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 1750 Tzeentch & Slaanesh
Couchmonster
Posted: Feb 24 2011, 09:02 AM


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I've been thinking about coming back to 40k after a little while off & this is what I've come up with;

Keeper of Secrets: 235
Unholy Might, Soporific Musk

Lord of Change: 250

5x Fiends of Slaanesh: 160
Unholy Might

5x Flamers of Tzeentch: 175

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

Daemon Prince: 160
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze

Daemon Prince: 160
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze

Daemon Prince: 225
Mark of Slaanesh, Iron Hide, Unholy Might, Aura of Acquiescence,
Soporific Musk, Daemonic Flight

Any thoughts??
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wisdomseyes1
Posted: Feb 25 2011, 12:46 PM


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huh.gif No one has commented and they are leaving it up to the person who is just starting daemons? For shame.

The list looks good in my opinion. Though, 5 easy KP. I am not sure if units of 5 horrors is a good idea or not.

I want to ask why you gave Hit and run to The keeper and daemon Prince. In case of super powered assault units that you wouldn't be able to handle?

That's all I have. Hopefully smarter people will answer soon unsure.gif


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"They may have Land Raiders. They may have Titans. God help us, they may have Mephiston strapped into a Dreadknight that can fire Jaws out of its wang.

But we have the Genestealer, and so I fear nothing."

Psychichobo @ The Tyranid Hive
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Chaos4reaL
Posted: Mar 6 2011, 11:24 AM


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Whats your plan with the list? How will you play?
Why not take Fatewaever at 333p with more fluff than lord of change and the power to give save re-rolls to all friendly units within 6". The extra points are saved up by just a couple of saves! Why so many units of 5 Horrors? As Wisdomseyes1 says, very easy Killpoints for the enemy, Kp games are 1/3 of all standard games. If you donīt get a KP game then itīs objectiveholding and Horrors of 5 wont do it. You need 10 or more but above all Plaguebearers are top in all 40K at holding objectives. Crushers are another good option for your list, good offensive unit with 3+ armoursaves, powerweapons and they can deal with armor. Why take flamers of 5? Viable numbers for flamers are 3,4 or 6 but mostly used as cheap suicide squads of 3. Bluescribes is another good choice if you want some fluffy shooting at a low price. Put Bluescribes in with a unit of 10x Horrors for protection. Donīt forget to use the changling with your Horrors, at just 5p you will definitely get your points worth out of him if he just takes one shooting away. If you have DP of Slaanesh put in some Pavane and dance your enemy out of their shooting and into your range of shooting or charging. Just some thoughts but above all whatīs the purpose of the build? I have some ideas of a Fatecrusher build (Tzentch heavy) if you look at 40K forum, Wisdomseyes1 has been most helpful. The name of the topic is Tzentch heavy.
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Couchmonster
Posted: Mar 7 2011, 08:43 AM


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I've deliberately stayed away from Fateweaver in this list. We all know how good he his but it's nice to see a list without him for a change.

QUOTE
Why so many units of 5 Horrors? As Wisdomseyes1 says, very easy Killpoints for the enemy, Kp games are 1/3 of all standard games. If you donīt get a KP game then itīs objectiveholding and Horrors of 5 wont do it.


The point of these units was to get as many bolts on the table as I could for very little points. These horror squads are ideally 2nd wave drops as all the MC's take 1st wave & apply pressure from the off.

You'd be suprised how long they last when you're cramming 5 monstrous creatures down your opponents neck, lol.

With regards to objective holding, yeah they're not great but if the big fellas, flamers & fiends are doing they're job you've not much to worry about. If all else fails tuck you head between legs & go to gound. Unless of course you're being assaulted in which case you're probably boned.

On plague bearers & crushers.

Yeah these are good units but neither of them are Tzeentch or Slaanesh units & so didn't make the cut.

The flamers are in a unit 5 as I couldn't fit in the sixth at the time for two units.

On the Slaanesh Prince I rarely use a shooting power as he should be tied up in combat as soon as possible. Giving him a ranged attack would only add to the possiblilty of him being out of range to assault.

I do want to fit the changeling may need to do some tweaking.

Hit & run on the slannesh guys means that in our opponents assault phase you can withdraw & re-assault in your turn gaining additional attacks.

