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 Advice for land raiders!
nicol247
Posted: Apr 9 2012, 04:07 AM


Lil' Nurgling


Group: Members
Posts: 6
Member No.: 2,793
Joined: 6-May 11



Hi guys. Havnt played 40k in a few years but managed 2 games last night using my fantasy demons army(the guys at my club didnt mind the square bases). I played against Black templars in one game and Orks in the other. I won both games against experianced players and was impressed at how fast and hard hitting our troops are but in the end my opponant was left with 2 land raiders running around and i was stuck on how to take them out . Do you guys have some amazing 40k demon trick? or rule i dont know about? haha! my list is below. from some of the other posts ive read i think it may be a bit cheesy but it was a straight cross over of my fantasy stuff.

skulltaker

20 bloodletters

20 deamonettes + herald

10 plaugebears + herald

10 plaugebearers

10 plaugebearers

3 bloodcrushers

herald of tzeench on disc(bolt of Tz)

deamon prince of tzeench(bolt of Tz)
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Marandamir
Posted: Apr 9 2012, 02:04 PM


Changebringer
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Group: Members
Posts: 282
Member No.: 2,878
Joined: 29-July 11



Demons only have a few answers for land raiders:

1) Monstrous creature assault. 2d6 + strength armor pen can get through AV 14. If you expect raiders don't be afraid to update your demon princes with the gift that gives a strength boost.

2) Soul Grinder maw cannon there is an option for a STR 10 shot. This can hurt a LR but note the ballistic skill on a grinder as you'll miss your shot half the time, and even then half your hits will fail to glance/pen.

3) Screamers are jetbike models with melta bombs. They exist solely for destroying vehicles. You get 1 melta bomb attack per screamer but melta bombs can do some nice damage. 8+2d6 armor pen has odds in your favor to get penetrating hits (not great odds, but they are in yer favor).

Screamers also have some cool tactical options as well. As jetbikes they can turbo boost for 3+ cover saves, which is pretty nice. They normally have a 4+ invuln so you only really need to worry about cover to block Line of sight. This turbo boost option is a good control tactic for wrangling vehicles. You can turbo boost in front of raiders to corral them. They either have to go around your unit or try to tank shock it. If they tank shock, you can death or glory a screamer and get 1 automatic hit with a melta bomb, which is scary enuff to ward off players doing that.
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nicol247
Posted: Apr 11 2012, 02:22 AM


Lil' Nurgling


Group: Members
Posts: 6
Member No.: 2,793
Joined: 6-May 11



Thanks for the advice mate. I just got a hold of some screamers so ill see how they get on.
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LAV-Kitsune-
Posted: Apr 12 2012, 08:52 AM


Lovely Fox Spirit
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Group: Moderators
Posts: 2,063
Member No.: 2,592
Joined: 1-November 10



Melee can be bit unreliable against tanks as you need 4+ to hit if they go on low speed and 6+ if they move on cruising speed. This means that with 6 screamers you would only get 2 hits when charging. Tanks are really troublesome as most of our ways dealing with them are on melee and our BS and ranged S is fairly low. Atleast you can score some glancing hits with flamers.
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Marandamir
Posted: Apr 12 2012, 02:45 PM


Changebringer
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Group: Members
Posts: 282
Member No.: 2,878
Joined: 29-July 11



Flamers can get glancing hits but that is pretty cost prohibitive. Land raiders are chock full of guns so glancing hits at best will break off a gun or two or immobilize it. That leaves the contents of the raider free on their turn to disembark and beat the snot out out of your flamers. The cost to me is too high.
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thebringeroftruth
Posted: Jun 22 2012, 09:02 AM


Lil' Nurgling


Group: Members
Posts: 11
Member No.: 3,041
Joined: 26-January 12



flying greater daemons or big pack of screamers, atleast for now, im sure 6th will make more of our units better at breaking high armor targets

also how can u have a herald of tzeentch and a dp of tzeentch and not have any pink horrors, they have awsome shooting and now have really cool plastic models to use!
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