TheRealVeon's PDF-document (work-progress 2.0 version) is found here:
PDF Download (11th July 2012)* A summary of this Project also exists further down in this thread-post, invariably a bit more 'up to date' compared to the PDF although not as nicely presented!
* The 1.0 version of this re-write was printed in full-color high quality format (4 copies made) - and one of these copies were sent to Jervis Johnson at GW Design on June 8th 2012 - together with extensive 'Designer's Notes' and a small 'Errata'.A New Dawn!So Matthew Ward wrote us another Daemons of Chaos Army Book for 8th Edition and - just as expected - it was not a carbon copy of the Project that we submitted to Games Workshop a few months earlier. There are some details in the official book where our own re-write happens to coincide (for example: Inspiring Presence being restricted on a Mark-By-Mark basis) but generally speaking (and since the official book did not follow the design-philosophy hitherto standardized in 8th Edition) the official book is very different.
We have taken the decision to complete a 2.0 version of this re-write that is essentially compatible with the model-releases that came with the official book - while the integrity of our own original mission statement will remain intact (i.e. our re-write is an update of the previous 7th Edition Army Book, not a revision of the newly released 8th Edition rendition of Daemons).
While the 1.0 version had the ultimate aim of submitting suggestions and ideas to Games Workshop, the 2.0 version is purely a prestige Project done on our own behalf (and indeed, any Daemon-players blessed with a gaming-environment that allows 'house-rules' like these to be 'playtested').
This thread used to exist in the Dread Legions Main Fantasy Sub-Forum on this board, however upon the release of the official 8th Edition Army Book the decision was taken by moderators to pin this thread so as to avoid it getting mixed with the plethora of threads dealing with the official book.
All input from any and all interested parties are still welcome in this thread! This is a 'design-by-committee' Project - as such with inherent strengths and weaknesses - and the whole idea have Always been that the final result will be an Army Book that represents as many people's ideas of what Daemons should be like as possible!-DaemonReign.
Play-Testing:1.
Daemons vs Empire 4000pts (DaemonReign)
2.
Daemons vs WoC 2400pts (JonathanC)
3.
Daemons vs Vampire Counts 2500pts (DaemonReign)
4.
Daemons vs OnG 8000pts (DaemonReign)
5.
Daemons vs DE 10000pts (DaemonReign)
Current Topics of Discussion on last page:Matt Ward's new [official] Army Book has been released and it will certainly have some impact on the final version of this Project. This is what we're gearing up to dive into right now. From this point: The actual re-write!As our revision of this re-write progresses we've begun color-coding new 'edits', this is mainly to make TheRealVeon's work easier but can also be of value to new-comers as this color-coding shows how Games Workshop's releases have influenced us (and vice versa!).
Everything written in 'White/standard' text below is the 'original 1.0 draft'.
Everything written in red text are edits influenced by the White Dwarf patch for Daemons in August 2012. Orange colored text are edits influenced by the Warriors of Chaos Army Book being release in early 2013, and text colored green are the *present* edits made in response to the official Daemons of Chaos Army Book released for Fantasy in February/March 2013.
DAEMONS OF CHAOSIMPORTANT NOTICE: Below is the work-in-progress draft of this Project where we gather all edits that later on goes into TheRealVeon's PDF document - thus details below may vary more or less from the PDF at any given Point in time. It is also important to remember, now that the 8th Edition Army Book has been released, that this Project is rooted in the previous 7th Ed Army Book in terms of stats for units - and only 'changes' to those profiles are listed belowArmy-wide rules Summary:Daemonic Instability as per 7th Edition Army Book.
Daemonic Aura (5+ Army Wide Wardsave),
Magical Attacks (Ranged/Combat+Stomp).
'Inspiring Presence' - The Daemon in question must be of the same Mark as the General to benefit from
Inspiring Presence. Furthermore; Unmarked Daemons benefit
universially from
Inspiring Presence and if a
Daemon Prince without Mark is elected
General it confers its
Inspiring Presence on all Daemons regardless of their Mark.
In addition to being 'Daemonic', the vast majority of Daemons also belong to one of four main Chaos Gods:
"Daemon of Khorne" = Hatred (Daemons of Slaanesh), Magic Resistance (1),
"Daemon of Nurgle" = Hatred (Daemons of Tzeentch), Poisoned Attacks.
"Daemon of Slaanesh" = Hatred (Daemons of Khorne), Armour Piercing*.
"Daemon of Tzeentch" = Hatred (Daemons of Nurgle), Flaming Attacks**.
* Stomps/Thunder Stomps and Impact Hits made by Daemons of Slaanesh are treated as Armour Piercing (1) unless otherwise noted.
** Stomps/Thunder Stomps and Impact Hits made by Daemons of Tzeentch are treated as Flaming. Command options are 10pts each, unless otherwise noted.
~~~~~~~~CORE: Bloodletters 13pts/model Options:
1.
Blessing of the Bloodgod +1pts/model: MR2
2.
Battlehardened +2pts/per model: Heavy Armour (5+ AS)
Daemonettes 11 pts/model Options:
1.
Furious +1pts/ per model:
Every '6' rolled To Hit doubles the Hit. 2.
Supernatural Sprint +2pts/ per model: Unit and joined characters are subject to the
Swiftstride Special Rule.
Plaguebearers 12pts/modelOptions:
1.
Cloud of flies +2pts per model: Opponent gets -1 to hit with melee attacks.
2.
Nurgle's Rot +2 points/model: Every model in base contact with the unit at the start of each round of Close combat takes a Strength 1 hit, allowing no armour saves. *As per Gift*Horrors 12 pts/modelStats/Special Rules as per 7th Ed Army Book.Options:1.
Crackling Explosions, 1 point/model =
When a Horror is slain in close combat it deals an automatic Flaming Hit on which-ever model killed it, using its own Strength value at the time of its demise. Note that casualties caused by Instability does not cause such Hits.2.
