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 Lash of Slaanesh worst signature spell?, Has anyone switched for it?
GodHead
Posted: Mar 28 2013, 02:09 PM


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Has anyone ever switched for Lash of Slaanesh?

I can think of no other lore in the game where I literally would never, under any circumstances, switch for the signature spell. Even Earth Blood is occasionally useful.

What were they thinking with this?

Is there a worse signature spell anywhere in the game so far?


EDIT:
Also, why the **** did they make it Direct Damage, when they went through such trouble in the FAQs to remove the Direct Damage spell type from Penumbral Pendulum and Gaze of Mork??
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Lord Inquisitor
Posted: Mar 28 2013, 02:47 PM


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Seems like an okay spell to me. On a herald of slaanesh with a unit of seekers, you can hop around the flanks of the enemy and throw it through their whole battle-line. On a good shot you can get 10 S3 ap hits each on two enemy hordes. 20 S3 hits seems pretty good for a 6+ spell.
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rothgar13
Posted: Mar 28 2013, 03:32 PM


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Mobility can keep it from being outright useless, but it's still nothing to write home about. Virtually every spell you can roll in the Slaanesh Lore is more useful in general.


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decker_cky
Posted: Mar 28 2013, 04:26 PM


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It's a direct damage spell too, so it benefits from the lore attribute and could get you a fiend or some daemonettes.


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Lord Inquisitor
Posted: Mar 28 2013, 05:11 PM


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From my perspective, if I'm taking a herald on a steed, it seems obvious to upgrade to a wizard and default to this spell.

Otherwise less useful I suppose. I'm a bit confused as to whether it can fire into combat since its a direct damage but it doesn't target.
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JonathanC
Posted: Mar 28 2013, 06:27 PM


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Pretty much agree with the others - its not great but it can useful with good positioning (whether mounted or not) and at least its easy to cast and gives you the chance of gaining a couple of Daemonettes. Probably low on opponenents dispel priority too if you have other spells/casters.


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GodHead
Posted: Mar 29 2013, 02:32 AM


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QUOTE (Lord Inquisitor @ Mar 28 2013, 05:11 PM)
From my perspective, if I'm taking a herald on a steed, it seems obvious to upgrade to a wizard and default to this spell.

Otherwise less useful I suppose. I'm a bit confused as to whether it can fire into combat since its a direct damage but it doesn't target.

Which is EXACTLY why they removed the spell type from Gaze and Pendulum.

You guys really think it is worth spending power dice on a handful of s3 hits?

Compared to any other spell in the list? Really?

I compare it side by side to the other spells.

Would I rather have it than Acquiescence? No. Acquiescence can win games.
Would I rather have it than Pavane? No. Pavane can weaken/kill important characters.
Would I rather have it than Hysterical Frenzy? My Bloodletters say no.
Would I rather have it than Slicing Shards? Hellllllll No.
Would I rather have it than Phantasmagoria? Not in this lifetime.
Would I rather have it than Cacophonic Choir? Surely you are joking. Are you mad? Are you mental?

So which of those 6 spells do you guys like LESS than Lash?

If there was no opportunity cost for Lash, then I could see some of your "stick it on a herald" ideas. But you are GIVING UP a better spell. I don't get that.
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und_ed
Posted: Mar 29 2013, 03:58 AM


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The only thing to consider is that many of the bigger spells are very difficult to cast with a level 1 wizard.

That being said, I really don't see it being worth the 35 points. I really have much better things to do with my power dice than throw an unreliable beam-weapon, and I'm certainly not manouvering my 300-point seeker+herald unit into position for nothing more than this dud. Maybe if I wanted the Lash Herald, but I'm really not sold on that build either.

-und_ed
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Phazael
Posted: Mar 29 2013, 09:36 AM


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I don't even see the point of making it a DD spell. If you ever actually are in combat, you cannot cast it out anyhow since the first model you hit is one engaged in combat, discounting really weird facing and positioning siutations. The spell has some minor uses, but its basically pointless on anything other than a herald. The Nurgle default is arguably worse, though.
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GodHead
Posted: Mar 29 2013, 12:56 PM


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Nurgle signature kills the hell out of cavalry, and large blocks. Sure you want your Great Unclean One stuck in, but being able to inflict ~16 hits on cavalry or ~25 on infantry that ignore armour saves sure is nice before getting stuck in.

Drop their Toughness first, and it's bloody amazing. As good as the vortex, but cast on 7+.

I don't take it all the time, but I have switched for it before, and it can come in very handy.
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Phazael
Posted: Mar 29 2013, 01:30 PM


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How are you inflicting 16 hits on cavalry with an 8" breath weapon template? Are people running that many knights in one deathstar in your metagame? Plus if you are close enough to use it, you are probably close enough to just charge....
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Lord Inquisitor
Posted: Mar 29 2013, 02:10 PM


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You like pavane or slicing shards? Both of these went from "okay" in the old Lore to "meh". Especially slicing shards is basically D6 S4 magic missile at a ridiculous cost with not much chance of more under most circumstances.

The days of using slicing shards to inflict 92 S5 hits on an enemy unit are behind us.
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Phazael
Posted: Mar 29 2013, 02:27 PM


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Pavane is still usable. It will draw dice from people, especially if you are using it creatively, like to snipe out unit champs or nick wounds off of steam tanks and other war machines. People might actually try and dispell it...
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GodHead
Posted: Mar 29 2013, 02:46 PM


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@Phazael,

Just potential. 2 rank cav.

Realistically, you can get 10-12 out of it against a normal sized cav unit though.
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Phazael
Posted: Mar 29 2013, 03:47 PM


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Well, the point I was making is that if you are close enough to use it, you are probably close enough to declare a charge. My meta is fairly WoC and Ogre heavy, so it is really kind of limited for viable targets in that situation.
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