Here's a revised version of the list;

1750 Tzeentch/Slaanesh Daemons

Keeper of Secrets: 235
Unholy Might, Soporific Musk

Lord of Change: 250

5x Fiends of Slaanesh: 150

3x Flamers of Tzeentch: 105

3x Flamers of Tzeentch: 105

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

5x Pink Horrors: 95
Bolt of Tzeentch

Daemon Prince: 160
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze

Daemon Prince: 160
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze

Daemon Prince: 205
Mark of Slaanesh, Iron Hide, Unholy Might, Aura of Acquiescence, Daemonic Flight

Still open to suggestions & would really be interested in hearing how the Bluescribes has been performing for you guys.
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Chaos4reaL
Posted: Mar 9 2011, 03:30 PM


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Bluescribes have all the shooting that daemons can summon including aura of decay and pavane. AoD does good thing even if they only get wounds on 6īs but at least one extra wound on every C.C is good news. Blue isnīt MC, only have two shootings with MoS. Stats are so and so but good were it counts, BS 4. Should be fielded with 10x Horrors (in my opinion) but can be one of a unit of 6 flamers making him less safe but more movable.

Lord of Change has good stats, Bs5 S6 T6 W4 I5 Sv3. Doesnīt have we are legion (40p extra), canīt shoot at more than one target at a time. Big minus in my book. Only two shooting, gaze and bolt.

If it was possible to field you would get 2 Blues for the price of one LoC and so much more for your points. LoC needs to be in C.C. and shoot at the same time to do justice to its points. Im always missing something with LoC when fielded and often go for Fatewaever and or Blues. Would be kind of fun to field all three of them some time just because =)

If possible try to get iron hide on DP of Tz, know itīs 60p but would make life longer for them.

The two units of flamers is a good ting. More flexible killing power. Would still go for a unit of 10x Horrors with changling, bolt and blues for 315p instead of LoC and ad one hide to a DP or another fiend and fill extra points with chaos instruments on MCīs.

Never played a list like yours (small units of horrors) and am a little curios, thought of it sometimes but never did anything about it. Be sure to tell how it playes out.
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Couchmonster
Posted: Mar 10 2011, 04:15 AM


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I really want to try out the Blue Scribes in 40k but they're so fragile & the fact that you need to drop a good size unit in to baby sit them makes them a less viable choice than a normal herald who for only 15 points gets a chariot & the buffs it brings.

My usual setup for a LoC is Legion, Master of Sorcery & breath. This only makes him a little cheaper than Fate Weaver but I prefer him to Fate Weaver as his use in every list gets old very quickly. In this instance I went bare bones to try & fit more gubbinz in the list, it does ok but I like having all the toys for my Chicken.

On the DP's I usually field them with the Iron Hide upgrade but again was looking to fit more in the list. They did ok so far but I definately prefer having the armour as well.

The small units can really work, but you have to be careful with them. I usually run them 2nd wave but when you don't get the preferred wave it's more of a pain. But hey, I like to fly by the seat of pants!
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Taodark
Posted: Mar 10 2011, 06:15 AM


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Why not attach your Blue Scribe to one of your T-DPs? Turn it into a shooting battery with 2-3 bolts a turn. Or if you have something juicey near by Pavane a mob towards you so your T-DP can chew on it?


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If change is inevitable why do anything but embrace it. All hail the Lord of Change

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Couchmonster
Posted: Mar 17 2011, 08:22 AM


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As far as I'm aware an IC cannot attach itself to a MC.
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gibious
Posted: Sep 16 2011, 04:42 AM


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QUOTE (Couchmonster @ Mar 17 2011, 01:22 PM)
As far as I'm aware an IC cannot attach itself to a MC.

Seconded

With list alterations, I personaly find it very hard to justify a single LOC over two T-Heralds on chariots. The mobility (Turbo boost) and 10 totals wounds combined with two shots of bolts. The sacrifice of meleeis worth it. Especialy if you have bruogh Keeper and fiends and the Princes already.

With the slaneesh prince, I realy suggest pavane. Possibly over wings. Moving your opponent is a game breaker. Especialy if you put them all clumped by your flamers.


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Dont knock on deaths door...

Ring the bell and run away! He hates that!
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