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 1 500 'first writting'
Kissing
Posted: Apr 26 2012, 03:35 PM


Lil' Nurgling


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Hmm Since Army List section seems rather unused…I'll post here.

I dont know a lot about 40k deamons, I don't see them played a lot, mostly BA, GK, IG and some Nids.


Here is a first writing to evade useless boxes to buy as much as possible: (for now evading Named caracters or I would be playing the Snaalesh Mask)
Please excuse my typo errors, English isn't my first language, French is

HQ:

Keeper of Secrets 200pts

Tzeentch Lord of Change, We are Legions 290pts.

Troups:

5 Pink Horrors, Tzeentch Lightning 95pts

5 Pink Horrors, Tzeentch Lightning 95pts

15 Deamonets, Chaos Icon 235pts

15 Deamonets, Chaos Icon 235pts

Fast Attack:

11 Seekers of Slaanesh 187pts

Support:

Deamon Prince 80pts

Deamon Prince 80pts

Total: 1497pts.

I got the feeling some Nurglings might be useful (jeez those things are tough!)…
All my units can take care of Armor (S3 piercing means vs 10 armour you do auto heavy). The heavy downside I see from here is the lack of units which can take a punch in the nose and hold.

Open to all criticism / Errors / Point of Views
wink.gif
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LAV-Kitsune-
Posted: Apr 26 2012, 04:05 PM


Lovely Fox Spirit
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Most common daemon armies would be something like:
4x Herald of Tzeentch on chariot with bolt of Tzeentch OR Kairos
3x 6 Fiends OR Juggernauts OR mix of these two units
3-4x 5 Plaguebearers to hold objectives.
3 x Daemon princes (naked or with bolt of Tzeentch).

When browsing some daemon armies that they play on tournaments they are pretty much all going with this format. Reason is simply that daemons are THE slowest army of the whole game and this set up compensates that by fast fiends and chariots. Daemons also have quite rotting shooting power with S8 being their strongest shooting attack, so land raiders and tougher vehicles can be really hard. Combining their slowness and bad shooting capabilities, it can be challenging to build lists.

My 40k knowledge is very limited though and I can mainly only point the direction how majority of "pro players" are playing it. Your list seems bit slow and squishy and can struggle a bit against mobile armies (5-7 transport) and heavy shooting (30-40 shots per turn). After all, your army is split in two at the beginning.
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Kissing
Posted: Apr 26 2012, 04:10 PM


Lil' Nurgling


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On the other Hand Deamonets can Sprint and launch an Assault.

Seekers are Beasts, move by 6", Sprint then 12" Assault plus 3d6 take Highest when moving in a cover smile.gif

Against Vehicles Deamons best way seems to be Monsters, even with only one touch the 2d6 are able to at least stun the vehicle and a vehicle which cant shoot is a good disabled vehicle smile.gif

I often met those kind of Deamons list in Tournies vs my IG or Spaces Marines…except that Plaguebearers are a plague (joke inside!) to kill rest goes down pretty easily…

Then I'm a kind of UFO…playing Foot Marines (usually fielding 70+ Marines on 2k…same number with GK…) and 0 Artillery weapon with IG (Linked Fire ftw).
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Chaos4reaL
Posted: Apr 27 2012, 03:50 AM


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I to like to use Slaanesh as tankhunters with their rending and 30 attacks they just about always wreck/explode them. Right now I am playing a troop heavy list with 3x 6 fiends, 3x 10 nettes, 2x 10 bletters and 4x Heralds of TZ on chariots. All lists with heavy weapons don´t have a chance as they don´t have enough shooting to take me out before I assault and pop their transports and tanks and even if they get a shooting and the following assault my troops are better and hammer them instead in their turn!! Low it. Hord daemons rock!! =)

On to your list. Lord of change is just a very expensive DP with +1 S and +1T. I would use LoCs and the naked DPs points and make it into 3 DPs of Tz with bolt at a lower cost and points over for 3 Screamers! Other than that the list should work.
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Brad
Posted: Apr 27 2012, 05:46 PM