Windcatchers, 1 pts/model =
In each friendly Magic Phase this unit of Horrors may Channel Power Dice per 'Size-Level' (i.e. 1-4) instead of just once. Note that the Windcatchers upgrade has no effect for purpose of Channeling Dispel Dice. Pink Horror Magic Chart:Level 1 -
Flickering Fire Level 2 -
Gift of Chaos Level 3 -
Bolt of Change Level 4 -
Tzeentch's FirestormPlagueToads of Nurgle - 24pts
*See: Forgeworld Experimental Rules!*
(50x50mm base)
M6 WS3 BS0 S4 T4 W2 I1 A2 LD5Unit Size: 3+
Unit Type: Monstrous Beast
Special Rules: Daemonic, Poisoned Attacks, Marsh/Swamp Strider
- No Command.Options:
1.
Cloud of flies +5pts/model: Opponent gets -1 to hit with melee attacks.
2.
Corpulent Bulk +3pts/model = Regen 4+.
~~~~~~~~SPECIAL:Furies 11pts/modelMay take one of the following upgrades:
Mark of Khorne, *free* = Hatred (Daemons of Slaanesh), Magic Resistance (1),
Mark of Nurgle, 2pts = Hatred (Daemons of Tzeentch), Poisoned Attacks.
Mark of Slaanesh, 1pt = Hatred (Daemons of Khorne), Armour Piercing.
Mark of Tzeentch, *free* = Hatred (Daemons of Nurgle), Flaming Attacks*.Flesh hounds 35pts/model Add
Devastating Charge (+1 attack on Charge) into base-cost.
Optional Upgrade:
1. Ambushers +5pts/model: Ambushers Special Rule.Screamers 30 pts/modelWounds and Attacks increased to 2.
UnitSize:2+
Slashing Attacks: In the controlling player's Remaining Moves Sub-Phase any unit of Screamers may perform Slashing Attacks against a single enemy unit. Any enemy-unit touched by a unit of Screamers flying over them suffer a number of S5 Flaming Hits equal to the number of Screamers in the unit, distributed as a Shooting Attack. An enemy-unit occupying a building cannot be targetted by Slashing Attacks, however, such a unit inside a forest can be targetted although the Screamers must then take a Dangerous Terrain test. No optional upgrades.Nurglings Unit Size: 2-12Stats unchanged from 7th Ed Army Book.- No optional upgrades.Seekers 20pts/model1.
Furious +1pts/ per model: Every '6' rolled To Hit in CC doubles the Hit.
2.
Rending Claws +2pts/ per model: Cancels armour save when rolling 6 ToWound.
Pox Riders of Nurgle - 38pts/model
"The Forgeworld models..."
Plaguetoad also mount-option for HoN.Combined profile:
M6 WS3 BS0 S4 T4 W2 I1 A4 LD7Unit Size: 3+
Unit Type: Monstrous Cavalry (6+ armour save)
Special Rules: Daemonic, Poisoned Attacks, Marsh/Swamp Strider
Options:
1.
Cloud of flies +6pts/model: Opponent gets -1 to hit with melee attacks.
2.
Nurgle's Rot +6pts/model: Every model in base contact with the unit at the start of any round of Close combat takes a Strength 1 hit, allowing no armour saves. *As per Gift*Fiends 55pts/modelUnit Size: 3+
Options:
1.
Scorpions, +4 points/model = If in base contact with the enemy the Fiend may roll one of the attacks on its profile separately: This attack is assumed to have Strength 5 as well as the Armour Piercing & Poison Special Rules.
2.
Striders, +3pts/model = Strider Special Rule.
BloodCrushers 70 points/model.*Bloodreaper upgrade costs 15pts instead of the usual 10pts.Juggernaut has 3 wounds.
Juggernaut has 3 Attacks, 'Brass Behemoth Rule' confers a +2 to Armour Save.
Unit Size: 3+*Note that Juggernauts get +1 wound but no longer have KB!*Options:
1.
Battle-Hardened +10pts/model: Heavy Armour.
2.
Blessing of the Bloodgod +3pts/per model: MR2.
BloodChariot of Khorne 140 points.Stats as per 7th Ed Army Book.+ 'Scythed' Special Rule.
2 Bloodletters as Crew.
Crew Options1.
Blessing of the Bloodgod +15pts/model: MR2
2.
Fury of Khorne +15pts/model: Devastating Charge Special Rule.
Chariot Option'Chosen', +45 points/model,
+1 Jugger (+1 Wound, +2 S5 A).Also option for Herald Mount Type, and note that when taken as a Character Mount the character replace both Bloodletters.Burning Chariot - 100 points/model
Stats as per 7th Ed Army Book Add Flaming Attacks for All the Chariot ('Daemon of Tzeentch').
Add
'Featherweight Craft' Special Rule -
chariot may march.
Crew: 2 Horrors.
Chariot channels PD/DD once per magic phase, when mounted by Horrors.
Crew Options (Only available to Horrors, not Flamer-chariot upgrade!)1.
Iridescant Corona, +25pts =
Same as the Gift.2.
Aura of Tzeentch +25pts =
Same as the Gift.Chariot Options1.
May take up to 2 additional Screamers for +15pts each. Also option for Character Mount Chariot Type.2.
May replace both Horror crew with 2 Flamers for +50pts.Note: When taken as a Character Mount the burning chariot has Flaming Attacks, Featherweight Craft Special Rule - and the Herald of Tzeentch replace both Crew.Seeker Chariot of Slaanesh* As per White Dwarf of August 2012.
Cost dropped to 105pts.
Optional Upgrades:
1. Rending Claws +10pts = 'as per Gift'
2. Aura of Slaanesh +25pts = 'as per Gift'Flamers 35pts/model
[Replace 'Flames of Tzeentch' with 'Warpflame']
Warpflame: Rng: 12", Str: 4, Special: Flaming Attacks, Multiple Shots (D6), Quick to Fire
Note: Flamers do not suffer the To Hit penalty for multiple shots when firing their Warpflame.
