|Welcome to The Daemonic Legion. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
Daemon characters guide
, Math hammer and strategic tips.
Member No.: 35
Joined: 30-September 04
Heh, that's pretty much it.
Right you are on the first example...
(Kinda embarressing after I'm all snug up here on my high horse
I prefer root chance-to-kill odds rather tha, a set number of attacks, since it lets you work out relative advantages of various formations, and keeps the kill-counts in perspective. The high numbers of attacks aren't wrong, but the picture is sometimes skewed. (perfect example being your two second examples - in both cases, the probability of an attack becoming a kill are pretty low, namely 1/8 and 1/9. Start mulltiplying by 60 attacks, however, and the difference gets exaggerated. Multiply by 100 attacks, and it gets blown out of all proportion)
Hmmm. I reckon tomorrow might be time to resurrect Mathhammer for the tabletop. It's nice and easy, and actually usable while playing.
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
Join the millions that use us for their forum communities. Create your own forum today.