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Pages: (3) [1] 2 3  ( Go to first unread post )

 Do you mono-God?
 
Have you used a mono-God army before?
Yes, every game! [ 8 ]  [25.00%]
Sometimes [ 8 ]  [25.00%]
Very rarely [ 7 ]  [21.88%]
Never, but would like to at some point [ 7 ]  [21.88%]
Never considered it or not interested [ 2 ]  [6.25%]
Total Votes: 32
Guests cannot vote 
JonathanC
Posted on Nov 28 2011, 04:30 PM


Greater Daemon
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I was considering the subject of mono-God armies earlier today and how viable they are, since the current book is obviously designed to make this possible. I have only tried it once myself with the current book for a special scenario (mono-Khorne vs Orcs) but was wondering how popular it was with other players.

When I say mono-God, that allows for including Furies and undedicated Daemon Princes in the army, but if obviously doesn't count if your army of Khorne Daemons is accompanied by a Herald of Tzeentch with Master of Sorcery to cast some augments on them. wink.gif

Also interested to hear anyones experiences of this, which mono-God army they went for, whether they prefer using that style of army at a particular game size or whether you thought it was a better option under previous editions of the rules. Personally I think it was a bit easier to do using the Storm of Chaos list, where we had more Core options and Chariots as Rares, but would like to hear your opinions. smile.gif


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Come on Tzeentch!

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Brad
Posted on Nov 28 2011, 04:53 PM


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There should be another option in your poll - Used to but not anymore because mono-Tzeentch sucks arse now.

Generally Tzeentch with Khorne bits now, mainly because most of my stuff is Tzeentch. Will* eventually expand the Khorne and get a few Slaanesh support units in as well.

Not that I'm bitter at all... wink.gif

*Subject to can-be-bothered-ness, of course. Already got waaaay to much stuff on the painting desk.
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JonathanC
Posted on Nov 28 2011, 05:44 PM


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Tempting to add another option Brad, but I'm more interested in seeing how often people use an army like that compared to the usual mixed style.

I suppose 'sometimes' or 'rarely' probably fits what you are describing. If anyone else has had the same experience as Brad I'd like to hear it though. 8th ed definitely changed how certain aspects of the army worked.


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Come on Tzeentch!

Do you like words and pictures arranged together to tell a story? If so, check out my battle report thread here.
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Firebringer
Posted on Nov 28 2011, 05:54 PM


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I don't in actual units, but I do in theme. In 7th I was planning on mono-Tzeentch, but in 8th I'm doing a big ol' mix and keeping Tzeentch as the theme. That said, I am also considering trying out mono-Nurgle sometime.

Even if I do go mono-nurgle, my theme would still be mono-tzeentch. I'll have to think of some good fluff for that tongue.gif
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Marandamir
Posted on Nov 28 2011, 05:58 PM


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I only know the 40k aspect, but epidimus nurgle I know is fairly effective. I hear mono-khorne is scary sounding but is very weak vs armor and shooting (again a 40k dealio). I do like mono tzeench and slaneesh tho. They have good unit choices.
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DaemonReign
Posted on Nov 28 2011, 06:24 PM


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I voted *Sometimes*.
For some wierd reason it's mostly been Mono-Tzeentch lists that's actually made into the table, even though I certainly have stuff to field armies of the other Marks too.

Actually hoping to play lots of Mono-lists over the coming months. Planning on going through them "Mark-by-mark", so to speak.. It'll be different and hopefully fun for my friends too.


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Noisy Assassin
Posted on Nov 28 2011, 06:35 PM


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That would be a really cool way to do it DReign. Almost like having 4 different armies at that point.

And I have my strong mono-Tzeentch modeling theme, so I haven't and won't bother with going mono-god via the unit entries.


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When life gives you lemons, BLOOD FOR THE BLOOD GOD!
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FeeZ
Posted on Nov 28 2011, 07:38 PM


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While I like the idea of mono-god lists occasionally (in that vein I prefer Slaanesh), I really like the idea of the Chaos Gods just getting along for the the moment to reign chaos upon those wretched mortals. I just think that because it's supposedly 'rare', it's therefore brilliant.
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Dimetri1
Posted on Nov 28 2011, 08:22 PM


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I always build an army with the units that work best together and I do not feel mono god is the optimal build. That is not to say people should not attempt it. It is just that I will not build a mono god army.
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DaemonReign
Posted on Nov 28 2011, 08:34 PM


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@Noisy Assassin:
Yes 4 different armies is essentially what happens. It's just a shame those 4 'armies' are pretty damn limited in our current book. Especially since we don't use Special Characters. Still, ever since 8th Ed came out I've been celebrating stuff by steamrolling my poor friend's with Mixed lists - I'm hoping going mono for a while will provide them with some friendly slack while I get a new kind of challange out of it.

