InvisionFree - Free Forum Hosting
Create your own social network with a free forum.

Learn More · Register Now
Welcome to The Daemonic Legion. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


Pages: (2) [1] 2  ( Go to first unread post )

 Flesh Hounds
kaintxu
Posted: Mar 23 2012, 09:02 PM


Daemonette
*

Group: Members
Posts: 80
Member No.: 1,254
Joined: 12-April 08



Hello.

I have been reading plenty of lists, and this doggies are used more than i thought.

Could someone try explaining me attics to use with them, and their effectiveness please?

I ask since, they can not take off ranks, nor steadfast, they suffer from stomp.

On the good side, yes, they are hard hitters, but only against weaker enemies right?

I might be completely wrong on my ideas about this guys, thats why I ask.

Thanks
Top
DaemonReign
Posted: Mar 23 2012, 09:18 PM


The Eternal Bloodletter
*

Group: Heralds
Posts: 3,127
Member No.: 2,658
Joined: 24-January 11



It used to be in 7th you could run them by themselves, smash into the front of virtually any enemy unit and just chew them down. That's not the case anymore, of course, in 8th Edition.

I include them (alot) becuase they are good at countering enemy speed-bumps. I play alot against Empire and Dwarves and in both cases Flagelants/Slayers is something I want to 'neuter' reliably with the least possible investment of points. 6 (or 12) FleshHounds will stand there grinding for a few rounds of combat, but they come out winning in the end. Which is all I need really.

Other than that, FleshHounds are as good as 'any' unit for hitting the flank/rear of an already engaged enemy. But you're right, they are far from the undercosted solo-wonders of 7th Ed. smile.gif


--------------------
Top
bonesaww666
Posted: Mar 23 2012, 09:43 PM


Plaguerider
*

Group: Members
Posts: 472
Member No.: 2,989
Joined: 15-November 11



I use them to tangle up anything I don't really want to fight at that time, they are great for redirectors/chaff crushers/warmachine hunters as they can also be used for additional combat Rez generators. If you hammer the flanks they can successfully cause enough damage to win combat and even prevent reforms to face them if luck is on your side (keep to the flanks outside of General and BSB range) plus in unit sizes of 5-6 they can fit in between enemy units. I love them and find that in 8th they seem to have been given a bum rap so people underestimate them which is always key.


--------------------
Follow The Dread Host of Berelith Fell Hand through the Blood in the Badlands Campaign!
http://z7.invisionfree.com/wyrmling_x/inde...0#entry11881810
Top
Noisy Assassin
Posted: Mar 23 2012, 09:45 PM


Greater Daemon
*

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10



A unit of 6 of them will chew through pretty much any support unit they can get their hands on. Light and medium cav, skirmishers, medium sized unit of archers, chariots, etc will all go down easily, and 12 S5 attacks in the flank with an extra +2 to combat res will really put a combat in your favor. They don't negate Steadfast by themselves, but against big blocks they should usually be supporting one of our infantry blocks (who will do the Steadfast breaking). Although the first game I ever played with Daemons my Fleshies charged a unit of Lothern Seaguard in the front. I killed a bunch of them, and they failed their Steadfast check (being out of general and BSB range is important), fled, and were run down. It was pretty much awesome.

Not though, that while a unit of 6 can perform all of the functions above, a unit of 5 will often fall just barely short. Always take 6 if you've got the points.


--------------------
Demons need love too...hugs for everyone!
(>^_^)>

When life gives you lemons, BLOOD FOR THE BLOOD GOD!
Top
und_ed
Posted: Mar 24 2012, 04:31 AM


Greater Daemon
*

Group: Members
Posts: 1,409
Member No.: 35
Joined: 30-September 04



First @DReign

Please dude, I respect you too much to keep cursing your name every time I see this. "alot" is not a word, it's an internet abortion and a crime against diction. We can all afford the wear and tear on our keyboards to use the extra space required for "a lot".

Phew. My grammar-nazi heart just fluttered.

Now on topic, Flesh Hounds. I started off in 8th not using them much, focusing more on infantry for the steadfast goodness (both to have, and to counter). I've recently been reintroducing them in my lists, and loving them - they're very hard hitters, againts all enemies (two WS5, S5 attacks are not to be taken lightly). They're incredibly survivable, at T4 with 2 wounds and a Daemonic save (I call this "flamer-syndrome" - they're about on-par for their points in terms of survivability, but when they're on the table nobody sees the points-cost, all they see are the models on the table. Those models are ridiculously tough when compared to a normal warbeast / skirmisher, and it freaks opponents out)
This becomes even more apparent once you get stuck into combat, since the instability rule means we treat our wounds as an integral part of our survivability, making these guys a very survivable unit.

In Ld-bombing armies I've been using big units of 10, whilst other armies can always use 5 or 6 of 'em. Of course, if the choice lies between them and Flamers, I stick to Flamers every time since I prefer the versatility. That said, if you have the points to spare, I don't see you ever regretting including the doggies. (Now if only the same could be said of my Seekers...)

-und_ed

Top
zhambah
Posted: Mar 24 2012, 09:46 AM


Plaguerider
*

Group: Members
Posts: 400
Member No.: 2,906
Joined: 21-August 11



In our local club theres a ton of magic floating around, so the 2+ ward save vs magic is a massive plus.

