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Is an all Khorne list viable/competitve?, can you play one mark in 8th
| Kuwanger23 |
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Horror

Group: Members
Posts: 19
Member No.: 3,061
Joined: 20-February 12

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Hey guys,
I was just wondering if an all khorne army would be viable? Or do you need anvils like plague bearer units and use crushers and greaters, flesh hounds as hammers? I would like to try to play the all Khorne army. I know in 7th it wasn't too great I was wondering if seeing as now magic works completely different that it is more viable. t3 BL's seem very squisy to me for 12pts a pop.
Also what unit sizes do you guys usually run your flesh hounds and crushers?
I am a fan of all 4 marks and am not against mixing and matching. But sometimes I just like to have a themed force.
Also I was working on a tzneetch/khorne 40k army and was wondering if that combo works well here in fantasy as well? I am not really too familiar with daemons in fantasy especially Tzneetch and Slaanesh. I'll poke around the forums and bit more and do some investigating. Thanks guys.
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| Noisy Assassin |
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Greater Daemon

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10

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Mono-God is definitely viable, albeit a little more tricky to play.
But seriously, there is little that can stand up to a unit of 30-40 Bloodletters led by a Herald. An army consisting mostly of several of these units is pretty scary. Lacking magic is going to hurt you, but you can use single Crushers as suicide mage hunters and hope to take out enemy magic early. Plus a Bloodthirster can take a Spellbreaker to stop an important spell in the early turns before you smash into their lines.
As far as unit sizes for Fleshies and Crushers, Hounds should be fielded in a minimum of 6. For some reason they just way outperform 5. I haven't tried anything bigger, but I know a lot of people have had success running a unit of 12 to lay some serious smackdown. Crushers can work as singles to hunt mages and chaff units, 2-3 to hunt chaff, light units, and flanks, or 6 for a big block of smashitude. They're kind of a glass cannon though, and if you're going mono-Khorne you have plenty of smashitude already, so smaller units of them are probably the way to go.
And in terms of God combos, Khorne+Tzeentch is probably the strongest 2 God combination. Khorne's killing power + Tzeentch's magic = scary. Herald of Tzeentch with Master of Sorcery is pretty much awesome. Another option is to theme your army to Khorne with painting and conversions. We've had a few brainstorming threads about the Khorne theme specifically, and Ruhl is actually making an all Khorne themed army. He's got a thread in the painting and hobby section.
Cheers, and welcome aboard!
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Demons need love too...hugs for everyone! (>^_^)>
When life gives you lemons, BLOOD FOR THE BLOOD GOD!
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| theDarkGeneral |
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The True Chosen of Lord Khorne's Wrath and Rage!

Group: Heralds
Posts: 1,140
Member No.: 529
Joined: 6-June 06

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I've been running mono-Khorne since 8th Edition was released. Out of 23 games I have just 1 draw and all the rest are wins. This includes an Indy GT, & 2 RTTs.
I keep the list simple and fast. 8 units of Bloodletters, 6 are 16 man and 2 are 24 models. Just 2 Heralds of Khorne on foot, one is bsb.
It can work mono god, you just have to flood the table.
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Lord Khorne's True Chosen One theDarkGeneral Touradj the Terror Dread Praetorian of the Southern Gate Khorne Legion Daemongorge
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| bonesaww666 |
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Plaguerider

Group: Members
Posts: 472
Member No.: 2,989
Joined: 15-November 11

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I have been experimenting with a unit of 12 hounds in my mono Khorne list and a unit of 5 crushers with BT and two blocks of letters with success so far. One herald is on a Jugger so I can put him in a unit vs. artillery less armies and in the crushers when I fight an opponent without. Just remember its going to be an uphill battle As your handicapping yourself and I find they work best in a tournament setting as people can easily prepare to smash your mono list...
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| Noisy Assassin |
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Greater Daemon

Group: Members
Posts: 1,622
Member No.: 2,601
Joined: 8-November 10

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| QUOTE (theDarkGeneral @ Feb 20 2012, 01:44 PM) | I keep the list simple and fast. 8 units of Bloodletters, 6 are 16 man and 2 are 24 models. Just 2 Heralds of Khorne on foot, one is bsb.
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...that's a LOT of Bloodletters!
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Demons need love too...hugs for everyone! (>^_^)>
When life gives you lemons, BLOOD FOR THE BLOOD GOD!
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| Kuwanger23 |
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Horror