Options:
1. Immolators, +5 points/model = Ignores all penalties ToHit when performing Stand & Shoot.
2. Changebringers, +20 points/model, gets Disc of Tzeentch and are Cav.Hellflayer of Slaanesh* As per White Dwarf of August 2012.
Base-cost increased to 140pts.
Soulscent: *Changed: Effecting not merely the Allures but the entire Crew of the model.*
Whirling Blades: When the Hellflayer is engaged in combat, its spiked axis continues to spin, slicing into the enemy ranks and lopping off limbs and heads. Enemies fighting the Hellflayer and its crew therefore have to be careful to avoid this spinning axis, lest they become maimed by an ill-timed attack. To represent this, any enemy model that rolls a 1 when rolling to hit the Hellflayer takes a Strength 4 hit.
Optional Upgrades:
1. Rending Claws +10pts = 'as per Gift'
2. Soul Hunger +25pts = 'as per Gift' (Crew only)Beasts of nurgle 90pts/modelCloud of Flies: -1 ToHit penalty in Close-Combat).
Attention Seeker(s): May issue/accept Challanges as if a unit-champion.Options:
1.
Playful +10 per model: Unit gains Stupid and Stubborn Special Rules
2.
Rotten to the core +10pts per model: Unit gains +3 regeneration
~~~~~~~~RAREBehemoth of Khorne - 230 points(150x100mm base)
The Behemoth is a Juggernaut that has been swelled by Khorne’s rage and anger to several times its normal size..Behemoth: M7 WS5 BS0 S6 T6 W5 I2 A4 Ld7Skullshrine: M6 WS4 BS0 S6 T6 W5 I1 A3 Ld7TROOP TYPE: Monster
SPECIAL RULES: Daemonic, Magic Resistance (1), 4+ Armour save, Large Target, Terror, Onslaught (Behemoth only).Onslaught: D3+1 Impact hits with Killing Blow on any turn the model charges.Upgrades:Fury of Khorne:
Behemoth gains Devastating Charge special rule. –
15ptsBloodlust of Khorne:
Behemoth gains Frenzy special rule. –
15ptsIf taken as a Lone Monster, may be upgraded to carry the Skullshrine of Khorne. The Skullshrine is very cumbersome requiring the Behemoth to be bound in chains;
as a consequence the profile of the Behemoth changes to the Skullshrine profile above and the model loses the
Onslaught special rule.
Skullshrine of Khorne (+60pts)
A Behemoth carrying the Skullshrine gains the following benefits.
Collar of Khorne: Magic Resistance is increased to (3).
Daemon chains: All Wizards in base contact with the Behemoth at the start of the magic phase take a wound on a D6 roll of 5+ with no armour saves allowed.
Well of Khorne’s Rage: May store any number of unused power dice at the end of your magic phase. At the start of your opponent’s next magic phase roll a D6 and add the number of power dice currently stored in the well. If the total is 7 or less, immediately add all the dice to your dispel pool as additional dispel dice (although your dispel pool may not exceed 12 dice as normal). If the total is 8 or more, all dice stored in the well are lost as Khorne’s rage is directed elsewhere at present.Great Icon of Khorne: All Khorne characters within 12” of the Great Icon may channel dispel dice as if they were Wizards. All Wizards within 12” (friend or foe!) must re-roll successfull channels of Power Dice.
* Note that Behemoth's can be taken as Lone Monsters from the Rare Section, or as Monster Mounts.The Eye of Tzeentch 2.0 250pts
(50x100mm base, 'short end to the sides')
Remote eyes for the ‘Wizard of Wizards himself..M4, WS3, BS5, S5, T5, W5, I3, A(D6+1) Ld7TROOP TYPE: Monster.
MAGIC: The Eye of Tzeentch is a Level 1 Wizard. It always knows the spell Glean Magic from the Daemon Lore of Tzeentch, and may not exchange it for any other.SPECIAL RULES: Daemonic, Flaming Attacks, Hover, Conduit of Magic, Skin of Star Iron, Whirling Blades, Bolt of Tzeentch, Terror.
Conduit of Magic: The Eye can be used as a conduit for casting spells by any of your Wizards within 12". Measure range and line of sight from the Eye as if it were the caster. If the Wizard casts the spell with Irresistable Force, they suffer the miscast effect as normal and the Eye takes an automatic wound with no saves of any kind allowed, and may not be used as a conduit for the rest of the Magic phase.
Skin of Star Iron: The Eye has an armour save of 3+.
Whirling Blades: When the Eye engages the enemy in combat, its star-armour angles towards the enemy and starts spinning, slicing into the enemy ranks and lopping off limbs and heads. Enemies fighting the Eye therefore have to be careful to avoid the spinning blades, lest they become maimed by an ill-timed attack. To represent this, any enemy model that rolls a 1 when rolling to hit the Eye takes a Strength 5 hit.
Bolt of Tzeentch: This is a Strength 8 Multiple Wounds (D3) ranged attack with a range of 24". If the Eye also has the
Flames of Tzeentch it must choose each phase which of its two ranged weapons to use.
DAEMONIC GIFT OPTIONS: Aura of Tzeentch, Flames of Tzeentch.
Aura of Tzeentch: *as per Gift* (+25pts)
Flames of Tzeentch. *as per Gift (+25pts)
Exalted Seeker Chariot of Slaanesh* As per White Dwarf of August 2012.
Cost reduced to 200pts. (1 Daemonette removed from profile!)
Optional Upgrades:
1. Rending Claws +10pts = 'as per Gift'
2. Aura of Slaanesh +25pts = 'as per Gift'
3. Luring Fumes +30pts = 'as per Gift'SoulGrinder* As per White Dwarf of August 2012.
- 'Warp Gaze' Upgrade cost reduced to 40pts.