Plaguebearer
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No flamers? I find them to be instant win against MEQ. Drop, flame, done. Sure they die next turn, but I'll happily sacrifice 105 points to destroy a 300+ point bunker that is otherwise unassailable.
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Chaos4reaL
Posted: Apr 28 2012, 10:41 AM


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@ brad. You have better dice then me if 3x flamers can DS in and kill 300p+ with 4+ to wound! Flamers are on of the most random units in the game and already CD is random enough in my book. I love it when flamers are used vs hords and all goes well but still...
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Brad
Posted: Apr 28 2012, 05:33 PM


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You only need to get lucky with the DS scatter. If you're in an optimal position, three flamer templates will get 20-30 hits on a ten-man marine squad. Even in a 'just ok' spot you'll still cover 4-5 with each template for 12-15 hits - ~7 kills is enough to seriously reduce the threat level of any non-horde unit squad and is almost always well worth the points of the flamers.

Remember, that's 4+ to wound with no armour or cover saves.

My friends are terrified of my flamers. Which is good, because they know the rest of my army sucks the big one.
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Kissing
Posted: Apr 29 2012, 06:18 AM


Lil' Nurgling


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I would like to thank for all your answers already smile.gif

First something crossed my mind:

Since there is no model anymore of Chaos Chariots (the Warhammer battle special expansion were only showing them for…Battle), how can I know which base size are they? I assume Dreadnought size at least, closer to Tervigon I believe.

Then a quickie update of List smile.gif still need to test it on ground eh.

HQ:

Keeper of Secrets 200pts

Herald of Tzeentch, Tzeentch Lighting 65pts

Herald of Tzeentch, Tzeentch Lighting 65pts


Troops:

15 Daemonets, Icon of Chaos 235pts

15 Daemonets 210pts

5 Pink Horros, Tzeentch Lighting, Icon of Chaos 120pts

5 Pink Horrors, Tzeentch Lighting 95pts

5 Plaguebearers 75pts

Fast Attack:

10 Seekers, Icon of Chaos 195pts

Support:

Daemon Prince 80pts.

Daemon Prince 80pts.

Daemon Prince 80pts.

Total: 1 500pts.

12 units, 6 in each wave. I'll put at least one Icon in each wave "just in case".

Naked Daemon Princes, for a while I nearly wished to Nurlge mark or give them the 3+ AS but…well maybe later.

All my units can wtfpwn an armor either in CC or shooting smile.gif

I just evade named daemons for now, not that I don't want to play them but I dislike having named unless special scenarii smile.gif


As said earlier…if only we had Chariots…Slaaneshi Herald on Chariot with the +1Str…"hello I charge with S5 perforing and I have Grenades"
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Chaos4reaL
Posted: Apr 29 2012, 03:20 PM


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The heralds of Tz can be bought at GW. The base is 50mm. I use chariots from Tombkings as my chriots and since they are 50x2 I use the pivot rule when charging, shooting and DS.

Not having elite in a CD list is suicied since thats the best part of CD! And having vanilla DPs is just as bad. Just 6 wounds from anything kills it!! At least take Mark of Tzeentch and have the 4+ inv save. Dump 1 icon and go with the changling 5p and make the PBs into Horrors w. bolt. Your list is missing heavy hitters since you don´t have fiends and it´s missing bolts of Tzeentch as your DPs are naked. But play the list and see for your self. If nothing I say else helps, good old experience will. GL
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Kissing
Posted: Apr 30 2012, 05:48 AM


Lil' Nurgling


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Chariots are only 50mm base? oO I tought they were close to Tervigon / Trygon base.

I don't believe in one shot S8 to deal with Tanks, but I believe in a Monster in CC, three of them start to be tough to deal with. I dont find Naked DP bad for their points. They add Anti Tank capacities (I played Tau for Years, I know one shot S8 (or 10) isnt that useful and instead Mosnter in CC bust everything out.

For Elits:
Slaanesh Fiends aint bad I agree but…I don't know, I don't find them better than a pack of Deamonets for the same cost, in 2k I'll field them still.

Tzeentch Flamers…Meeeh…one shot units aint my favorites ^^'

Juggernauts…Slow…so slow…in 1k or 2k why not, but in 1k5 They lack 'shields' given by multi units.

