Battle ReportLordsMorbidious; Great Unclean One
Level 3 Wizard; Noxious Vapours; Balesword; Trappings Nurgle (Special).HeroesMorgoth; Herald Of Khorne
Battle Standard Bearer; Obsidian Armour.Silvien; Herald Of Slaanesh
Siren Song.Viscera; Herald Of Slaanesh
Siren Song.Z'Liash Herald Of Tzeentch
Spell Breaker; Master Of Sorcery (Light).CoreFlesh Renders of Khorne
39 Bloodletters of Khorne
Standard Bearer.29 Pink Horrors Of Tzeentch
Standard Bearer.17 Daemonettes Of Slaanesh
Standard Bearer; Banner Of Ecstasy.17 Daemonettes Of Slaanesh
Standard Bearer.2,552 pointsMade with QuartermasterVersus
Ogre KingdomsThe Mushroom Heads
Roarah the Fugly = SlaughterMaster, Level 4 =
Spoils of war = Giant Blade (+3 strength)
Kregor the Mighty Butcher = iron fist, dispell scroll
Butcher Gingy the Cutter = ironfist
BSB = extra hand weapon heavy armor
16 Ogres, Ironfist = standard champ musician
9 Ogres, ironfist, standard
9 Ogres, ironfist, standard
75 Gnoblars = Trappers
Since I had rolled "Trap" on the random events table I got to pick my board edge and who went first, I set up the terrain with this in mind and used it to constipate his battle line with scenery.
I set up my army with my GuO in the center, the 'letters to his right and the Horrors to the right of them. My Daemonettes set up on my far flanks to Siren Song his units into a "better position".
Cam's battle line was anchored around his Ogre horde with Slaughter Master with his Thundertusk to their left, a unit of 8 Bulls to the left of that followed by 5 Leadbelchers, his other flank was watched by 75 Gnoblars and then the other Bulls. Turn 1
I moved my army up to mid field in preparation of the blood shed to come, my 'letters hung back a bit waiting for there chance to strike, the Daemonettes on my far right ran into a farmstead.
Magic Phase 11 power dice and I am off, I managed to cast Phas Protection from my Herald on all units within 12" meaning the letters, horrors and 'nets all got it, the net is dispelled along with Plague Wind which I tried to cast on the Gnoblars.
OK: I fired things up in his phase with a couple Siren Songs
First was the Thundertusk which slammed into the farmhouse this blocked anyone from interfearing with the my Bloodletters the other was on his horde which had an obscene frontage and slammed into my GuO leaving their flank pleasantly exposed to the frothing horde of Bloodletters! Then he charges my Horrors with his unit of 9 and the Daemonettes with the other unit of 9
Magic Phase: I was forced to use my Spellbreaker to dispell Curse of Bruja, got rid of the regen spell and his magic was over.
Combat Phase: Perhaps the most dismall roles I have ever seen, luck can not even scratch what happened for me here. I swing and hit 4 times killing 3 and dropping 2 wounds on another, first was his Slaughtermaster with the Giant Blade and he missed all attacks, then horrible attack rolls abound 8 hits 2 wounds all saved. The battle rages on! Nettes lose 4 but manage to cause 3. The 'Nettes fighting the Ogres on the left got a brutal feeding 7 bite the dust cause 3 wounds and I roll poorly 4+ the Herald remain, Horrors fare a little better but get fed regardless!Turn 2
Bloodletters Flank the Ogrestar.
Magic Phase: 4 dice nothing happens
Close Combat: I cause 16 wounds with the Bloodletters kill 2 more with the GuO he scores a wound on him in return and kills 2 letters. Ogre's flee caught by the GuO Bloodletters smash into the trappers, Campaign rules difficult terrain tests fail on 1,2! 12 die! Nettes on the left evaporated Ogres turn to face the GuO. Horrors continue to get pummeled, Nettes wound the Thunder tusk 2 more times
OK: Reforms unit to face off against my GuO.
Magic Phase: Wyssan's Wildform? On his bulls fighting the Horrors.
Shooting: Leadbelchers cause a wound on the GuO
Close Combat: Letters smash the Gnoblars, Horrors continue to be sodomized, the Daemonettes kill the Thundertusk, with only 5 left they stay in the farm house.Turn 3
My GuO charges his Ogre's.
My Bloodletters turn to face the Ogre's who are pummeling the Horrors I swift reform the remaining 18
Magic Phase: Abysmal I haven't got over 4 power dice since the first magic phase.
Close Combat: GuO chases Ogres off and fails to catch them, the Ogre's finish off the Horrors.
OK: He rallies the fleeing Ogres who turn to face the GuO. Turns to face my Bloodletters with the Ogres who have recently pulverized the Horrors
Shooting: Bloodletters lose 6 from a volley of Leadbelchers fire.Turn 4
GuO charges the Ogre's and the Letters charge into the
Close Combat: GuO beats the Ogres and runs them down through a venom thicket, the Bloodletters hit the remaining Bulls pulverizing them and running them down.
The game ended after he shot my Bloodletters one more time then they were assaulted by the remaing Letters and the Greater Daemon.
Daemon Victory with a Scattered Army result! One less Ogre army to worry about!