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 your advise, army list and game
letthegalaxyrunred8
Posted: May 21 2011, 03:17 AM


Daemonette
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Group: Members
Posts: 85
Member No.: 2,741
Joined: 27-March 11



Hello (back stabbing) minions of the Warp.
This is a 1000 point list that I play today at my local GW Store the game was seize ground.

HQ
Skulltaker in First squad of bloodletters
140
Troops
10 pink horrors
IOC
Chaos icon
200

first 10 Bloodletters
IOC
165

second 10 Bloodletters
IOC
165
elites
3 Flamers of Tzeetch
105
Heavy support
Daemon Prince
Mark of Tzeetch
Master of sorcery
Iron hind
Breath of chaos
Boon of mutation
Daemonic
225

Necron
1 necron on destroyer body with WS
21 necron warriors
IG
1 Basilisk
2 veteran squads with support weapon teams
and a command squad

I played against Necrons and IG both are using the 1000 point limit.
The game had some main point that i'd like to make.
the DP deep strike too far into the middle of the board.
Flamers went to Necron horde caused 11 wounds, 6 died.
in two turn of IG the DP with one wound left dies, death by a single lasgun wound,
I fail 3 out of 5 wounds first turn.
At this point of the game I could either use the chaos icon on the Horrors to deep strike the second unit of Bloodletter and run back to my objection, or deep strike in front of the IG and risk a mishap, I choose to run to my objective.
BY this time the first squad of bloodletters charge the necron. only 4 can stirike because of the assault range. but they cause the necron squad to phase out.
And the end my 2nd of BL squad was in my objection, IG had their.
DRAW

What I want to know is that should have more shooting.
And should I had taking the risk with the IG objectiveit was by the board edge, he had a command squad by the objectve and a veteran squad inside.

All in all this is my first real post to this website.
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Chaos4reaL
Posted: May 22 2011, 04:31 AM


Pleasureseeker
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Group: Members
Posts: 313
Member No.: 2,616
Joined: 30-November 10



The list is lacking in both speed and shooting. I would probably not go for 10 horrors in this list and instead have 5x Plaguebearers and the rest fiends. I would have the DP less expensive, 225p in a 1000p game is a lot! There is a lot of love for heavy princes but often not worth it. What is the DPs purpose? Shooting, C.C, both? If both then a a light shooting with either bolt, BoC or gaze with hide no mark at 140p. If just shooting, MoT two of three of bolt, BoC or gaze 165p. If just C.C, MoN, flies, touch, hide at 155p.

Be more aggressive, CD is an army that more often then not cant afford to be passive, Nurgle can but other than that nothing can IMO, we have to get in to C.C and fast. The most important god in my book is the dice good, if he is favorable in our DS then all is our for the taking. I would probably have gone with the aggressive DS on the letters putting the game in a win or a draw on objective challenge, but thats just me =)

Have heard a lot of good being said about 16x letters opposed to 2x10 letters. Haven't tried it for my self but feel it is a good advice. Skulltaker comes more to his right in a group of crushers if you can swing it, 3-4 man strong with ICO and fury for max wound allocation. ICO on crushers is a solid way in to an aggressive DS second round since crushers never (for me anyway) go down round one.

That would make "my list" something like this

HQ
Skulltaker on crusher
175

Troops
5x PB
12x Letters

elites
3 Flamers of Tzeentch 105p
4 fiends 120p
3 crushers, IOC, fury, instrument 155p

Heavy support
DP, MoT, Iron hind, bolt, instrument 165p
/997p

Wave one
Crushers with skulltaker
PBs, or fiends (depending on who you face)
DP

Wave two
Flamers
Fiends or PBs
Letters

I am no expert in low points games but since no one else took the bait... =)
IMO this list is more all round and will deliver more hurt where and when you need it.
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