Pages: (2) [1] 2  ( Go to first unread post )

 The Nurgling Army of Doom., Theory and Tactics discussion.
Animal
Posted: Jul 5 2009, 10:45 PM


Daemonette
*

Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



So at 2250pts.

20 - 30 bases of Nurglings.

The banner that makes all deamons stubborn within 12".

Obviously they'll be other stuff in the army, but throwing 30 bases of Nurglings onto the table makes me giggle.

Begin discussion wink.gif


--------------------
Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
Top
Beastlord Karankawa
Posted: Jul 6 2009, 01:14 PM


Plaguerider
*

Group: Members
Posts: 448
Member No.: 148
Joined: 28-February 05



Sounds fun to me - I'm a big fan of the Nurglings.


--------------------
QUOTE
Titus 3:9 But avoid foolish questions, and genealogies, and contentions, and strivings about the law; for they are unprofitable and vain. 
Top
Animal
Posted: Jul 6 2009, 06:13 PM


Daemonette
*

Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



The general idea is to run decent size blocks of Plaguebearers, accompanied by ideally by a Herald of Nurgle. The Heralds are given the Palaquin, Lvl 1 Sorceror upgrade and the Staff of Nurgle. The Plaguebearer blocks pick-up the Standard of Seeping Decay.

The Heralds take the default first spell in the Nurgle spell list (Misaima of Pestyness)

Shoot units with the Staff of Nurgle, re-rolling to wound because of the Standard of Seeping Decay in the unit.

Use Nurgling to engage/delay enemy troops.

I'm not to sure if a GUO or the Epidimus character would suit the army better.

Keep everything with 12" of the BSB Stubborn banner if possible.

Need to think on this a bit more, could be a highly amusing "sponge" army to use.


--------------------
Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
Top
PapaNurgle
Posted: Jul 9 2009, 03:30 PM


Daemonette
*

Group: Members
Posts: 51
Member No.: 1,582
Joined: 14-July 08



30 Nurglings are 900pts. With that army a GUO with infestation would be hilarious. Sounds like a fun list but you definately would need the Herald BSB with Stubborn.

Cheers
Top
Animal
Posted: Jul 9 2009, 06:42 PM


Daemonette
*

Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



I've just realized that in 2500pts I can take 48 bases of Nurglings Rock_emoticon.gif

A thought for the future.

I'm working on this army to take to Orktoberfest (October) in Brisbane, Australia. So their is sometime to bash the concept into shape and make it into a playable form.

Army Notes: (so far)

GUO + Infestation, Lvl 4 Wizard

Herald + Palanquin, Lvl 1 Wizard, Staff of Nurgle, BSB Stubborn Banner

Other Heralds + Palanquin, Lvl 1 Wizard, Various gifts

3 units of 9 Nurgling bases

Plaguebearer bricks - 21 daemons + Full command, Banner of Seeping decay

Beasts of Nurgle

I probably need another 10-15 bases of Nurglings because of Infestation and potential Plague Wind spells.

Should give you the idea I am looking for. A pure Nurgle force will also look really cool on the table, especially if I resist the urge to supplement in other daemons.


--------------------
Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
Top
SajT
Posted: Sep 25 2009, 10:16 PM


Bloodletter
*

Group: Members
Posts: 157
Member No.: 543
Joined: 9-July 06



Seems more gimmicky than useful to be honest, nor much fun. Then again PB blocks are far from entertaining aswell.

The SoC nurglings were well worth their buck but these new ones, mweh, not so much. I only really find them useful because Nurgle deamons armies being so slow and low on unit count, i.e. being easy to flank (even if they do have a few other uses). PB's will last you much longer and provide CR.

So basically, I don't see how 30 unbreakable nurgling bases is fun to play with/against nor all that effective. Cool maybe, but for how long?

- Making a fun Nurgle list however is that a challenge in itself, being as one-sided as it is.
Top
Animal
Posted: Sep 27 2009, 09:28 PM


Daemonette
*

Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



The idea at the time was to use the Nurgle special character and use stuff to get the allocated wounds quickly. You would then have a horde of stubborn, multi-wound nurgling bases that wound on a 4+.

It looked sound in theory, but I haven't actually tried it in practice. Not that many tournaments allow special characters in my area.


--------------------
Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
Top
Atrocity
Posted: Oct 2 2009, 05:30 PM


Plaguerider
*

Group: Members
Posts: 469
Member No.: 114
Joined: 26-January 05



QUOTE (Animal @ Jul 6 2009, 11:13 PM)
Shoot units with the Staff of Nurgle, re-rolling to wound because of the Standard of Seeping Decay in the unit.

Why would that standard apply to Staff of Nurgle? You're talking about the Rending Sword issue here (re-roll to wounds with a magic weapon also applies to ranged attacks? All of a sudden magic weapons are "abilites")
I would advice you not to play like that or you will face a High Elf player with sword of hoeth that "all hits autowound. AS modified by bearer", and all of a sudden ALL high elves in the army wound automatically because it doesn't state that it only applies to that model. And that kind of RAW really ruins the game, IMHO that is..


--------------------
How RAW can you go?
Top
Kalandros Shadowsun
Posted: Oct 2 2009, 06:02 PM


Horror
*

Group: Members
Posts: 23
Member No.: 2,015
Joined: 21-March 09



"Models in this unit may re-roll failed attempts to wound."