Notation: Clarification that all optional shooting attacks are measured from the 'mouth' of the model, while the 'Harvest Cannon' is measured from the right arm of the model (where the cannon is modelled).In addition to other options, may take one of the following:
Mark of Khorne, *cost?* = Hatred (Daemons of Slaanesh), Magic Resistance (1), *something*
Mark of Nurgle, *cost?* = Hatred (Daemons of Tzeentch), Poisoned Attacks, *something*
Mark of Slaanesh, *cost?* = Hatred (Daemons of Khorne), Armour Piercing, *something*.
Mark of Tzeentch, *cost?* = Hatred (Daemons of Nurgle), Flaming Attacks, *something*Phantasm of Slaanesh 180pts(50x100mm base)
M8, WS5, BS0, S5, T5, W4, I5, A5, Ld7Unit type: MonsterSpecial rules: Armour piercing, Swiftstride, Terror, Sopoforic Musk, Divine Perfumes, Extatic Caress.
Divine Perfumes Breathe Weapon S2, -3 save mod, any unit that takes a wound from the attack is at -D3 WS & BS and I until the end of the next player turn. Roll once for all stats.
Extatic Caress = In each round of combat the Phantasm may forego its normal attacks (it may still Thunder Stomp and use its Divine Perfumes) and instead make a single attack against one enemy model in base contact. If this attack hits the Phantasm coils itself around the enemy model. Both the Phantasm and its victim roll a D6 and add their Strength. If the enemy model scores highest it breaks free immediately and may attack as normal that combat phase (providing it hasn't done so already). If the scores are equal or the Phantasm scores highest the enemy model takes a number of hits equal to the difference in scores (if any), wounding automatically with no armour saves allowed. In addition the enemy model may not attack this round of combat if it hasn't done so already. The victim is assumed to break free at the end of the phase before calculating Combat Resolution.
Options: 1.
Sidewinder - +10pts Gains strider rule
2.
Thrasher - +15pts May re-roll # of Stomps.
Plague Drones of Nurgle 55pts
Skullcannon of Khorne 190pts/model
Same as in the 8th Edition Army Book, save for the 'Daemon of Khorne' Special Rule having different properties (i.e. Bloodletters/Juggernauts are still S5 etcetera)~~~~~~~~HEROESHoK - 110pts
- Ballistic Skill increased to 3.
May ride Juggernaut (+50pts), Blood Chariot (+120pts), Behemoth (+240pts)
and Skullthrone (+150pts).New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Ruinous Blade, Magic Hater, Harbringer of Skulls, Fury of Khorne, Aura of Khorne, Bloodlust of Khorne, Death Strike, Lash of Khorne, Axe of Khorne.HoT - 120pts
May ride Disc of Tzeentch for +20pts or Burning Chariot for +80pts
New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Soul Hunger, Loremaster, Arcane Knowledge, Warp Strength, Attuned to Oblivion, Elemental Form, Aura of Tzeentch, Obliteration.HoS 100 points/model
Toughness increased to 4.
Level 1 Wizard +50pts
Level 2 Wizard +85pts
(In addition to Seeker Steed..)
May be mounted on a Seeker Chariot, for +95pts and Exalted Seeker Chariot for +180pts.May be mounted on Serpent of Slaanesh, for +50pts
New Available Gifts: Chaos Forging, Spectral Distortion, Radiance of Dark Glory, Luring Fumes, Aura of Slaanesh, Masochistic Vigour, Rending Claws, Soul Hunger.HoN 115pts
Initiative increased to 3.
Level 1 Wizard +50pts
Level 2 Wizard +85pts
In addition to Palanquin (+50), may be mounted on a Plague Toad (+24) and
Plague Drone (+50).
New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Ruinous Blade, Blade of Entropy, Aura of Nurgle, Cloud of Flies, Stream of Corruption, Trappings of Nurgle.~~~~~~~~~~LORDSDaemon Prince 265ptsAmendments to 7th Ed Profile:Wounds increased to 5.
Movement
remains at 8
Leadership increased to 9.
Causes Terror!
Ballistic Skill increased to 4!
Gift Allowance:
100 points.Options:+25pts =
Winged Majesty Fly
+30pts =
Mark of Khorne: Hatred & MR1 + Khorne Gifts
+25pts =
Mark of Tzeentch: 4+ Ward & Flaming Attacks + Tzeentch Gifts
+35pts =
Mark of Slaanesh: ASF & AP-attacks + Slaanesh Gifts
+30pts =
Mark of Nurgle: 4+ Regen & Poison Attacks + Nurgle
GiftsAdditional 'unmarked' Gifts: -
Chaos Forging, Spectral Distortion, Radiance of Dark Glory, Ruinous Blade. Note that the Gift 'Winged Horror' is no longer available!
In addition a DP with a Mark of one of the Chaos Gods can choose to spend any amount of his allowance on Gifts available to Daemons of that God. They may not take any individual gifts worth more than 50pts however, as these are reserved for the God's most favoured servants.-
If not taking Mark of Khorne:lvl1 - 50pts;
lvl2 - 85pts;
lvl3 - 120pts;
lvl4 - 155pts.
(Unchanged access to BrB Lores + Daemon Lores if Marked)
+50pts Prince of Nurgle may be mounted on
Palanquin of Nurgle and may in this case not make use of the 'Winged Majesty' Upgrade.
THE GREATER DAEMONSBloodthirster- - - - Increase to
6 Wounds.- - - - Increase
Ballistic Skill to 4.- - - - Decrease to
Initiative 8.- - - - Increase Cost to
470 points- - - -
New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Ruinous Blade, Magic Hater, Harbringer of Skulls, Fury of Khorne, Bloodlust of Khorne, Death Strike, Lash of Khorne, Aura of Khorne, Soul Hunger.Lord of Change- - - - 6 wounds.