That and the reasons others have outlined is the reasons I take them
Top
DaemonReign
Posted: Mar 24 2012, 10:03 AM


The Eternal Bloodletter
*

Group: Heralds
Posts: 3,127
Member No.: 2,658
Joined: 24-January 11



*lol*
Well Und_Ed I take no offense in being corrected in my spelling. English is not my first language and if something I type bothers you 'a lot' I'll certainly try to correct that! smile.gif


--------------------
Top
und_ed
Posted: Mar 24 2012, 10:10 AM


Greater Daemon
*

Group: Members
Posts: 1,409
Member No.: 35
Joined: 30-September 04



Haha!

I'm glad you have a sense of humour when I'm being a jerk. Now I'm intrigued - your written English is very impressive for a second-language speaker; I actually took you for a first-language English speaker. What is your first language? (and, more importantly, which school system produced you?). Our local second-language speakers are guilty of far more than a couple of internet-isms.

-und_ed
Top
DaemonReign
Posted: Mar 24 2012, 11:41 AM


The Eternal Bloodletter
*

Group: Heralds
Posts: 3,127
Member No.: 2,658
Joined: 24-January 11



I'm Swedish. They don't dub stuff on TV over here.. So I reckon my English is only marginally better than your average Swedish guy to be honest.
However, I guess I am slightly more 'americanized' than usual seeing as I went to an international school (all classes in English) and I consequently got a social circle for a couple years where English was the language spoken.
Well we certainly managed to derail this thread now didn't we..
Lesson of the day is that FleshHounds can be used for.. a lot. wink.gif

Edit
And no need calling yourself a jerk in my presence man.. In fact, as I've hinted before as a kid my prime role-model in life was Dennis Leary's stand-up and every time you fly off the handle I am fondly reminded of that.. I've always been told I sound just like Leary when I get into rant-mode myself.. haha


--------------------
Top
bonesaww666
Posted: Mar 24 2012, 11:47 AM


Plaguerider
*

Group: Members
Posts: 472
Member No.: 2,989
Joined: 15-November 11



I believe he is Nothlandic (as in somewheres from Norway, Iceland etc.) I have met a couple guys from there at Metal Festivals and a friend of mine is a frequent traveler to Germany and said regions and their correspondences seem to imply a better grasp of the English language then my wife!

Back on topic: Fleshhounds have been far over looked by most DoC players (I was one of 4 who brought them to the tourny last week) due to Furies I think, as people see them as the better chaff choice which I have need been able to wrap my head around as Hounds are a 2fer unit as oppose to Furies that just seem to pop against any reasonae form of resistance.
With a 2+ from magic missiles they are immune to the typical failing of a chaff unit and the T4 helps with bow fire. I think in my next game I am going to bring 4 units of 6 as against low-mid Initiative armies they can even take out characters (Hero's) quite reliably so when speed bumping you actually stand a decent chance of dealing a telling blow!

(Double posted with D_Reign!)


--------------------
Follow The Dread Host of Berelith Fell Hand through the Blood in the Badlands Campaign!
http://z7.invisionfree.com/wyrmling_x/inde...0#entry11881810
Top
und_ed
Posted: Mar 24 2012, 12:23 PM


Greater Daemon
*

Group: Members
Posts: 1,409
Member No.: 35
Joined: 30-September 04



Hehe - I call other people names when the mood takes me, so I'll happily own to it when I perform...

and yes, back on topic, Fleshies definately have a use nowadays, and they're also likely to catch people off-guard since so few daemon players use 'em.

-und_Ed
Top
Legion
Posted: Mar 24 2012, 03:52 PM


Plaguerider
*

Group: Members
Posts: 419
Member No.: 1,871
Joined: 19-December 08



I've used hounds a couple of ways. In larger armies, I will use either 2x5 or 10 hounds. As a unit of 10 they make people REALLY think twice about just letting them alone. With 2 units of 5, it makes my usual opponents who like to use 'a lot' (sorry, just had to tongue.gif) of shooting split their fire. The guys I usually play still remember how nasty they were in 7th and as they haven't played as many games as myself, they are still quite fearful of them. Makes me all warm and fuzzy on the inside to know the psychological edge is there. wink.gif


--------------------
People say that love is the best feeling. I think finding a toilet when you have diarrhea is even better.
Top
Guilder
Posted: Mar 24 2012, 04:14 PM


Plaguebearer
*

Group: Members
Posts: 103
Member No.: 2,886
Joined: 3-August 11



When using a unit of six hounds, how do you field them? Six wide or three wide/two deep?
Top
DaemonReign
Posted: Mar 24 2012, 04:49 PM


The Eternal Bloodletter
*

Group: Heralds
Posts: 3,127
Member No.: 2,658
Joined: 24-January 11



6 wide for me. Only reason I'd reform more slim would be to get through some narrow passage.


--------------------
Top
Noisy Assassin
Posted: Mar 24 2012, 04:59 PM


Greater Daemon
*

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10



@ DReign and und_ed: The Alot

@Guilder: 3 wide loses you 3 attacks (as they each only get 1 supporting). So always 6 wide for me.


--------------------
Demons need love too...hugs for everyone!
(>^_^)>

When life gives you lemons, BLOOD FOR THE BLOOD GOD!
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
DealsFor.me - The best sales, coupons, and discounts for you

Topic OptionsPages: (2) [1] 2 



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1205 seconds | Archive