Title: Mono Khorne 2500
Description: new to 8th edition and daemons
Kuwanger23 - February 21, 2012 07:25 AM (GMT)
So I have been poking around the forums and asking questions here and there about how daemons run in general and how mono gods do. My favorite has always been khorne. Looking over blood crushers I am not sure I am digging their 75 point price tag though I would love to throw them in a list if I can be convinced of their use. Here is something I slapped together with little knowledge of how the army works.....
Blood Thirster 545 (arm Khorne, re reolls, 2d6+2)
Not sure on his powers yet. But 100 points of something or other lol. maybe the 2d6+2 attacks with other things.
Herald - 115 (armor of khorne)
Herald - 115 (armor of khorne)
Herald - 115 (armor of khorne)
Not sure if I am going to slap arm on these guys or make them more offensive yet. I may.
25 Blood letters FC, banner of endless war 355
25 Blood letters FC, Banner of endless war 355
25 Blood letters FC, banner of endless war 355
6 flesh hounds 210
6 flesh hounds 210
5 furies 60
5 furies 60
Its 2495pts. I am not really sure what the army does other than run forward and smash. Thoughts? Am I heading in the right direction? Or is all hope lost?
bonesaww666 - February 21, 2012 01:14 PM (GMT)
Dark insanity is an amazing gift, AoK and firestorm blade with his fast movement you should be able to pick your fights to avoid any fire wards.
To convincing you on crushers, the models are awesome but realistically they are a 50/50 sort of unit. Either they get shot to pieces or hit like a ton of bricks, Icon of Endless war helps you pick and choose your targets, they are a great unit to smite MI and smaller elite units run'em in a unit of 6. As a plus they sometimes attract more artillery fire then my BT...
Noisy Assassin - February 21, 2012 03:31 PM (GMT)
| QUOTE (Kuwanger23 @ Feb 21 2012, 02:25 AM) |
| I am not really sure what the army does other than run forward and smash. |
Yeah, that's pretty much all mono-Khorne does. Take out flanking/chaff units with Flesh Hounds, hunt monsters and get flank charges with the Thirster, and just charge forward with the Bloodletters really. Sadly, mono-Khorne won't have a lot of variety or even tactics involved in playing.
As for the list itself, sadly GW decided to class our Icons as Magic Banners, which means that they are now Magic Items, which means that unlike our other gifts you cannot take more than one in an army.
Dark Insanity on the Thirster is fun, but not that reliable, and likely won't give you enough extra attacks to justify the cost. You do really want Armor of Khorne on him though, the re-rolls power is awesome, and a Spellreaker would be nice as you are severely lacking in magic defense. Giving him Firestorm Blade is a double edged sword, but would allow him to go hunting for big regenerating monsters. Also lets a hero with a 2+ ward stop him dead in his tracks though.
And for the Bloodletters I would recommend dropping one of the units down to 19 and giving that Herald a FSB for monster hunting, then putting the bodies into one of the other units. Bloodletters hit like a ton of bricks, but you have to have enough guys to break steadfast.
Daimyo79 - February 21, 2012 06:32 PM (GMT)
Can you still duplicate Icons now the the FAQ has now ruled them to be magic banners ?
DaemonReign - February 21, 2012 07:47 PM (GMT)
The FAQ ruled them to be "Magic Standards" and concsensus has taken this as implicitly putting a 0-1 cap on all Daemonic Icons (since "one per army" is, indeed, the restriction for "Magic Standards" at large). So the short answer is yes.
However, I have seen people argue that the FAQ doesn't actually say this explicitly (which it doesn't), and that the "Magic Standards" part is only a clarification that spells/items effecting "Magic Standards" also effect Icons..
Say what you will about reasoning like that. It's not the majority's vote. If you go to Warseer you'll find people wishing GW would make the Errata more clear on this issue.
I think it is pretty clear personally. I disagree with it because I think it is ugly seeing as we only have two icons per god, but I cannot reason myself away from the 0-1 restriction.
God of war - February 21, 2012 09:17 PM (GMT)
Dark insanity requires you a roll of 5 to break even and a 6 or 7 to have +1 or +2 attacks respectively. it's just too random. In fact, if you really need those extra attacks to get through that unit, you're better off not doing it.