- - - - Ballistic Skill 6.
- - - - Initiative 9.
- - - - Cost 440 points.
- - - -
Universal Loremaster (Special Rule) - The Lord of Change is concidered to have the 'Loremaster Gift', meaning it always knows all Spells the Lore of Tzeentch or (if buying the Gift Master of Sorcery) knows all spells from whatever Lore it may choose to use.
- - - -
New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Soul Hunger, Warp Strength, Attuned to Oblivion, Elemental Form, Aura of Tzeentch, Scrutinous Gaze, Spell Breaker.GreatUncleanOne- - - - WeaponSkill 6
- - - - Movement 5
- - - -
Palanquin of Nurgle +50pts
- - - - Decrease base-cost to 435 points.
- - - -
New Available Gifts: Spectral Distortion, Radiance of Dark Glory, Ruinous Blade, Blade of Entropy, Aura of Nurgle, Cloud of Flies, Stream of Corruption.Keeper of Secrets- - - - 6 wounds.
- - - - Movement decreased to 9.
- - - - No 'innate' ASF, but access to Unnatural Swiftness Gift.
- - - -
Remains at base-cost 450 points.
- - - -
New Available Gifts: Chaos Forging, Spectral Distortion, Radiance of Dark Glory, Luring Fumes, Aura of Slaanesh, Masochistic Vigour, Rending Claws, Unnatural Swiftness.2 NEW SPECIAL CHARACTERS:Be’Lakor, The Dark Master – 615ptsBe’Lakor believed he could become as great as the Chaos Gods themselves. Cursed by Tzeentch to a shadow-existence for his hubris.. In the wakes of Archaon's advance, Be'lakor drove his legions southwards towards the lands of men.Be’Lakor: M6, WS9, BS0, S5, T5, W5, I8, A5, Ld10MAGICBe’Lakor is a level 4 Wizard. He always knows 5 spells from the Lore of Shadow or Lore of Death, and can choose to take some of his spells from both lores if he wishes. Decide how many he wants from each magic lore before rolling the dice to see which spells he gets.
Special Rules: Daemonic, Fly, Terror, Eternal Terror, Insurmountable Rage, Night Wards, Shadow-shroud.
Eternal Terror: All enemies suffer a -1Ld penalty when taking Fear and Terror tests because of Be’Lakor. In addition, all enemies suffer a -1 Ld penalty when attempting to rally.
Insurmountable Rage: Roll D6 for each Turn: 1-3 = Frenzy 4-6 = Immortal Fury.
Night Wards: Enemy wizards wishing to target a spell at Be’Lakor must first pass an unmodified leadership test or suffer a Loss of Concentration (although no power dice or magic items are used up in the process).
Shadow-shroud: All shooting at Be’Lakor and friendly units within 6” of him is at -1 to hit.
N’Kari, Greater Daemon of Slaanesh – 625ptsOne of Slaanesh’s most favoured servants, N’Kari has entered the mortal realms time and again to reap souls for his lord and master. N’Kari is so horrifyingly beautiful (or beautifully horrifying) that few mortals who witness him and live retain their sanity, and those unlucky enough to do so have their dreams haunted by his disturbing visage and the dread passions it invokes in them. N’Kari has a particular delight in ensnaring the souls of the proud and aloof High Elves, as they have so far to fall when letting go of their usual restraint and giving in to the delights of pure sensation. Of all the High Elves, the one whose soul N’Kari desires the most is their champion, Tyrion. The Prince defeated him in single combat many years ago, and N’Kari knows that if he should claim his prize all of Ulthuan would become demoralised and fall soon after.N’Kari: M9, WS9, BS0, S6, T6, W6, I10, A7, Ld9MAGICN’Kari is a level 1 Wizard. He always knows spells from the Daemon Lore of Slaanesh.
Daemonic Gifts: Allure of Slaanesh, Enrapturing Gaze, Luring Fumes, Soul Hunger.
Special Rules: Daemonic, Large Target, Terror, Always Strikes First, Armour Piercing, Revelation of Darkest Desires, Hatred (Elves Only!).
Revelation of Darkest Desires: At the start of their turn, all enemy units (except swarms) with line of sight to N’Kari must take a Leadership test. If failed the unit takes D6 hits at their own basic Strength value, distributed as missile hits. If the unit consists of multiple troops types, use the Strength value of the crew/riders/handlers etc. If a unit suffers 25% casualties because of this they must take a panic test.
MAGIC WEAPON: The Unholy SpearWith a haft made from the leg bones of a Bloodthirster defeated in personal combat by N'Kari, this weapon has been the bane of many an enemy champion. Any attack with this weapon that rolls a 6 to wound gains the Multiple Wounds (2) special rule.
REVISION OF 'OLD' SPECIAL CHARACTERSGeneral note on: Special Characters for 8th Ed:Unless otherwise noted Special Characters are subject to same amendments as 'normal' Heralds and Lords. As always, only changes to current profiles are noted below:The Masque of Slaanesh - 100pts
Dances:
Dance of Dreaming - All enemy units within 6" are at -1 LD
Chason of Caging - All enemy units within 6" are at -1 Movement
Pageant of Pain - All enemy units within range take D3 hits, each causing a wound with no armour saves allowed on a roll of 4+ (roll once per unit).
Carousal of Confusion - All enemy units within 6" are at -1 Initiative.
SKARBRAND 625pts
- 6 wounds
-
Rage Embodied = Frenzy to self and everyone (friend or foe) within 24", Skarbrand can never lose his Frenzy.
-
Collar of Khorne Gift.
- Strength 7, Initiative 10.
- Heavy Armour.
- Immortal Fury (instead of
Hatred)THE CHANGELING - 70pts (Counts as a Hero/Herald)
Aura of Tzeentch (as per Gift)Special Rules:Scion of Tzeentch - The Changeling may only join Tzeentch units and Furies.