Group: Members
Posts: 19
Member No.: 3,061
Joined: 20-February 12

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So it seems a lot of you have had success running mono god lists. I have a few other questions about units and their jobs so I know what to buy and how many.
Blood letters - hammer unit? how big? always with herald? always take banner of endless war for the alpha strike? Or does it not matter as much due to our high int?
Flesh hounds - whats their job(s)
Blood crushers - run solo? Run in groups of three? What's their job?
Blood Thirster - Don't give him spell breaker because you can give that to the heralds? What is the best way to make this 550 point monstrosity work? 2d6+2 attacks gives him an average of 9 attacks. This can be a great or bad thing depending on how you roll. Min of 4 attacks which shouldn't happen often. Do the risks out weigh the reward? Do we slap arm of Khorne on him to protect him vs characters or is that not where he should be to begin with? Make him str 10? What are some of the combos people are using and why? And do we take him in 2500 always?
Heralds - don't leave home without them? They add hatred and extra kick to BL units so just assume you are taking them? Keep them cheap and bare? Or give them spell breakers and or other gifts like no arm save or arm of khorne? What is the typical set up for these guys? I am thinking spell breakers for all do to lack of dispelling. We don't get a +2/4 so this might be the way to go?
Over all what is the strategy with this army? This of course depends on your opponent but for the most part how do we run? Is a BsB needed? If so which one are people taking?
Ok so I pretty much need a crash course on Khorne because I have been out of the loop for4 years now lol. I am very grateful for all the responses thus far. And I have certainly been looking around the forums. A lot of friendly people around here and a lot of people who know what they are talking about. So it looks like I came to the right place lol. Thanks again guys. Sorry for bombarding you with all of this.
Maybe there is a mono god/combo god section of the forums that is stickied for each god/combo that I am not seeing. If there isn't there totally should be one. I think that would be great to have some of the veterans with a lot of experience post up what they know and make some tacticas about it.
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| LAV-Kitsune- |
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Lovely Fox Spirit

Group: Moderators
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Joined: 1-November 10

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First of all Kuwanger, only Tzeentch heralds can have Spellbreaker, so Thirster is your only chance of getting some magical defenses on mono Khorne lists.
I have played all mono god lists quite many times and all can be played very effectively but to be honest, Khorne is perhaps the most boring one of them all. My lists were stuff like Thirster, 3 big blocks of letters with heralds and some furies flying here and there. It was really powerful, but if you go that way, you will find it pretty boring to play too.
Letters do not need their heralds but Herald gives them good shock value. Charge banner is really good and I definately would pick it.
Flesh hounds are usually played in units of 6-8 and they perform well as flankers, skirmisher and small unit hunters. They are actually pretty ok and you should give them a try.
Crushers are kind of lame in my opinion. 2 wounds in 70pts is quite too much, especially against heavy weapons that are so common in most armies... If you must have them in an army without any magic, I would run them solo or units of 2 and try to assasinate wizards.
For thirsters and heralds you could just read the character guide sticky that gives quite detailed pondering about the subject.
....but more than that, I would rather like to hear some more about theDarkGenerals lists. He sounds like playing MSU very effectively and all who have talked about that have never detailed it more to us. Could you brief your strategies or even write some reports of that full Khorne list please? It would surely be quite educational =)
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| bonesaww666 |
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Plaguerider

Group: Members
Posts: 472
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Joined: 15-November 11

