Title: For those who fallow our father
Description: bring in the modly cheese
wisdomseyes1 - July 19, 2012 05:52 PM (GMT)
From Dakka Dakka by Jabbdo
| QUOTE |
Ok, so I thought of this a joke to begin with, but then realized its actually pretty powerful:
Epidemius 110 Herald of Nurgle, Aura of Decay 85
(15) Plaguebearers, Chaos Icon 250 (15) Plaguebearers, Chaos Icon 250 (10) Plaguebearers 150 (10) Plaguebearers 150 (7) Plaguebearers 105 (6) Plaguebearers 90
(12) Screamers 192 (12) Screamers 192 (12) Screamers 192
Big Mek, bosspole 40 (30) Grots, 4x Runtherd 120
Aegis Defence line, Comms relay 70
= 1996
Looks like complete gak, right? Lots of Plaguebearers who won't do crap, a pile of Screamers, and some random Grots.
Well, wait for it, it gets better. A lot better
Split your waves like this: Epi+Herald of Nurgle+1x15 PB, 2x10 PB, 2x Screamers 1x15 PB, 1x7 PB, 1x6 PB, 1x Screamers
Deploy your Grots around the Aegis line for cover saves. Hope for the right wave. If you get the wrong one, oh well, you've got a rerollable 3+ for Epi next turn.
When Epi comes in, proceed as follows:
DS his squad near the Grots. Move the Grots into a clump near him and the Herald, try to get them all within 6" of both of them (they should be on the edge of the PB unit). Activate Aura of Decay on both Epi and the Herald, causing str2 hits on every enemy model within 6". Yes, the Grots count as enemy models
Kill around 25 Grots on average. You now have maximum Tally, so your PB's now wound on 2+ in CC, ignore armor saves, and have a 3+ FnP against EVERYTHING except str10. Charge forward, profit. (Remember to run the surviving Grots out of 6" from Epi's squad, so on a roll of 1 don't stand around doing nothing.)
The Screamers are there to break vehicles. You PB's will murder anything else.
Sure, Flyers are hard to deal with, just camp objectives and roll saves. If you're placing KP's, you can just concede
I'd actually like to try this out, as not many armies can deal with (essentially) 63 THSS running at them. (t5 5++ 3+ FnP is around as effective as t4 2+ against torrent, against high str/low AP the PB's are far better. They wound on 2+ in CC at ap2, but get to strike at i2 ) Don't get me wrong, this isn't the greatest list ever, but it would sure be awesome to play with
So, what do you guys think? Is this "The gak" or just plain old gak? D |
Marandamir - July 19, 2012 06:31 PM (GMT)
Brad - July 19, 2012 07:16 PM (GMT)
I don't believe it would work. Allies are treated as enemies that you can't target (emphasis mine).
Marandamir - July 19, 2012 07:18 PM (GMT)
Well, it's not a targeted attack. You just fire it and it hits every enemy model within range. You could argue that you cannot shoot the aura if you had no legit enemies within range. But as the attack doesn't target any enemy unit, you aren't constrained by the targeting rules.
Noisy Assassin - July 19, 2012 07:40 PM (GMT)
As utterly hilarious as this is, I think it's pretty loopholey and cheesy (and not in a good way).
wisdomseyes1 - July 20, 2012 12:12 AM (GMT)
| QUOTE (Brad @ Jul 19 2012, 02:16 PM) |
| I don't believe it would work. Allies are treated as enemies that you can't target (emphasis mine). |
I dont recall aura of decay ever targeting anything 0.o
deviant cadaver - July 20, 2012 05:52 AM (GMT)
The part that gets me is it brings FnP to a 3+ from a 5+. Stronger then the old edition where it would bring it from a 4+ to a 5+.
I was wondering b/c daemons have EW and are immune to ID do we always get the 5+ FnP or is it worded to prevent that.
wisdomseyes1 - July 20, 2012 06:14 AM (GMT)
| QUOTE (deviant cadaver @ Jul 20 2012, 12:52 AM) |
The part that gets me is it brings FnP to a 3+ from a 5+. Stronger then the old edition where it would bring it from a 4+ to a 5+.
I was wondering b/c daemons have EW and are immune to ID do we always get the 5+ FnP or is it worded to prevent that. |
I would assume (not being able to see the rulebook again until tomorrow) that the rules still explicitly say "eternal warrior does not prevent the loss of feel no pain" like it did last edition. if it doesnt, we may have exclusive rights to feel no pain no matter the situation
Marandamir - July 20, 2012 04:02 PM (GMT)
| QUOTE (wisdomseyes1 @ Jul 20 2012, 01:14 AM) |
| QUOTE (deviant cadaver @ Jul 20 2012, 12:52 AM) | The part that gets me is it brings FnP to a 3+ from a 5+. Stronger then the old edition where it would bring it from a 4+ to a 5+.