'Arch Imposter' - Changeling is secretly placed in any friendly unit of Tzeentch Daemons at the start of the game, and can be revealed at the start of any close-combat sub-phase. If the unit is in combat the Changeling must be placed in base contact with enemy, displacing a model per normal rules. Changeling has ASF in the close-combat phase in which Changeling appears.
'Grand Imitator' - The Changeling may copy WS, S, T, I & A from any/all models in b2b. (
Note that it copies - not swaps! - these Stats, but is able to do so from friend or foe as long as they are in b2b!)
'Chief Prankster' - No other models in the army may use The Changeling's leadership value and he may not be the army general.
EPIDEMIUS-
Scion of Nurgle Special Rule = Epidemius may only join Nurgle units.
-
Revised 'Tally of Pestilence':
Wounds - Effect0 - 6: No effect.
7 - 13: All poisoned attacks made by Nurgle Daemons or models with the Mark of Nurgle will now automatically wound on a 5+ rather than a 6.
14 - 20: Spells from the Daemon Lore of Nurgle receive a +1 bonus to cast.
21 - 27: Epidemius' Regeneration is increased by +1.
28 - 34: All Nurgle Daemon characters gain the Nurgle's Rot gift if they didn't have it already.
35+ : All attacks by Nurgle Daemons get +1 to wound, up to a maximum of 2+.
SKULLTAKER 200pts
-
Scion of Khorne Special Rule= May only join Khorne units.
-
Collector of Trophies Special Rule= For each character or champion Skulltaker kills with his Heroic killing blow in a challenge he gains an additional +1 combat resolution for the rest of the game.
-
Heroic Killing Blow Special Rule = Skulltaker has HKB (6+) and HKB (5+) in Challanges.
-
Skulls for the Skull Throne! Special Rule = Skulltaker must always issue a challenge, or accept one if he is able to do so.
- May be mounted on
Kuhl'tyran ('Juggernauth' +50pts) or
Bloodchariot (+120pts).
KARANAK 65pts
- "At the start of the Game, Karanak nominates a target Character (re-rolls toHit/toWound against chosen target!).
-
Special Rule May always "Make Way" in combat as long as it gets him into contact with his nominated target Character.
-
'Bloodhowl' Special Rule = Karanak counts as being the unit's musician as well as its champion.
BLUE SCRIBES-
Eternal Travellers Special Rule = The Blue Scribes may never join units.
- Revised
Scrolls of Sourcery Special Rule = When Xirat'p wants to cast the spell he rolls up it is treated as a bound spell with a power level equal to half the casting value, rounding up.
KU'GATH 625pts
WS 6, M4
Magic Level 2.
Mounted on Palanquin of Nurgle (see additions to Palanquin!);
*Ku'gath's nurgling-thrower remains the same.*
KAIROS- All stats remain 'as now' (i.e. disregard changes on LoC entry!)
END OF UNIT ENTRIESBELOW: Review Gifts, Icons, Miscallenous and Magic Lores!~~~~~~~~DAEMONIC GIFTS:All 'current' Gifts remain unchanged except for changes *beneath* - all though some Gifts are mentioned here just to clarify that they are not changed.All Characters have identical access to Gifts as in the 7th Ed DoC Book, see their profiles for specific additions/restrictions.UNDIVIDED/SHARED GIFTS- - - -
Chaos Forging 20pts - Wounded Target re-rolls all successfull Wardsaves.
- - - -
Spectral Distortion 50pts = -1 to shoot at Daemon and its unit. Warmachines that wish to fire at the Daemon or its unit must roll a 4+ (D6) or may not fire at all this turn.
- - - -
Radiance of Dark Glory 20pts = Daemon and unit he is with lose 1 less wound to instability.
- - - -
Daemonic Robes 20pts = Unchanged Function
- - - -
Etherblade 50pts = No Armour Save.
- - - -
Many Armed Monstrosity 40pts - +2 Attacks.
- - - -
Unnatural Swiftness 25pts = ASF
- - - -
Winged Horror +25pts = Fly Ability. *Removed*
- - - -
Ruinous Blade 40pts = D3 Wound Weapon
KHORNE GIFTS- - - -
Obsidian Armour 50pts = *Same as now*
- - - -
Axe Of Khorne 25pts = *Same as now*
- - - -
Dark Insanity 55pts = Daemon has the
Random Attacks (2D6+2) Special Rule.
- - - -
AwesomeStrength 80pts = Model has S10 & uniquely this also effects thunderstomps.
- - - -
Magic Hater 20pts = Any spells (friend or foe) cast by wizards within 6" of this model or targeted at units within 6" of this model will suffer a miscast on any casting roll that includes a double 1.
- - - -
Harbinger of Skulls = HKB, 50pts.
- - - -
Fury of Khorne 15pts = Daemon has Devastating Charge Special Rule.
- - - -
Bloodlust of Khorne 15pts = Daemon is Frenzy.
- - - -
Death Strike 25pts = Shooting attack (Range 12") with 'Sniper' Special Rule causing a hit resolved with Daemon's Strength value.
- - - -
Lash of Khorne 45pts - The Daemon can choose which enemy character accepts a challenge rather than the enemy, providing the character was elligible to accept the challenge in the first place. This Character may not refuse this challenge.
- - - -
Collar of Khorne 15pts =
MR3- - - -
Aura of Khorne 5pts =
Whenever the Daemon is effected by a spell that uses a template (vortexes etcetera) roll a D6: On the roll of a 6 the spell is instantly cancelled and removed from play, but note that it still deals normal effect prior to reaching the Daemon with this Gift.SLAANESH GIFTS- - - -
Temptator - 25pts = *same as now*
- - - -
Allure of Slaanesh - 45pts = Any enemy model that wishes to attack the Daemon with this Gift must immediately pass an Initiative Test lest it not be allowed to attack in this combat phase at all.
