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 The Nurgling Army of Doom., Theory and Tactics discussion.
Animal
Posted: Oct 27 2009, 07:49 PM


Daemonette
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After Orktoberfest I found myself seriously debating the actual use of this build in this edition. The now infamous Wall of Nurgle has been transformed from a nice, friendily theme build to apparently a massive stealth, beard piece of cheest.

Or as one player nicely commented behind my back, "That's the player with the Nurgle army of broken *insert rude word*", still it was quite an enjoyable event and I don't bother with naysayers who haven't the balls to make such a comment to my face.

The Nurgling Army of Doom is a variant of the "Wall of Nurgle", either way I managed to hit a massive learning curve with this particular type of build. Through I learned quite a few lessons in actual table top play and tactics it made me seriously question the actual strength of this type of army. Everyone seemed familiar with the style of army and how it played, it's hard as nails but that doesn't help with slow-ass movement and being set on fire every game by mounted wizards.

I suppose the next serious question is how to proceed with my next variant of this build?


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Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
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Atrocity
Posted: Oct 29 2009, 07:32 PM


Plaguerider
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The thing is, when looking at the the empire example "a sigmar priest who blesses a sorcerer with re-roll failed to-wound rolls. IIRC the empire faq says that this also works for all spells the the sorcerer uses."

A blessing is a spell at power level 4 which means it can easily be dispelled and to receive this you must buy a priest, quite expensive and takes up a hero slot.

This issue is a 25pt BANNER that can never be destroyed or dispelled unless you kill an entire unit of plaguebearers, now, do any of you SERIOULSY (and not for your own cheesy winnings' sake) think this is how they intended it to be? For 25pts you get to re-roll all rolls to wound for breath weapons and spells? And it can't be stopped.

Common sense would say, no, that's too good to be true, so why must someone play with it until it's FAQed?
And I so hope the GW retards who make FAQs will answer this correctly.


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How RAW can you go?
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Big AL
Posted: Oct 30 2009, 08:22 AM


Baal, Lord of Destruction
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What's not over the top and undercosted in the demon book? If GW made the DoC book like they did the lizardmen book, the masque would cost 400 points, all those nifty gifts wouldn't be in combination since the points cost of them would be higher, and I think they would have nerfed some of the rares.
I'm not starting a slug fest about this, but you really can't pick one thing in the DoC book and say they did a bad job with it, there's a lot more than 1 thing.


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~Big AL
Best General '07 Colonial!
1st Place Overall '08 Necronomicon!
1st Place Overall '08 Chicago GT
'08 GT Circuit Champion!!!
PAGE 5!
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Fulgrim's-Chosen
Posted: Oct 31 2009, 02:48 AM


The Soulthief
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wink.gif Nice Al.


You are always fair in your commentary though - and are right, there are a lot of things, in "combination" that make the DoC's so tough. It seems like DoC and Dark Elves books went "nuts" and then GW realized it and kind of reigned it in for Warriors of Chaos and Lizardmen (and presumably Skaven, etc).

Maybe - after seeing how Dark Elves and Daemons have been dominating the tourney scene for so long, they realize they need to stop the "power creep" where it's at instead of continually expanding it at that same massive speed ?

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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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Matt Lew
Posted: Nov 7 2009, 11:44 PM


Horror
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I thought long and hard about this army last year for the US GTs. It's totally doable and with epidemius is downright scary. I would suggest one anvil unit of PB (it doesn't need to be huge, but you really need one) and perhaps a unit of 2 Beasts. I think my list had a unit of 12, 8, 3, 4 nurglings. GL and please let me know how it does!!

icon8.gif icon8.gif icon8.gif
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Animal
Posted: Nov 9 2009, 10:12 PM


Daemonette
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For reference this was the army I ran at Orktoberfest. Which went 2-2-2, I'm quite happy with the result since I didn't bother to play test the list at all.

Characters: 845pts total spent.