My BT typically has: a spell breaker ( perhaps a must have in mono-Khorne), armour of Khorne, immortal fury. So you still have 35 points left (perhaps an extra MR or killing blow). Firestorm blade is too much a gamble.
Otherwise the list seems rock hard!
Kuwanger23 - February 22, 2012 05:16 AM (GMT)
I was going for idea of having at least 7 attacks if I roll low and rare chance of getting 4-5 attacks. Low risk high reward kind of. But I can see where those 55 points could be better spent. I will most likely change him up a bit. As for the icons I will definitely have to look into that. It saddens me a bit to hear that poor ruling. But it is what it is until we get our 8th Ed book. Thanks for all the responses. I have certainly learned a lot which was my goal by posting my list.
Kuwanger23 - February 23, 2012 12:46 PM (GMT)
Ok so I have been doing some thinking and seeing as I cannot take the same banner for every unit I save a lot of points there. Also I have decided on my blood thirsters build (for the most part).
I think against empire, dwarves and skaven I will not be taking a blood thirster. I think I will spam blood letters and other such nonsense. Maybe take a unit of blood crushers with a herald in his place or two. As for a tournament build if I played in a tournament and decided to go mono Khorne for some reason I think I would put him in anyways.
Blood thirster (armor of Khorne, Spell breaker, Immortal fury, firestorm blade) 540
Herald (armor of Khorne) 115
Herald (armor of Khorne) BSB, Icon of great despair 215
25 BL's FC 330
25 BL's FC 330
20 BL's FC 270
20 BL's FC 270
6 Flesh hounds 210
6 Flesh hounds 210
2490 points. That is my first try against most lists. I wish I had points for furies but this will have to do. The banner is there for the -2 leadership so if my opponent is losing combat and is still stead fast at least he has low enough leadership where he may break still.
I am also not sure on the unit sizes because I am unfamiliar with this army and how hard it hits or doesn't hit. So I may end up with a few 15 man units and try to get 5 units of BL's in there. Only practice will tell. I wish I had points to free up for blo0d crushers but they are 350 for 5 bare and 165 for a herald you kinda need with them for a total of 515pts! That is a lot for something that can't break stead fast. Against certain opponents they will definitely go in. Also this is my start to getting a fantasy/40k Daemon army. I will be adding on the other 3 gods on later as my income dictates lol. Probably go for Tzneetch next then Nurgle after that. So if I play in a map league I have answers for everything. But I have a lot to learn about strategy. I am a VC player and this army plays very different. I thank you all for the help, replies and your knowledge. I will be on these boards every day reading up whatever I can pick up and learn. Thanks again guys!
Noisy Assassin - February 23, 2012 02:36 PM (GMT)
I would recommend against swapping in the Crushers against the shooty armies. Shooty = very dead Crushers. Poor fragile buggers that they are. Otherwise list looks pretty solid. I like running my Bloodletters in a unit of 34+Herald, but I think that you can definitely get away with all smaller blocks when you've got so many Bloodletters. And 15-16 would certainly work for a flanking unit.
Kuwanger23 - February 23, 2012 04:13 PM (GMT)
Yeah I'm really new to 8th Ed so unit size is still a mystery to me. I was thinking 3 30's could work. I know you want to be steadfast and take away steadfast and things die a lot faster in this edition so I dunno. But that is also why I put the -2 Ld banner in. If I'm winning combat and dropping their leadership by only 2 that's still good. Also I would buff up my BL units but I wanted some variety in the list. As it is I still can't squeeze in crushers and would like to. Maybe against armies with less shooting or against players who aren't as skilled.
So I'll start trying this list out and see how it does. Then I'll add in nurgle when my wallet permits and or some other god. Not really sure what the good combos are. Still trying to research what I can.
Lord Tremendous - February 23, 2012 04:47 PM (GMT)
Well... to be honest I like the mono- khonre list but to get the full on awesome that is Demons of Choas I would suggest throwing at least a hearld of Tzeentch in there for some magic defense. The Magic res Khorne enjoys is nice however there are plenty of spells out there that allow "No saves of any kind" and a 4+ ward save is still 50/50. A hearld of Tzeentch with spell breaker would be worth its weight in skulls for the skull throne against any Elf or skaven army you may encounter.