Nurgles beasts are a bit too slow, they're great 'annoying your ass off with nearly unkillable Infantry' but Plaguebearers looks really better for that.

Then I'm a Troops Believer, being mostly Space Marines / Dark Eldars those last months I nearly forgot the meaning of "uber Elits" ^^'.
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Kissing
Posted: May 4 2012, 01:18 PM


Lil' Nurgling


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Updating after a first try out:

Versus Blood Angels…
oh man that was a one sided Onslaught. Even if the Blood Angels list was kinda crappy (Archivist but no Honor Guard squad oO, 0 Tactic Squad, 3x9 Assault with Priest, with so much stuff I dont know how they could walk in Rhinos then Vindicators and to end that thing, "death company"…without Bolters…craaappppyyy!) I could notice things:

I met the fastest Marines around, happily he was stupid enough to come in CC with me and rush in my deamonets…I just had to hold the ground while I was chsing the Vindicators with Seekers.

I'll probably even move the Herald of Tzeencth's out for Slaanesh Heralds on Chariots…that lonely shoot is really irrevelant :/

Same goes for Pink Horrors, prob a third pack of Daemonets .

Will update the list soon.
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LAV-Kitsune-
Posted: May 4 2012, 02:55 PM


Lovely Fox Spirit
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One sided onslaught of Daemons or Marines? How many vehicles did he got and could you also describe the fight a bit? I would be curious to hear some other ways of playing daemons in 40k =)
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Kissing
Posted: May 4 2012, 03:49 PM


Lil' Nurgling


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Well, he misplayed, I could try some stuff he had no Firepower. Blood Angels might have Assault as Troops they are still a shooter army, he barely had no mid range / long range firepower. When will people understand Blood Angels are not a Melee Army but a fast hitting shooting army with some capacites in CC versus non specialists sad.gif
He made the usual Newbie error and went to CC with me without waiting the Death Company.

Was a take and hold mission, with deploying in 1/4 table.

Had two waves: first with
Keeper, 5 Horrors with Icon (one Herald), 15 deamonets, a prince daemon and Seekers.
Second:
5 horrors (other Herald), 15 deamonets with icon, 2 prince daemons and Plaguebearers.

I was playing first, I deep striked my first wave at med range (so that he couldn't get to CC T1). He saw I was planning to wait for my second Wave to advance and rushed straight ahead. He drove right in the middle of my units planning to charge me next turn for sure. Surrounded a Rhino...assaulted it…destroyed it…he couldn't deploy, one unit down smile.gif

his 'company of death' crushed a pink horror unit as well as Seekers and a deamonets units then I could toss my Monsters on them…by the end of T4 it was over.

I'd lost the two Pink Horrors units as well as Herald, they passed whole game trying to plink Rhinos or insta kill some Death Company members with nearly no effect, S8 is too short and I can't field those shots in great numbers to counter balance it.

Seekers took Vindicators shots, 2 survived the onslaught and wtfpwned a Vindic (Perforing oh yeaaah!…not moving his Vindic helped too) then died to "Angry Marines".

one of the Daemonet unit was caught alone against Death Comp and died. The other unit worked with Keeper and the Princes to get his troops.

2 Princes died too. One to spamming of S4 attacks and powerfist (oh come on how could I fail all those saves sleep.gif…and who plays Powerfist marines! really!).

Keeper survived, he didn't do a lot, mostly crushed the Archivist and his unit (half assaut in a Razorback…).

Plaguebearers made their job…slowly moving to my objective.

Was a one sided battle with a 'bigass' Death Company unit which is really to easy to 'guide' since he played them without Bolters…
Will need to play this list against smarter players / lists to really get an idea of the overall smile.gif

He had (had 3 battles that day so I'll try to do not melt things) 3x Rhinos, 1x Razorback Heavy Bolters, 3x Vindicators. No Dreadnought or such.


If I had rush to him with my first wave I would probably have been pwned. I played a "sit'n'wait my friends" and he rushed. He already fought daemons before but from what he said "he always crushed them"…I wonder how rolleyes.gif
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