Doc
19 daemonettes, fc
24 bloodletters, fc
hos, siren song
hot, MoS, light
5 flesh hounds
2 bloodcrushers
7 seekers, fc
elves
18 swordmasters, fc
25 sea guard, fc
12 prince knight guys, fc
bolt thrower
ld10 lord w reaver bow and 4+ward and reroll armour, mounted in knights
Tried the siren song the seaguard. FAIL due to me being an idiot. Cast the net of something prior, hoping them to fail and cause wounds. They did fail, but in doing so they are not allowed to move

.
Seekers got wiped out by bolt thrower and reaver bow guy (had a bs of 7, st5, 3x shots).
Flesh hounds charged the swordmasters. Bad idea. Lets just say it wasn't pretty. I was hoping to soften them up and hold the unit for a turn or 2 while the others got into combat. Again... bad idea.
Bloodletters got charged by all 3 units at the same time. Knights and sea guard in the front, swordmasters in the flank. Um... yeah, didn't go well.
Daemonettes charged swordmasters. Won the combat, sword masters fled. Pursued into seaguard. Won that battle, caught em' and pursued into bolt thrower. Killed em'. Pursued into the 7 remaining swordmasters who rallied. Held a turn. Rear charged by the 4 remaining knights. All done.
I had my Hot remaining in a house. He had 5 swordmasters and 4 knights.
He was a fun guy to play, no rules bickering and a good sport (which is easy to do while you're winning!). He doesn't get to play very often so it was good to have him out.