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Tzeentch Daemons Log
Member No.: 2,827
Joined: 17-June 11
In case you think I've gone off Daemons, my army diary is still being updated on the Herdstone (purple link below, please take a look and comment!). Having it in two places seems like hard work... You can see how my Lox Jarg came out (almost a disaster) and my other Herald-Sorceror conversions.
Having fought my first all-Tzeentch battle (with some advice from DaemonReign, thanks!) I can see that lack of killing power is going to be a problem. I want to stay Tzeentchy for now, but that means adding a Daemon Prince really. Lots of points to find for a 2000 point army list, and oh so vulnerable to missiles.
So I was looking at options, and I thought of putting Skulltaker in one of my Horror blocks. Adds some hittiness, even if he's maximised for killing characters not RnF.
So, first question is:
Has anyone tried this and find it works / sucks?
My second is:
To maintain my Tzeentchy feel, what model / fluff would you suggest to represent Skulltaker?
My bird-headed heralds suggest a theme to follow perhaps? I've considered the old Aekold Hellbrass model (plainly Tzeentchy, has a big sword and armour, and I've got one). But I'm also thinking of reinventing "Skulltaker" as "Mindstealer". At which point I immediately think of AD&D Mind Flayers.
Any more ideas out there?
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