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2000pt Tournament List
Member No.: 2,913
Joined: 23-August 11
The tournament this weekend was a blast and my experience with Daemons waseverything I was hoping for. I made a lot of mistakes, which is to be expected when playing a new army but enjoyed the day immensley.
Game 1 was against High Elves in a battleline scenario and a match up I was very aprehensive about. Fluff wise High Elves are historically the ones who have kept Chaos at bay and I believe their army book is designed to counteract daemons. I was really worried when I found out my opponent, Ryan, had death magic and procedes to win the first turn and kill my Slanneshi herlad turn 1 with soul leech! He has a combat army, with two eagles, 2 spearmen blocks, a block of swordmasters and a block of white lions. Without my anti-elf unit I was forced into a tactical rethink and decided to throw my Daemonettes away to the sword masters in the hope they would hold them up for a turn, which they did. My chaff was used to stall his spearmen block getting into my flank and the letters went toe to toe with the smaller lions block in the hope of out grinding them. The Kipper went around the flank and eventually hit the sword masters in the rear. 2 challenges latter and they were reduced to two models and fled. The Kipper held and then used siren song to pull the mag bunker into him and that was basically game. It ended in a 20-0 but for the first two turns it was all Ryan. It was a great game, tactical on both sides, I could not see anything Ryan did as wrong, the Daemons were just more flexible in the situation I foundmyself in.
Game 2 was against my club mate and friend, Glen who had brought along a tough Ogre list in a blood and glory match up. He had an Ironguts bus, 2 units of 6 leadbelchers, a cannon/chariot of doom , 2 sabers and a big unit of bulls. Basically all of his break pointswere in one unit. This turned into a very cagey, defensive and 'thinky' game. At some point I knew he would get at least one cannon shot on the kipper as and it did a number, scoring 4 wounds and forcing me into killing the cannon which the kipper did with a full compliment of beasts buffs in tow but failed to get the required 9 to leave the board on the follow through and then proceeded to die to the leadbelcher fire. My big mistake was in the charge order of my two combat units. I had whittled down the iron guts through BIG amber spears and wanted to get the letters into combat with remainder for the win while using the daemonettes to hold off the bulls. I charged the daemonettes first and in doing so blocked off the letter charge and allowed the daemonettes to be flanked for the game. It was a really stupid way to lose a match up but one I took on the chin; Glen didnt make any mistakes and deserved to win. I wonder whether I should have played even more defensively and continue to amber spear him.
Game 3 was my game of the tournament against Nik Featherstone and hiw Wood Elves in Battle for the Pass. He has 2 units of dryads, a unit of 6 treekin, 50ish gladeguard in multiple unit, a level4 mage, bsb and shooty arrow of doom hero.I thought I was in big big trouble due to excessive shooting I was going to come under. It turned out that he was just as handicapped by the lack of space to manouver in. but it was a agme of epicness. I deployed as well as I could with the kipper on the flank with the least shootyness of doom. I won the first turn and pushed everything forwards.The kipper then siren songed the dryads into him to prevent any shooty shannanigans. That didnt stop him from reducing my daemonettes into 1 model and the herald! The kipper ripped the dryads apart and despite him moving the gladeguard back still managed to get the required 9 inch charge the following round. The Kipper then proceded to collapse his entier army from the flank. The slaneshi herald also siren songed the mage bunker which elected to flee so that the letters couldnt hit them next turn.It then turned into flee, redirect, smash for a few turns until the treekin finally got into the game and charges the kipper which was now on 3 wounds remaining. The kipper did 5 wounds before being struck back and here is where I made my next mistake. I let him roll 4s to hit when it should have been 5s as they are only WS4. This resulted in the kipper taking 4 wounds of which I failed 3 wards and the boy died for a second game in a row. This was a 600 point swing and pulled Nik back from a 20-0 to a 13-7 loss. It was a great game with a great person.
Final game was against Paul and his daemons. He was running a pink horror block, bloodletter block, two units of flamers, unit of hounds, the usual chaff and 4 herlads, including 2 of tzeentch giving him access to death and light magic. I won the first turn and sent my kipper straight at the pink horrors. One siren song later and they were in combat. To stop his letters getting involved in that combat they were siren songed by the daemonttes. Then came my dice desert me phase. Despite re-rolls in both to hit and to wound I only managed to do 3 wounds, to which he saved 2 - all were against the herald. I rolled a 1 for thunderstop and rolled a 1 to wound! He was up by 4 on combat res. The chaos gods were with me and I rolled a 4! My letters then smashed into the horrors flank, and the combat was won by 21 and they obviously popped. the furies held up his letters for another turn while my daemonettes went and took on flamers and hounds at the same time. The game was over when the two letter units engaged each other and my herlad killed his in a challenge, taking away his hatred and the decimation began! Another 20-0.
I ended up finishing 5th, despite a 20-0 loss and even more rewardingly gained the vote for best painted army. So a 30 player field in only my second tournament with daemons and despite a heavy loss they performed well. It was a great event and I had a lot of fun.
Thanks for the comments Eastern Barbarian. The only reason I played the magic level reduction in game 4 was that was what I had been told happens in game 2. And yes, I am fun to play aginst - tough but fair!!
Thanks for all the help I have gained in this thread. I feel as though I am getting a handle on this army and I am beginning to embrace the play style. I love how aggressive Daemons are and yet how flexible they are in a myriad of situations. I have to say a huge thumbs up for Beasts Magic as well.
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