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 Torment blade question
Fulgrim's-Chosen
Posted: Oct 18 2009, 08:11 PM


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Perhaps you're right..... I don't (haven't tried) use the +1 Attack - but it's clear that many people 'THINK' it should be useable like that -by the wording of the item. I can't believe that this hasn't been answered in a FAQ by now - whether GW's official ones, or a Direwolf version ?



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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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Atrocity
Posted: Oct 19 2009, 02:54 AM


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In the Swedish FAQ it grants +1 attack. I don't get why though, if people think daemons are overpowered why give them +1A för 5 points? tongue.gif


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How RAW can you go?
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gjnoronh
Posted: Oct 19 2009, 08:33 AM


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@Fulgrim's chosen from the direwolf FAQ (it's PINNED in the rules section folks. . . )


QUOTE
Q. Following the answers related to gifts above, can daemonic gifts stated to be
hand weapons in their description combine with another hand weapon to gain +1
attack in close combat? For example if you equip a Keeper of Secrets with the
Torment Blade, can it combine the Torment Blade with its base hand weapon (claws)
for +1 attack in close combat?

A. Yes, in such an instance the daemon benefits from an additional attack as the
bonus provided by a second hand weapon (+1 attack for models fighting on foot)
differs from the bonus provided by the first hand weapon.
S. Direwolf FAQ Council Interpretation / Official Daemons of Chaos FAQ / Warhammer
Armies: Daemons of Chaos pages 92, 94 / Rulebook page 56


Again see the other thread for a nice review of the arguments.

RAW - is fairly clear on how this works

RAI (rules as intended) IMO is pretty clear GW meant to do something different with with these two gifts - if not have them count as hand weapons (with the special rule 'hand weapon' specifically listed) then what?

Rules as previously established - pretty clear again from dark elf beastmasters, black orcs, shaggoths, bone giants etc.

Rules as what should this cost - that's the crux of peoples discussion- but Gyges makes some excellent points on an additional hand weapon decisions for other character models.


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Batrachotoxin
Posted: Oct 30 2009, 09:53 AM


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QUOTE (Gyges @ Oct 17 2009, 03:38 PM)
Look at Many Armed Monstrosity.  No one thinks the first extra attack is worth 5pts and the second one is worth 45 more points.

I'd just like to point out that this is exactly the case in at least the lizardmen book. A scar-vet can take +1 A for 4 points (hand weapon) or +2A for 50 pts (scimitar). I'm pretty sure I've seen +2A for 50 pts in at least one other book as well.

Granted this means that the Ld test ability is only valued at 1 pt which is of course a bit too low. But still, the fact that only the two weapons say hand weapon where other things that are similarly 'weapon-like' do not implies to me that they are meant to have that one attack. Chances are the 5 pts is supposed to be 15 or something.
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MilitaryCoo
Posted: Oct 30 2009, 03:20 PM


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Bear in mind also that those +2 attacks are available regardless, while if the Herald has a mount of any sort the +1A from the Torment Blade is lost.
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Fulgrim's-Chosen
Posted: Oct 31 2009, 02:38 AM


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Good point. Also, as people have pointed out - when the Keeper of Secrets takes the Torment Blade for that 7th attack, he loses an entire "Gift Slot" because of the way they are point-costed....a 5-point gift ends up taking the "space" in his total Allottment of a 25-pt gift..meaning you are giving up some potentially "better" Gift when you opt for it in your Keeper's set-up.




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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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deadeye
Posted: Nov 2 2009, 12:26 AM


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I am sorry, but I don't see how you can assume the Torment Blade give you a +1 attack. It doesn't say so in the description at all. Or is this just a case of people looking for loop-holes in the rules???
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Gyges
Posted: Nov 2 2009, 01:16 AM


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QUOTE (deadeye @ Nov 2 2009, 12:26 AM)
I am sorry, but I don't see how you can assume the Torment Blade give you a +1 attack. It doesn't say so in the description at all. Or is this just a case of people looking for loop-holes in the rules???

Well, the idea is that the Herald has a hand weapon and the Torment Blade is a hand weapon as well. The idea is that he then has two hand weapons so qualifies for the "Fighting with two hand weapons" rule.

There is some precedent for this sort of thing. DE Beastmasters have a hand weapon and a "Beastmaster scourge" which is a hand weapon, and the DE FAQ concludes that counts for +1A. The same thing happens with Pistols (which count as hand weapons).

Another thing moving people in that direction is that the gift says "Hand Weapon" while other gifts don't and one wonders why (compare to Axe of Khorne for instance).

It's a little arcane and it seems like a huge boost for 5pts, both of which make people think it isn't intended to work that way. Personally I feel like the RAW answer for +1A is a bit stronger. It leaves a bad taste in my mouth. Ce la vie.
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Fulgrim's-Chosen
Posted: Nov 2 2009, 05:05 AM


The Soulthief
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Well-stated. You laid out the basic argument for the +1, as well as supporting cases of the same thing in other recent Army Books (precedent). I hope GW will answer this conclusively in the next Daemon FAQ update they do. Gjnoronh * and his Direwolf FAQ Council buddies have apparently put together another batch of questions from the last year or so of playing Daemons (submitted by gamers around the world, as well as the Council Members themselves), and should end up sending the list to GW.

GW tends to respect Direwolf, and even credits/thanks them for some of the questions in their Official FAQ's of late. So it's quite likely/hopeful - that GW will end up answering many of the things we've hashed about for a long while on these forums (and others) regarding Daemons - like Torment Blade // Staff of Change +1 Attack /// Noxious Vapors (just for Gyges - joking ! wink.gif ) /// Why Tzeentch's Firestorm sucks so badly......oh...wait....not that one. Sorry. Got lost in my thoughts for a moment. smile.gif



It might be a few months, but hopefully we'll get some solid clarifications on some of the more vaguely defined issues/questions people have had.


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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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gjnoronh
Posted: Nov 2 2009, 08:56 AM


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This is not in the next round of questions for the GW team -sorry. As we know the direwolf FAQ has addressed it already. GW's design team doubles as their FAQ team so they have a limited ability to review old questions in detail

@Deadeye read the other thread this one is linked to


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It's pretty hypocritical to deride GW for valuing their pocketbooks over what's good for the growth of the hobby while you are buying on ebay and playing in your friendly local gaming store.
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Fulgrim's-Chosen
Posted: Nov 3 2009, 05:08 AM


The Soulthief
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So is it pretty much settled then - at major tourney's - Ard' Boyz - Grand Tournaments - since that Direwolf FAQ answer on Torment Blade, that it DOES in fact give the +1 Attack, as R-A-W always suggested ?




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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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gjnoronh
Posted: Nov 3 2009, 08:33 PM


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Many IndyGT's in the US in particular use direwolf as their FAQ.

The GW GT's typically only use the GW official FAQ. IF you had to get a judge ruling on the spot you might not get the same answre from three different judges at the same event.

I think again there is no question by RAW/RAI


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It's pretty hypocritical to deride GW for valuing their pocketbooks over what's good for the growth of the hobby while you are buying on ebay and playing in your friendly local gaming store.
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