- - - -
Enrapturing Gaze - 25pts = Any enemy unit in base contact with a Daemon carrying this Gift may not use Inspiring Presence, note that the General's Leadership is still used if the General is in the unit however.
- - - -
Siren Song - 25pts = One use only. Whenever a Daemon with this Gift has Line of Sight to an enemy unit who declares a charge against another friendly unit, while also being able to declare a charge against the Daemon with the Siren Song Gift, the Siren Song may be activated before the charge distance roll has been made. The enemy unit in question must attempt to charge the Daemon with the Siren Song Gift as if this had been its initial declaration.
- - - -
Luring Fumes 30pts = Enemy models in b2b halve their WS and I (rounding up).
- - - -
Tormentblade 5pts = *Remove 'Hand weapon' from description of mechanic.*
- - - -
Many Armed Monstrosity 40pts - +2 Attacks.
- - - -
Aura of Slaanesh 25pts = Unit in in b2b have -1Ld. This penalty stacks with other reductions to Leadership, but not other
Aura's of Slaanesh.
- - - -
Masochistic Vigour 20pts = For every wound the Daemon suffers it's Strength increase by 1, this effect is lost if the Daemon is subsequently healed.
- - - -
SpiritSwallower 75pts = Daemon regains one wound for every wound caused in close-combat. This includes wounds caused simultaneously as Daemon's own attacks - i.e. same initiative, both have ASF/ASL etcetera.
- - - -
Rending Claws 10pts = Ignore Armour Save when rolling 6 ToWound.
NURGLE GIFTS- - - -
Blade of Entropy 50pts - For every unsaved wound the Daemon causes using its close-combat attacks the target must roll a D6. On a 4+ the target suffers all remaining wounds with no saves of any kind allowed.
- - - -
Staff of Nurgle 35pts - Bound Spell Casting Level 4, casts
Rancid Visitation.
- - - -
Trappings of Nurgle 30pts - *same as now*
- - - -
Nurgle's Rot 25pts - At the start of each round of close-combat any enemy model in base Contact with this Daemon takes a Strength 1 hit, allowing no armour saves. Any wounds count toward combat resolution.- - - -
Aura of Nurgle 20pts - +1 to Regen.
- - - -
Cloud of Flies 25pts - Enemies in b2b are at -1 ToHit the Daemon in close-combat.
- - - -
Stream of Corruption 5pts - Daemon may forego normal attacks and deal D3 automatic hit at 'own Strength -1' (Herald = S4, GuO = S5) in close-combat.
TZEENTCH GIFTS- - - -
Loremaster 30pts =
The Daemon knows All spells from whichever Magic Lore it is using.- - - -
Master of Sorcery 20pts = Instead of using the Lore of Tzeentch the Daemon may choose one of the
BrB Lores. 'Normal' spell-selection.
- - - -
Arcane Knowledge 15pts = Knows
+1 Spell from whichever Lore it is using.
- - - -
Staff of Change 50pts =
The Daemon may roll one of his close combat attacks seperately. If this hits, the target of the attack must pass a Toughness test or be removed from play with no saves of any kind allowed. If the test is passed, roll to wound and make saves from the attack as normal.".
- - - -
Twin Heads 70pts - Daemon has +2 ToCast
- - - -
Warp Strength 20pts = Every time a wizard within 12" of the Daemon casts a spell the Daemon gets +1S for the rest of the turn.
- - - -
Power Vortex = *same as now*
- - - -
Attuned to Oblivion 15 pts = Daemon channels are at +1 (i.e. 5+ instead of 6+ for nominal model) and note that this does not effect joined units.
- - - -
Elemental Form 5 pts = Daemon has 2+ Ward Save against Flaming Attacks.
- - - -
Aura of Tzeentch 25 pts = +1 to Daemonic Wardsave.
- - - -
Iridescant Corona - 25pts = Every enemy model in b2b takes a S3 Flaming Hit every round of combat before any blows are struck.
- - - -
Scrutinous Gaze - 5pts = At the start of each friendly magic phase the Daemon may look at any enemy unit within line of sight. The opponent must reveal everything that is not apparent about the unit (magic items and their bearers, hidden Assasins and Fanatics, etc). *DPoT & LoC only!*
- - - -
Power of the Warp 25 pts = Once per friendly magic phase the Daemon may attempt to re-cast any spell that the Daemon has previously cast successfully in its unboosted version in that same magic phase, in doing so the Daemon uses Power Dice from the Pool as normal.
DAEMONIC ICONS:General:Daemonic Icons are
'Magic Standards' and therefore only 1 of each Icon can be present in the same Army, unlike Daemonic Gifts that may be duplicated on different Characters. Any spells or items that effect
'Magic Standards' therefore also effects Daemonic Icons, unless specifically noted otherwise.
Icon Allowance for Daemonic Units:Core Units = Any Icon of Corresponding Mark costing up to 35pts
Special/Rare = Any Icon of Corrsponding Mark costing up to 50pts
The Battle Standard Bearer = May pick any of the Undivided Battle Standards. May also pick any of the 'lesser' Icons in their alignment whenever the General of the Army is also aligned. Note that a Daemonic Herald may carry a Battle Standard and also choose Daemonic Gifts as normal.