It is not a Magic Weapon, it does not refer to the action done to get to the "to wound" part, thus it may be used for the Herald's Staff of Nurgle while he is with the unit, same with the Breath Weapon gift - he could re-roll failed attempts to wound with that Gift as well.

The banner's wording is clear - they do not specify "in close combat" and do not exclude Characters from benefitting of it and I do not think the FAQ says anything on the Gift.
Top
Atrocity
Posted: Oct 3 2009, 01:42 AM


Plaguerider
*

Group: Members
Posts: 469
Member No.: 114
Joined: 26-January 05



"All hits wound automatically. AS modified by strength of bearer." Hrm? Well yeah, apparently all high elves in the army wound automatically for 60p, not bad.
If you would try playing like that I really hope someone plays like this, because it's not illegal, the sword doesn't specify who, just that ALL hits wound automatically.

Same logic..same mistake..


--------------------
How RAW can you go?
Top
Kalandros Shadowsun
Posted: Oct 3 2009, 10:45 AM


Horror
*

Group: Members
Posts: 23
Member No.: 2,015
Joined: 21-March 09



Okay, stop being completely ridiculous, kay?

A Magic Weapon with Magic Abilities do not grant those abilities everywhere.

The unit containing a Magic Banner with very clear wording will apply those to the unit the same way a magic weapon applies its abilities to when it is used.

Its so annoying to read your completely flawed logic.
Top
Atrocity
Posted: Oct 3 2009, 01:56 PM


Plaguerider
*

Group: Members
Posts: 469
Member No.: 114
Joined: 26-January 05



First of all, same logic.

Other than that, staff of nurgle is not caused by the herald. It's not the heralds attacks. Staff of nurgle casts a spell, and in that spell it doesn't state anywhere that re-rolls are allowed. And it's not the herald doing the wounds, he's casting the spell, the spell is doing the wounds.
But sure, if you want to raw things up and cheese more than Daemons already are, go ahead.
But don't say the Sword of Hoeth doesn't do what I said. Actually, BOTH armies should wound everything automatically, since it states "all hits.." and nothing about who or what side. Or you can play the game nice and friendly and not try to raw-cheese yourself to victory.


--------------------
How RAW can you go?
Top
00supra00
Posted: Oct 4 2009, 03:53 AM


Daemon Prince
*

Group: Members
Posts: 825
Member No.: 1,269
Joined: 17-April 08



In my opinion it's the same issue as
-a sigmar priest who blesses a sorcerer with re-roll failed to-wound rolls. IIRC the empire faq says that this also works for all spells the the sorcerer uses.

-the woodelf bow that allows you to re-roll to-hit rolls. IIRC it allows you to re-roll to hit rolls for the sniping ferries also.

At least both was played that way at the last ETC.

Cheers
Top
Animal
Posted: Oct 4 2009, 07:36 PM


Daemonette
*

Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



I'd rather use Stream of Bile with the Standard of Seeping Decay. It cannot be dispelled and forces you to advance and vomit all over them at point blank range. When they charge you Noxious Vapours and the Palanquin should hopefully helpout.

Re-rolling to wound with Stream of Bile is really, really good against some units.


--------------------
Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
Top
Fulgrim's-Chosen
Posted: Oct 27 2009, 02:36 AM


The Soulthief
*

Group: Heralds
Posts: 886
Member No.: 999
Joined: 15-September 07



Actually, this is a good point. If we all agree that the Standard of Seeping Decay works for the Vomit (and it does)....then does it / (or why shouldn't it) work for a Herald using his Staff of Nurgle to produce a spell-effect ?


If you took Atrocity's approach.....and let's say one of the Nurgle Spells was "Bad Breath" - when the Daemon casts this spell, it produces a Template attack from the models' base - outwards towards the targets of your choosing (must be valid targets in-range of the template or the spell fails after rolling to cast it). If targets are in range of template, they are hit automatically if fully or partially covered and take a STR-3 hit with no armor saves allowed.


Now...clearly...that is almost exactly the same as the Herald using the current Vomit Gift - to produce that same "Breath weapon" / Template effect.

None of us (I think) dispute that the Standard can be used to allow re-rolls of the Vomit Gift......so why would we suddenly object to the re-rolls for Wounds being applied to a spell the Herald happens to cast, which has the EXACT SAME EFFECT as the Vomit Gift.... ?


If we say it's good for one use / source of wounds from within the unit...then it seems it should be good for all of them ?


As Kalandros pointed out, the wording on Seeping Decay banner is very specific in limiting the effect only to those models "in the unit".

It does not say, nor imply, any kind of restriction on "What Types of Wounds may be re-rolled" ....so why wouldn't logic suggest "all causes of Wounds" ?

IE - any time any model in that unit is making a "to-wound" roll against an enemy, the model may pick up the failed roll/dice and re-roll them, per the normal rules on re-rolls.


That's exactly what the Gift implies...so...again...why would we think it would NOT work with the Staff of Nurgle, or some other Nurgle spell, etc. (like the one in my made-up example), if we have no problems with it working with the Vomit Gift ? ?




--------------------
Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:


Topic OptionsPages: (2) [1] 2 



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.3247 seconds | Archive
Warvault's Fantasy List