The Nurgling Army of Doom., Theory and Tactics discussion.
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Daemonette

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So at 2250pts. 20 - 30 bases of Nurglings. The banner that makes all deamons stubborn within 12". Obviously they'll be other stuff in the army, but throwing 30 bases of Nurglings onto the table makes me giggle. Begin discussion
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Daemonic Legion: "Tassie" States WFB 2009 - 19/34, 3-2. "Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16. "Tassie" States WFB 2007 - Best Sportsman, 15/28.
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| Beastlord Karankawa |
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Plaguerider

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Sounds fun to me - I'm a big fan of the Nurglings.
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| QUOTE | | Titus 3:9 But avoid foolish questions, and genealogies, and contentions, and strivings about the law; for they are unprofitable and vain. |
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| Animal |
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Daemonette

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The general idea is to run decent size blocks of Plaguebearers, accompanied by ideally by a Herald of Nurgle. The Heralds are given the Palaquin, Lvl 1 Sorceror upgrade and the Staff of Nurgle. The Plaguebearer blocks pick-up the Standard of Seeping Decay.
The Heralds take the default first spell in the Nurgle spell list (Misaima of Pestyness)
Shoot units with the Staff of Nurgle, re-rolling to wound because of the Standard of Seeping Decay in the unit.
Use Nurgling to engage/delay enemy troops.
I'm not to sure if a GUO or the Epidimus character would suit the army better.
Keep everything with 12" of the BSB Stubborn banner if possible.
Need to think on this a bit more, could be a highly amusing "sponge" army to use.
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Daemonic Legion: "Tassie" States WFB 2009 - 19/34, 3-2. "Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16. "Tassie" States WFB 2007 - Best Sportsman, 15/28.
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| Animal |
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Daemonette

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I've just realized that in 2500pts I can take 48 bases of Nurglings A thought for the future. I'm working on this army to take to Orktoberfest (October) in Brisbane, Australia. So their is sometime to bash the concept into shape and make it into a playable form. Army Notes: (so far) GUO + Infestation, Lvl 4 Wizard Herald + Palanquin, Lvl 1 Wizard, Staff of Nurgle, BSB Stubborn Banner Other Heralds + Palanquin, Lvl 1 Wizard, Various gifts 3 units of 9 Nurgling bases Plaguebearer bricks - 21 daemons + Full command, Banner of Seeping decay Beasts of Nurgle I probably need another 10-15 bases of Nurglings because of Infestation and potential Plague Wind spells. Should give you the idea I am looking for. A pure Nurgle force will also look really cool on the table, especially if I resist the urge to supplement in other daemons.
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Daemonic Legion: "Tassie" States WFB 2009 - 19/34, 3-2. "Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16. "Tassie" States WFB 2007 - Best Sportsman, 15/28.
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| SajT |
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Bloodletter

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Seems more gimmicky than useful to be honest, nor much fun. Then again PB blocks are far from entertaining aswell.
The SoC nurglings were well worth their buck but these new ones, mweh, not so much. I only really find them useful because Nurgle deamons armies being so slow and low on unit count, i.e. being easy to flank (even if they do have a few other uses). PB's will last you much longer and provide CR.
So basically, I don't see how 30 unbreakable nurgling bases is fun to play with/against nor all that effective. Cool maybe, but for how long?
- Making a fun Nurgle list however is that a challenge in itself, being as one-sided as it is.
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| Animal |
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Daemonette

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The idea at the time was to use the Nurgle special character and use stuff to get the allocated wounds quickly. You would then have a horde of stubborn, multi-wound nurgling bases that wound on a 4+.
It looked sound in theory, but I haven't actually tried it in practice. Not that many tournaments allow special characters in my area.
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Daemonic Legion: "Tassie" States WFB 2009 - 19/34, 3-2. "Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16. "Tassie" States WFB 2007 - Best Sportsman, 15/28.
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| Atrocity |
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Plaguerider

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| QUOTE (Animal @ Jul 6 2009, 11:13 PM) | | Shoot units with the Staff of Nurgle, re-rolling to wound because of the Standard of Seeping Decay in the unit. |
Why would that standard apply to Staff of Nurgle? You're talking about the Rending Sword issue here (re-roll to wounds with a magic weapon also applies to ranged attacks? All of a sudden magic weapons are "abilites") I would advice you not to play like that or you will face a High Elf player with sword of hoeth that "all hits autowound. AS modified by bearer", and all of a sudden ALL high elves in the army wound automatically because it doesn't state that it only applies to that model. And that kind of RAW really ruins the game, IMHO that is..
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How RAW can you go?
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| Kalandros Shadowsun |
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Horror

