 PM


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The harder the unit is, the less he'll have in the rest of his list, so hopefully if I can avoid it I'll fare better. If not then I'm probably screwed anyway. laugh.gif


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Virgill
Posted: May 28 2012, 02:27 AM


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Hmm okay .. I'd then recommend final transmutation( or some similar spell), tzeentch magic and flamers. Even at -2 for casting spells are still very viable. Irresistible force still works, and you still have the option of using a level 4 caster, even a caster with +6 to cast.

Suddenly I thought of a "wild" idea. Keeper with soulhunger and etherblade. He should get the charge on average , and hitting rather hard. Now I don't know the stats of the doombull but the set up above has 1+ rerollable save which the Keeper ignores. He has 6 attacks each hitting with (8/9) chance and wounding with (8/9) chance (assuming the doombull is T5) for a total of 4,74 wound with no armor saves. You will ofcourse challenge with the Keeper, and should the doombull hide you just butcher someone else. If the doombull takes the bate (and he doesn't kill you) you should have a CR of 5-6 and quiet possibly win combat(he has 2 ranks(if you don't manage to kill a single mino with magic or shooting), banner , bsb = 4 + wounds).

And as Tor said use mindrazor , just throw it on horde formation nettes with a herald. Should get around 28 attacks (7 in btb if minos are 3 wide) with asf and s7.
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