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If you do want to run crushers as a unit i would recommend 6 or 5 with HoK(not necessary but nice) as I find it's the only way to really get a substantial bang for my buck with'em. The biggest benefit to a nice sized unit is I find they sometimes detract from the incoming fire on my BT (even one cannon ball is nice) or you can use them to hide your BT behind to avoid first round shootings. Hounds are a solid flanker and LAV covered that, I have been trying them in a unit of 12: 5x5+2 and have met with some success in breaking Steadfast with them as long as they don't get shot up or flank Sword Masters... I would give your Heralds AoK all the time never know when something with higher I will show up to rob you of your locus. As for as BSB take the Icon of Sundering -2 to cast is pretty much the same as +2 to dispel and mathematically speaking you rob your opponent of 70 points worth of ML's right off the hop! With my Mono-Khorne list I am loath to leave home without it! That or the Icon of Despair as this can help your Juggers/Hounds break steadfast units outside the Generals Ld bubble, with Khorne is the only time I don't run this Icon in the center of my Battle Line. Take a HoK on Jugger with this icon in a 5 crusher unit combine with Endless War and pick the weakest point in their battle line and smash through, use your BT for support and some hounds if you got'em run your Bloodletters on the other flank as at this stage you should probably only have 2-3 units and hope they separate their battle line.
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| Kuwanger23 |
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Horror

Group: Members
Posts: 19
Member No.: 3,061
Joined: 20-February 12

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Have crushers been ruled as monstrous infantry/Cav? If not why run such a big unit? In inticipation of them being shot? How wide do you play them? 4?
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| und_ed |
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Greater Daemon

Group: Members
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Joined: 30-September 04

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Crushers are fantastic models, and pretty awesome to get onto the tabletop even if not optimal points spent. They also give the army a couple more options, mitigating the boredom factor that 3-5 units of bloodletters would suffer from.
I have the same experience as bonesaw with 'em - if you have a greater daemon around, the extra pressure on war-machines to perform within the space of 2 turns can be pretty crippling. I wouldn't field 'em without a greater, truth be told.
-und_ed
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| theDarkGeneral |
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The True Chosen of Lord Khorne's Wrath and Rage!

Group: Heralds
Posts: 1,140
Member No.: 529
Joined: 6-June 06

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Just my experiences...
I stay away from big points sink models like Bloodthirsters and Daemon Princes for two reasons: *the cry of cheese or power gaming with powerful killy monsters *too easily killed by cannons, bolt throwers, magic,etc
For Heralds of Khorne I keep with basic two. One as the general w/armor of Khorne, the other the same but as a bsb w/Icon of Despair
At least 128 to 144 Bloodletters. Eight units take up a lot of space on the table, and force your opponents to fight. There's no escaping them, and all units have the Icon of Endless War. Getting stuck into combat by turn 2 helps reduce the number of spells your oppnent can cast and simply direct attacks at mages. Coupled with the centered negative LD banner even sreadfast won't save them for long.
I've dabbled with two squads of eight Furies as screens for my units, and war machine hunters, they've helped, but almost always give away their points.
Flesh hounds are great, but without static combat resolution prone to falter due to bad dice. When I do field them, it's a unit or two of eight.
I do love my Bloodcrushers, but sadly they're very over priced for T(4), W(2) models. If I go with them its two units of four! I dare my oppnent to charge them...
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Lord Khorne's True Chosen One theDarkGeneral Touradj the Terror Dread Praetorian of the Southern Gate Khorne Legion Daemongorge
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| DaemonReign |
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The Eternal Bloodletter

Group: Heralds
Posts: 3,128
Member No.: 2,658
Joined: 24-January 11

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| QUOTE (theDarkGeneral @ Feb 22 2012, 01:57 PM) | | .. and all units have the Icon of Endless War. |
Ah those were the days..  Was it a long time ago you played MonoKhorne or how do you get away with duplicating them Icons? Anyway, for those of us who have that many BLs I second that it's a 'good build'.. Perhaps a little boring but it certainly brings nothing but the best Khorne has to offer.
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| bonesaww666 |
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Plaguerider

Group: Members
Posts: 472
Member No.: 2,989
Joined: 15-November 11

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You can't spam Icons...
That aside I do see your reasoning. I have pretty much ceased to play without GD's they were my inspiration when creating a Daemon Army (The Forge World GD's are my targets of priority... Actually my new years resolution was to buy one every Vacation Pay I get, finally one that's easy to keep!) as I grew this from being a 15 year WoC player.
I take the Juggers to split fire between BT, also I find it a bit more tactically engaging when you try to use all of Khorne's selection and far more fun to paint!
There is no doubt that flooding the field with letters works out... I just don't think my opponent or myself would be quite as inspired.
Oh and "Crusher's models"
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