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"Models in this unit may re-roll failed attempts to wound."
It is not a Magic Weapon, it does not refer to the action done to get to the "to wound" part, thus it may be used for the Herald's Staff of Nurgle while he is with the unit, same with the Breath Weapon gift - he could re-roll failed attempts to wound with that Gift as well.
The banner's wording is clear - they do not specify "in close combat" and do not exclude Characters from benefitting of it and I do not think the FAQ says anything on the Gift.
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| Atrocity |
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Plaguerider

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"All hits wound automatically. AS modified by strength of bearer." Hrm? Well yeah, apparently all high elves in the army wound automatically for 60p, not bad. If you would try playing like that I really hope someone plays like this, because it's not illegal, the sword doesn't specify who, just that ALL hits wound automatically.
Same logic..same mistake..
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How RAW can you go?
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| Kalandros Shadowsun |
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Horror

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Okay, stop being completely ridiculous, kay?
A Magic Weapon with Magic Abilities do not grant those abilities everywhere.
The unit containing a Magic Banner with very clear wording will apply those to the unit the same way a magic weapon applies its abilities to when it is used.
Its so annoying to read your completely flawed logic.
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| Atrocity |
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Plaguerider

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First of all, same logic.
Other than that, staff of nurgle is not caused by the herald. It's not the heralds attacks. Staff of nurgle casts a spell, and in that spell it doesn't state anywhere that re-rolls are allowed. And it's not the herald doing the wounds, he's casting the spell, the spell is doing the wounds. But sure, if you want to raw things up and cheese more than Daemons already are, go ahead. But don't say the Sword of Hoeth doesn't do what I said. Actually, BOTH armies should wound everything automatically, since it states "all hits.." and nothing about who or what side. Or you can play the game nice and friendly and not try to raw-cheese yourself to victory.
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How RAW can you go?
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| Animal |
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Daemonette

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I'd rather use Stream of Bile with the Standard of Seeping Decay. It cannot be dispelled and forces you to advance and vomit all over them at point blank range. When they charge you Noxious Vapours and the Palanquin should hopefully helpout.
Re-rolling to wound with Stream of Bile is really, really good against some units.
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Daemonic Legion: "Tassie" States WFB 2009 - 19/34, 3-2. "Blood on the Reik" WFB 2008 - Best Overall, Best Painted, 2nd Sportsman 1/16. "Tassie" States WFB 2007 - Best Sportsman, 15/28.
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| Fulgrim's-Chosen |
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The Soulthief

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Actually, this is a good point. If we all agree that the Standard of Seeping Decay works for the Vomit (and it does)....then does it / (or why shouldn't it) work for a Herald using his Staff of Nurgle to produce a spell-effect ?
If you took Atrocity's approach.....and let's say one of the Nurgle Spells was "Bad Breath" - when the Daemon casts this spell, it produces a Template attack from the models' base - outwards towards the targets of your choosing (must be valid targets in-range of the template or the spell fails after rolling to cast it). If targets are in range of template, they are hit automatically if fully or partially covered and take a STR-3 hit with no armor saves allowed.
Now...clearly...that is almost exactly the same as the Herald using the current Vomit Gift - to produce that same "Breath weapon" / Template effect.
None of us (I think) dispute that the Standard can be used to allow re-rolls of the Vomit Gift......so why would we suddenly object to the re-rolls for Wounds being applied to a spell the Herald happens to cast, which has the EXACT SAME EFFECT as the Vomit Gift.... ?
If we say it's good for one use / source of wounds from within the unit...then it seems it should be good for all of them ?
As Kalandros pointed out, the wording on Seeping Decay banner is very specific in limiting the effect only to those models "in the unit".
It does not say, nor imply, any kind of restriction on "What Types of Wounds may be re-rolled" ....so why wouldn't logic suggest "all causes of Wounds" ?
IE - any time any model in that unit is making a "to-wound" roll against an enemy, the model may pick up the failed roll/dice and re-roll them, per the normal rules on re-rolls.
That's exactly what the Gift implies...so...again...why would we think it would NOT work with the Staff of Nurgle, or some other Nurgle spell, etc. (like the one in my made-up example), if we have no problems with it working with the Vomit Gift ? ?
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Fulgrim thinks of nothing but utterly ruining his opponent's life.
But then again, that's what Daemons do best.
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