I was wondering b/c daemons have EW and are immune to ID do we always get the 5+ FnP or is it worded to prevent that. |
I would assume (not being able to see the rulebook again until tomorrow) that the rules still explicitly say "eternal warrior does not prevent the loss of feel no pain" like it did last edition. if it doesnt, we may have exclusive rights to feel no pain no matter the situation
|
FNP says it cannot be used against wounds that cause instant death. The thing that gets me is that Eternal Warrior makes you immune to the effects of instant death. So if you are immune to it, shouldn't FNP still work?
I'm thinking it should, but RAW it doesn't. Eternal Warrior doesn't change the fact the wound causes instant death, and thus it prevents FNP :( It just makes you immune to the effect of instant death.
Marandamir - July 20, 2012 04:46 PM (GMT)
| QUOTE (wisdomseyes1 @ Jul 19 2012, 07:12 PM) |
| QUOTE (Brad @ Jul 19 2012, 02:16 PM) | | I don't believe it would work. Allies are treated as enemies that you can't target (emphasis mine). |
I dont recall aura of decay ever targeting anything 0.o
|
It really needs to be faq'd. The aura description calls it a 'ranged weapon' and also mentions that models locked in combat can be 'targeted' by the power. So those lead me to believe that the power functions like a shooting attack and does target units. However, the FAQ says the power doesn't restrict targets of other shooting attacks or assaults. So that makes me think it's a special attack that is not restricted by targeting.
So I'm on the fence. I'm thinking people would be opposed to the cheese combo and would veto it, so I would double check with any tourney judges to get a ruling on it before rolling this combo in a tourney :P
wisdomseyes1 - July 20, 2012 07:26 PM (GMT)
| QUOTE (Marandamir @ Jul 20 2012, 11:02 AM) |
| QUOTE (wisdomseyes1 @ Jul 20 2012, 01:14 AM) | | QUOTE (deviant cadaver @ Jul 20 2012, 12:52 AM) | The part that gets me is it brings FnP to a 3+ from a 5+. Stronger then the old edition where it would bring it from a 4+ to a 5+.
I was wondering b/c daemons have EW and are immune to ID do we always get the 5+ FnP or is it worded to prevent that. |
I would assume (not being able to see the rulebook again until tomorrow) that the rules still explicitly say "eternal warrior does not prevent the loss of feel no pain" like it did last edition. if it doesnt, we may have exclusive rights to feel no pain no matter the situation
|
FNP says it cannot be used against wounds that cause instant death. The thing that gets me is that Eternal Warrior makes you immune to the effects of instant death. So if you are immune to it, shouldn't FNP still work?
I'm thinking it should, but RAW it doesn't. Eternal Warrior doesn't change the fact the wound causes instant death, and thus it prevents FNP :( It just makes you immune to the effect of instant death.
|
Last edition (I dont have access to the rulebook again until tomorrow) it said in the rules for feel no pain (or eternal warrior, it was one of them) that having eternal warrior didnt stop the effects of losing Feel no pain from ID, aand I would assume it is written out in the rules once again. if it isnt, however, as I said, Daemons will have an exclusive right to feel no pain no matter what.
Scoezilla - August 25, 2012 07:16 PM (GMT)
Love it!!! (must get Grots now lol)
So I was talking with a friend of mine and we were discussing the wording of Instant Death, Eternal Warrior and FnP in 6th and we came to the conclusion that it works in the same fashion as the previous edition. So the answer to the question of whether or not Eternal Warrior allows a daemon with FnP to use FnP on a unsaved ID wound is no it does not.
Marandamir - August 28, 2012 04:56 PM (GMT)
| QUOTE (Scoezilla @ Aug 25 2012, 02:16 PM) |
Love it!!! (must get Grots now lol)
So I was talking with a friend of mine and we were discussing the wording of Instant Death, Eternal Warrior and FnP in 6th and we came to the conclusion that it works in the same fashion as the previous edition. So the answer to the question of whether or not Eternal Warrior allows a daemon with FnP to use FnP on a unsaved ID wound is no it does not. |
I'm anxious to get the new box set for the mini-rulebook. Hopefully they clarify some stuff in that book that can rule if this works or not.
I did reread allies and I believe that the rulebook says non-best buddy allies are considered enemies that you cannot shoot. As aura is considered a shooting attack, this would mean it wouldn't work against grots. Some rules lawyers would argue that if you cannot shoot them, then you cannot use aura of decay at all if they are within range as it would hit them, but I think it fails to target them.
Still no FAQ tho, so who knows if it works officially or not :P
Zechs - August 29, 2012 12:10 PM (GMT)
Hah, funny idea, but no. I'm gonna go with illegal and gamey, however entertaining the thought of packing fresh cannon fodder before every invasion would be...