I run a brick of 5 bloodcrushers in my 2500 army and let me tell you they are GREAT flanking units. With their armor AND ward save you have staying power even if 2 or 3 of them buy it on the way across the table. If they run into a low or no armored unit two of them have the stopping power to crush the unit in a few turns, dice god's willing. I use mine as a flanker / harasser forcing my opponent's attention away from my infantry bricks as their movement brings them across the table by turn 2. Plus the stomp attacks their mounts get I find is often forgotten by my opponents and doesnt factor into their calculations when their decideing on Stand or flee charge reactions. I run em 3 X 2 with a musician. The UC is pointless for the points he costs and a banner is more or less a personal choice imo.
Also, imo I wouldnt use magic banners for khorne. Most of the time their a waste of points and the "Can always march" or "add D6 to your first charge" isnt worth the points by turn 2. Since you can now march on a LD save (And with your general having a 18" radius I doubt you'll fail many LD checks for marching) I'd get rid of all magic Khorne banners completely. I would suggest giving one of your Healrds a BSB and throwing the +D3 to combat rez in there if you can find the points. The banner alone is worth it for the re-rolls and the +1 combat res in an army that NEEDS to be in Close combat and the +D3 to combat rez will really pull your hide out of the fire in the inevitable failed Combat.
Anyway. This is my free advice and you get what you pay for. Hope it helps!
-Tremendous
bonesaww666 - February 23, 2012 11:32 PM (GMT)
I prefer the banner of endless war on my crushers as it allows me to surprise my foe with an unexpected charge, the D3 combat Rez banner.... I would never recommend it, letters win or lose big in my experience.
Noisy Assassin - February 24, 2012 03:09 PM (GMT)
| QUOTE (bonesaww666 @ Feb 23 2012, 06:32 PM) |
I prefer the banner of endless war on my crushers as it allows me to surprise my foe with an unexpected charge, the D3 combat Rez banner.... I would never recommend it, letters win or lose big in my experience.
As for the Tzerald...yes it really is a super solid choice in any Daemon army, but Kuwanger is going for a themed army, and adding a wizard to a Khorne army is pretty much the exact opposite of themed. And as has been attested by several people around here, mono-Khorne can and does kick a** all by itself. |
+1
I don't think I've ever had Bletters win or lose a combat by less than 5 before. +D3 just isn't going to make that much of an impact, especially for the points, and especially since it means you ahve to give up o taking other icons on the BSB (and in this army the Despair Icon would be really good). And the Banner of Endless War on Bletter has definitely straight up won me games before. Do not underestimate the ability to charge 5+3D6", especially if your opponent is being all careful not to let you charge!
bonesaww666 - February 24, 2012 04:03 PM (GMT)
I prefer it on the Crushers for the sole reason of picking my battles, if your opponent puts down a massive infantry block infront of them that will clearly pound them to dust I can charge something else that the enemy never saw coming 7+4d6 pick the Highest 3 is amazing.
As far as shooty armies go the inclusion of Crushers is near mandatory with my Bloodthirster as it splits fire or you can straight up hide behind them if thats the path you want to take, much like how Maynard uses fiends.
Kuwanger23 - February 25, 2012 07:34 AM (GMT)
Great advice all around. I was thinking instead of Trying a unit of 6 crushers out. To do this I have to take out one unit of flesh hounds and drop a 20 man blood letter squad and add 5 to the other 20 man. This leaves me exactly enough points to add 6 crushers bare with no command. If I take out a few blood letters out of units that have the heralds I can have 24 points to work with. What is needed with these guys in terms of command? And is putting a 165 herald worth it for them? It's like paying 165 for another champion with a better save and rerolls that can be targeted. I think it is a bad idea.
tor - February 25, 2012 10:37 AM (GMT)
I almost allways go for Mus and Std. I would say that the Herald or not herald issue depends on what role you have for the unit. If Itīs a Horde thats supposed to smash faces then you probably want those rerolls. Itīs aprox 5-7 more kills from a horde against ws 3 t3
But If you are using them i conjunction with Mr Bt to break steadfast not so worth It.