(1) Herald of Nurgle
+ Lvl 1 Wizard
+ Palanquin
+ Noxious Vapours
+ Stream of Bile – 265pts

(2) Herald of Nurgle
+ Lvl 1 Wizard
+ Palanquin
+ Noxious Vapours
+ Stream of Bile – 265pts

(1) Herald of Nurgle
+ Lvl 1 Wizard
+ Battle Standard Bearer
+ Greater Icon of Despair
+ Noxious Vapours
+ Stream of Bile – 315pts

Core: 789pts

16x Plaguebearers of Nurgle
+ Standard bearer
+ Musician
+ Standard of Seeping Decay – 235pts

16x Plaguebearers of Nurgle
+ Standard bearer
+ Musician
+ Standard of Seeping Decay – 235pts

14x Plaguebearers of Nurgle
+ Standard bearer
+ Musician
+ Standard of Seeping Decay – 211pts

9x Choas Furies – 108pts

Special: 315pts

3x Nurglings – 105pts

3x Nurglings – 105pts

3x Nurglings – 105pts

Rare: 300pts

3x Beasts of Nurgle – 300pts

Army Total: 2249pts


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Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
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Fulgrim's-Chosen
Posted: Nov 9 2009, 11:24 PM


The Soulthief
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Nice list ! It looks Nurgly and fun. The only thing I'd wonder about, is why you'd make the most important Herald (well, one of them) - with the BSB * NOT * on the Palanquin ?

IMHO the Palanquin // Noxious Vapors // Herald Lv.1 with Miasma of Pestilence, combo is one of the deadliest in all of Warhammer.

You get a 6+ Armor Save ( dry.gif ), but more critically the SIX extra Poisoned Attacks from the Nurglings holding the Palanquin....and that, coupled with the Noxious Vapors allowing the Herald to strike first - PLUS - the Standard of Seeping Decay allowing re-rolls on failed Wounds.....means you can deal a tremendous amount of damage with that one model.

Even worse, when you have the Lv-1 / Miasma threat every single round, you basically ensure your opponent will have to use 2-dice per casting attempt by you (or more) - to stop what you roll.

I often "1-dice it" with Miasma, and have a 66% chance of casting it. If you throw in a second die, you really jack the %-success up, and guarantee they must use 2-3 Dispel Dice / Scroll to stop it.


Why must they stop it ? Because if it goes off, its essentially an "Infernal Gate" instant-kill on the enemy model or unit you are facing.

By making the front rank (touching the Herald) all reduce to WS-1 , T-1 (the main stuff for our attacking purposes), you ensure massive carnage from the Plaguebearers / Herald / Palanquin's attacks.

Everything will hit on 3+ and Wound on 2+ (with re-rolls).

Also, remember that as Casualties are taken, you replace the slain front-rank models with those from the rear ranks (normally you can wait till the end of the combat round to remove losses, and fill in the holes, - but TECHNICALLY it's happening "as the models are slain").

This means that once you've taken down the front-ranked models (usually 4) that are initially touching your Miasma-spewing Herald....4 more replace them, and are immediately knocked down to that same WS-1, T-1, reduced profile !


This is why, if you roll well, you can effectively knock out 10+ enemy models from a unit, as long as you got the Miasma off. This will destroy many lesser units utterly, and result in them losing the combat, if nothing else - if they are a larger block.


Assuming no ItP or other abilities, you will break them and have a chance to catch them while they run.



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Fulgrim thinks of nothing but utterly ruining his opponent's life.

But then again, that's what Daemons do best.
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Animal
Posted: Nov 12 2009, 07:33 PM


Daemonette
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Posts: 67
Member No.: 2,108
Joined: 17-June 09



QUOTE
Nice list ! It looks Nurgly and fun. The only thing I'd wonder about, is why you'd make the most important Herald (well, one of them) - with the BSB * NOT * on the Palanquin ?


It seemed like a good idea at the time at 1.00am in the morning smile.gif


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Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
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Animal
Posted: Nov 19 2009, 08:49 PM


Daemonette
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Group: Members
Posts: 67
Member No.: 2,108
Joined: 17-June 09



http://z7.invisionfree.com/wyrmling_x/inde...?showtopic=6755Some nice ideas in regard to the GUO and the Beasts of Nurgle in this thread.

Ortoberfest showed me that competitive tournament players were quite familiar with my army and how it performed, they new how to "not engage" my wall and were quite happy to walk away with a draw for the game. Another point was I seriously missed the "scare" factor my GUO used to bring to the table.

Having the fat, heavyweight lurking around also enabled me to deal with annoying units like Steam Tanks, etc.

So I'm basically of the mind I need to run the GUO for magic defense and it's ability to deal with large, scary targets.




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Daemonic Legion:
"Tassie" States WFB 2009 - 19/34, 3-2.
"Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16.
"Tassie" States WFB 2007 - Best Sportsman, 15/28.
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