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Mono Nurgle
| Herald Phoenix |
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Lil' Nurgling
Group: Members
Posts: 9
Member No.: 3,055
Joined: 15-February 12

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Hey guys,
Looking for some feedback on this list. It is a 3000 point list.
GUO LVL 4 Nurgling Infestation Stream of bile Noxious Vapours
Lords - 670
Epidemius
HON BSB Standard of sundering - (Protection vs magic and to punish those who are foolish enough to take light against me =)) Stream of Bile Slime Trail - (to keep static combat res up)
HON LVL 1 Stream of Bile Noxious Vapours - (to protect him from nasty heroes)
24 PB - (BSB goes here) FC Standard of Seeping Decay
24 PB - (wizard Hearld goes here) FC Icon of Eternal Virulence
16 PB - (epidemius goes here) FC
3 Nurglings - (stands in front of the GUO to be bufffed by infestation and to protect GUO from combat until I want him in comabt.)
5 Nurglings - (WM and chaff hunters)
5 nurglings- (WM and chaff hunters)
1 Beast of Nurgle - (Flanker) 1 Beast of Nurgle - (Flanker) 1 Beast of Nurgle - (Charge blocker for my PB blocks to get a good flank in.) 1 Beast of Nurgle - (Charge blocker for my PB blocks to get a good flank in.)
army=2998
I also would like some feedback to drop the army to 2000. Should I keep the GUO or lose him? and what is more important a BSB or gifts? as with this list my heroes are over 500 pts.
Thanks for your input ahead of time
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| Herald Phoenix |
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Lil' Nurgling
Group: Members
Posts: 9
Member No.: 3,055
Joined: 15-February 12

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What makes you say that the heralds need palaquins? Just curious if they really are worth an extra 50 pts on an already expensive herald.
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| Herald Phoenix |
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Lil' Nurgling
Group: Members
Posts: 9
Member No.: 3,055
Joined: 15-February 12

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I thought you didn't get a look out sir if you were mounted in an infantry block? altho a 6+ armour is nice. and poisoned attacks are great. If you get look out sir for that it would be awesome.
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| Noisy Assassin |
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Greater Daemon

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10

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If you're looking to use your Nurgling units as WM hunters, you'd probably be better served with 3-4 models per unit. It's hard enough finding a spot where three Nurglings can Scout to a good position, and having 5 greatly increases their footprint. Also, 3 is more than enough to take out any warmachine (that's 9 poisoned attacks). Keeping one unit bigger for rear charges might not be a bad idea though.
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Demons need love too...hugs for everyone! (>^_^)>
When life gives you lemons, BLOOD FOR THE BLOOD GOD!
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| Herald Phoenix |
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Lil' Nurgling
Group: Members
Posts: 9
Member No.: 3,055
Joined: 15-February 12

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Not too worried about dropping to 2400 but thanks for the advice.
Where does it say that they count as infantry models when on palanquins? (just need to know where its at so if I get questioned I can prove it to my opponent.)
I get what your saying about the static combat res against beasts Kitsune. I am not using them as damage dealers but as re-directors for my blocks. I basically want them to draw my opponent into combat to set up a flank by my PB blocks. And also to protect my main batteline flanks. Do you think these duties of dieing in a beneficial way and protecting my main units from small elites and garbage units is better made with 6 man nurglings or with 10-15 PBs or with Beasts?
Ill take that advice NoisyA. 4 man units of Nurglings does sound better for WM as I am basically wasting the points for the extra two bases but I figured I would need them for the damage I would be receiving from those WMs but I like the idea of squeezing into smaller spaces more then more models. I think I may get another unit for the rear charges tho or use the one going with my GUO to flank as he attacks and what not.
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| tor |
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Changebringer

Group: Members
Posts: 267
Member No.: 3,015
Joined: 13-December 11

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Basic rule book have Palanquins listed as Inf. Not sure about stream of bile and std of seeping decay. You probably donīt get to reroll the wounds there just so you know. Beasts arenīt bad per se, just to expensive. I wouldnīt put the Bsb on a palanquin, bigger footprint and all that, but perhaps on the other one, since playing with Epidemus should make them rather nasty. I also think that you should make the units a little bigger, drop 4 Nurglings a beast or two, buy more plaguebearers and perhaps a unit of Furies? Also If you donīt put your heralds on Palanquins move Noxious to the Bsb. Heīs more important than the other one and might survive a challenge because of that gift.
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| Kuwanger23 |
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Horror

Group: Members
Posts: 19
Member No.: 3,061
Joined: 20-February 12

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| QUOTE (Herald Phoenix @ Feb 22 2012, 08:57 PM) | | What makes you say that the heralds need palaquins? Just curious if they really are worth an extra 50 pts on an already expensive herald. |
If you think about it doesn't the palaquin take up the spot that 4 plague bearers would? Or at least 3 other plague bearers other than the herald that was already going to be placed in the unit? Right there is 36 points you save. So you are really only paying 12 points at most for the palaquin if you look at it that way.
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| tor |
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Changebringer

Group: Members
Posts: 267
Member No.: 3,015
Joined: 13-December 11

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Sure the BSB gets hit by more supporting attacks if he's on a Palanquin but on the other hand he's alot more deadly in a challange so depending on what you're up against it sort of evens out.
We have to agree to disagree on this one, I think that stepup and new ward/regeneration saves made the Palanquin very less obvious. Good summation of the relevant rules, whats your take on stream of bile/ std of decay?
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| DaemonReign |
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The Eternal Bloodletter

Group: Heralds
Posts: 3,128
Member No.: 2,658
Joined: 24-January 11

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You're probably right about the Palanquin + BSB issue. I'm not exactly a wiz when it comes to such calculations. I just like fielding them Palanquins.. Seeping Decay + Stream of Bile.This is gonna look really wierd but I just know that you don't get the re-rolls for Breathe Weapon ToWound rolls. The sad part is I can't give you an exact reference at the moment to prove this stance. If I remember correctly it's got something to do with Breathe Weapon attacks being "Special Attacks" and thus falling outside of the scope of effect given by the Seepeing Decay Standard. I am very sure there's actually a thread on this issue in the rules section.. Oh damn it all to hell, I'll try and find it.. EDITThis is friggin ridiculous.. I'm refering back to myself here.. HERE is the thread in the rules-section where I am going on about thinking the Seeping Decay standard does not interact with BreatheWeapons (or Staff of Nurgle for that matter) and at least judging by the conclusion of that thread it would appear that I was wrong.. Wrong indeed. Oh it's marvellous... And still I can't help feeling we're missing something here.. But for the time being there's nothing left for me to say except: Ignore everything I just said *above* and for all I can find out atm the Seeping Decay re-rolls do indeed interact with Breatheweapons etcetera. It must have been on Warseer I saw that "Other thread" that came to a completely opposed conclusion for some reason. I just have this very clear memory of reading it at one point in time. All the evidence I can find at the moment, though, points toward total interraction between the Seeping Decay and every single towound roll associated with the given unit. So that's nice. I guess. All though it sucks to make an ass out of myself.
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| Noisy Assassin |
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Greater Daemon

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10

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I know we had a thread before the one you're referencing DReign in which the opposite conclusion was reached about the breath attack at least. Someone has some pretty clear quoted FAQs to support it. Just can't find the thread or the relevant FAQs anymore...Oh well, I like re-rolls.
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Demons need love too...hugs for everyone! (>^_^)>
When life gives you lemons, BLOOD FOR THE BLOOD GOD!
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