@Dimetri1: I don't think you'll find anyone saying that MonoLists are 'optimal'. Our current book is made so that you can field MonoLists, that's it - for the next one I'm really hoping that the MonoList will be on par with the Mixed one, but that's easier said than done since the Mixed List easily becomes OTT if you cater to need of each Mark by its lonesome. smile.gif


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Dimetri1
Posted on Nov 28 2011, 09:15 PM


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I did not think that, just stating that is why I would not go mono god.
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LAV-Kitsune-
Posted on Nov 29 2011, 04:34 AM


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Yeah I hav played lots of mono lists and actually had a trend of playing every game with different mono god list for some time, just to see how each individual god would work. I would definately say that mono Khorne was the most boring one. There really isnt much tactics other than rush to the opponent and hack heck out of him while Tzeentch was in my opinion the most fun. All of my mono lists always had greater daemon on them as I think that they really do need that to get some attack power and variability. My lists were roughly as follows:

Khorne:
Bloodthirster
3 units of 40 bloodletters
3 heralds with one bsb
unit of 8 hounds
3 units of 5 furies

Slaanesh:
KoS with siren song
2 units of 40 nettes
2 heralds with siren song
2 units of 5 fiends
3 units of 5 furies

Tzeentch:
LoC level 4 with own lore/death
Herald bsb with life/light
2 units of 40 horrors
3 units of 3 screamers
2 units of 6 flamers

Nurgle:
Can be played exactly the same as Khorne army with nurglings instead of hounds or Nurgle invasion points denial or rod spam heavy magic. Never take beasts though. Even with epidemius they are totally worthless. Epidemius boosts every set up and makes it really deadly so pick him if you play special characters.

Nurgle is definately the most versatile of them all since it can go from points denial to heavy magic and full melee. I have started to like full Tzeentch the most mainly because it can be really challenging to play but also because it can be surprisingly powerful against non horde armies. Slaanesh is all about siren songs, so it can be almost as bland as full Khorne in my opinion. I would suggest that if you pick a mono god, pick Nurgle as that can actually be really good mixed list later with only some minor tweaking while being still fun as a mono god.
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DaemonReign
Posted on Nov 29 2011, 10:09 AM


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I almost wish you'd have put a spoiler-alert of some sort on that last post Kitsune. wink.gif

And just to be difficult, I will field my Beasts of Nurgle when I play MonoNurgle because me and my wife have painted 4 of them that's never been used and I feel the universe as we know it will implode if I leave them on the shelf when going MonoNurgle.


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JonathanC
Posted on Nov 29 2011, 03:45 PM


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I have seen a few players in our area try mono-Khorne, mainly in 7th ed. While it is a bit one-dimensional as Kitsune says I think that brings tactical challenges of its own. The games were usually at 2k so units of 'letters were 25 or less, which means they operate in a very different manner to the hordes of this edition.

I would probably go mono-Nurgle or maybe Tzeentch myself, as I have tried mono-Khorne and don't have enough Daemonettes to make mono-Slaanesh viable. Like DaemonReign I probably would include at least one Beast just to add some variety if nothing else, although I don't feel they are bad as such, just considerably overpriced by at least 20pts. However I also play Beastmen and VC's so I'm used to using overpriced units. laugh.gif

The other value Beasts give is their speed compared to Nurglings and Plaguebearers. Sure a GUO is just as fast, but you can only afford one in most games, while Furies aren't very durable. Also, being a monstrous beast it automatically gets swiftstride, something no other pure Nurgle unit gets (unless using Plague Toads and Riders). I think I'd probably use one like I use a Spawn or single Razorgor in my Beastmen armies, adding some extra punch in a combined charge or holding up units of S3 models for a while. If you can get it in the enemies flank then so much the better.


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Come on Tzeentch!

Do you like words and pictures arranged together to tell a story? If so, check out my battle report thread here.
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DaemonReign
Posted on Nov 29 2011, 08:07 PM


The Eternal Bloodletter
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Group: Heralds
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Good of you to point out that Beasts of Nurgle have Swiftstride!

I wouldn't have thought about that one in a million years honestly.. haha

I was still thinking they were infantry but that must be some lingering illusions from 7th Ed (about the last time I read up on their rules, too)



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