Khorne Icons1)
Skull totem: Unit automatically passes all “Enemy Sighted” tests. -
15pts2)
Icon of Endless War: Extra D6" to first charge of the game. -
25pts3)
Banner of the Blood God's Blessing: +1 Magic Resistance for the unit (to a maximum of 3). -
20pts4)
Icon of Crimson Carnage: The unit gains the Hatred Special rule. If a Herald of Khorne is in the unit they get to re-roll their missed to hit rolls in every round of combat, not just the first. -
50 pointsSlaanesh Icons1)
Banner of Ecstasy: Stubborn for unit’s first break test. -
25pts2)
Siren Standard: Enemy may only hold as charge reaction. -
25pts3)
Icon of Exhilarating Vapours: The unit gains the benefits of the Soporific Musk gift -
25pts4)
Icon of Enchanting Beauty: Enemy unit wishing to shoot at unit carrying this standard must pass a Leadership test or may not fire this turn -
35ptsNurgle Icons1)
Icon of Eternal Virulence: Poisoned wounds count double resolution -
20pts2)
Standard of Seeping Decay: The unit may re-roll failed ToWound rolls when making close combat attacks -
35pts3)
Pestilent Shroud Standard: The unit counts as being in soft cover (-1 ToHit modifyer) to enemy shooting. -
30pts4)
Icon of Stench: All enemy models in base contact with the unit gain the Always Strikes Last special rule (exactly as the effect of the 'Noxious Vapours' Gift)
50ptsTzeentch Icons1)
Icon of Sorcery: Pink Horrors in the unit get +1 To Cast. -
25 points.2)
Banner of Change: Once per Friendly magic phase, D6 SD6 Hits against one enemy unit in base contact with banner bearer –
25 points3)
Vortex Standard: Pink Horrors in the unit get +1 to their channelling attempts. -
25 points.4)
Icon of the Essence: Pink Horrors ignore their first Miscast (exactly like
Dark Magister Gift) -
20 points.The Undivided Battle Standards1.
Great Standard of Sundering: At the start of the game, choose one Lore of magic. All casting attempts made by any wizards using this lore are at -2. In addition, any wizard using the lore of light will suffer a miscast on a casting roll that includes a double 1 or 2.
- 60pts Or *same function as currently* but 70pts cost!*2.
Standard of Chaos Glory - 100pts *same function*
3.
Banner of Unholy Victory 100pts = +D6 to CR
4.
Great Icon of Despair 65pts = All Enemies within 12" have -1 Ld Penalty.
Note that the Banner of Hellfire has been removed, while its 'name' has been recycled as Tzeentch Marked BSB!The Marked Battle Standards*The requirement for a Battle Standard Bearer to pick any of these Icons is that his own Mark corresponds to the Icon in question, as well as the Mark of the General of the Army. When the Battle Standard Bearer and the General is aligned to the same Mark, the Battle Standard Bearer may also choose any of the 'Lesser' Icons of its alignment.(1)
Khorne:The Banner of Martial Pride: Whenever the unit with this banner suffers an unsaved wound from a ranged attack in the shooting phase, the firing unit immediately takes a S3 hit (resolved as shooting). In addition, if a spell cast by a wizard (friend or foe) in any way affects the unit with this banner (including randomly moving templates in subsequent turns, spells that have no target, and friendly augments or enemy hexes which target all units within a range) then the casting wizard suffers a S6 hit. –
75pts(2)
SlaaneshBanner of Intoxication: Enemy units in base contact with the unit carrying this banner are never steadfast. –
70pts(3)
NurgleStandard of Endless Rot: +1 Regeneration for the unit. –
80pts(4)
TzeentchBanner of Hellfire: At the start of each combat phase, all enemy models in base contact with the banner bearer’s unit takes a S3 flaming hit. Any wounds caused in this process are added to combat resolution. –
70 pointsMISCALLENOUS ADDITIONS:1 -
Plaguetoad added as mount for Herald of Nurgle.
2 -
'Serpent of Slaanesh' added 'instead' of Fiend-mount, profile:
M10,WS4,BS0,S4,T4,W3,I5,A2,Ld750 pts/modelUnit Type: Monstrous Beast
Special rules: Armour piercing, Poisoned attacks.
-Mount option for Herald of Slaanesh.3 -
'Palanquin of Nurgle' (+50pts/model)
*Available as mount for Herald of Nurgle, Prince of Nurgle and Great Unclean One.
*Unchanged stats, two added Special Rules:
- - - - -
Borne aloft - A character riding a Palanquin remains the same unit type and gains a +1 bonus to his armour save.
- - - - -
Pestilent Landside - If ridden by a Monster, the rider uses his own Strength value when making Thunderstomp attacks.
~~~~~~~~THE MAGIC LORES THE DAEMON LORE OF TZEENTCHTzeentch Attribute:
The Masters of Magic: Whenever a spell from the Lore of Tzeentch is successfully cast, after working out the spell resolution, re-roll the power-dice used to cast spell: Any 6 rolled adds one Power Dice to the Power Pool.[ SIGNATURE ] - Flickering Fire:5+ ToCast. Magic Missile Range 18". D6+1 Hits at D6+1 Strength.
Boosted version 10+ = Range 36" D6+2 hits at D6+2 Strength.
1 -Boon of Tzeentch:Augment, Targets casting wizard.4+ ToCast, Adds D3+1 dice to casting Wizard's Pool.
Boosted 9+, Adds D3+1 dice to Army Pool.
2 - Glean MagicHex9+ ToCast - Hex Range 24". Cast on enemy wizard. If the spell is successful/not dispelled; Choose any one of his spells, you may immediately cast* the unboosted version of this spell automatically with no possibility for opponent to dispel.
Boosted 16+ To Cast Range 48" - In addition to above, spell may be cast on basic or boosted version.
*Note that the Lore Attribute of the gleaned spell is triggered when it is cast, as if the Daemon stealing the spell was the caster - then, when the gleaned spell and its attribute has been resolved, the attribute of the Daemon Lore of Tzeentch is triggered as well.3 - Gift Of Chaos - Augment Range 18" 10+ ToCast, target unit gains +1 Wardsave, in addition roll D6 on this Chart:'1'= +1WS /
'2'= +1S /
'3'=+1T /
'4'= +2I /
'5'= +1A /
'6'= Casting Player Choose Any Alt. 1-5.
The wizard may choose to have this spell effect all friendly units within 12", if doing so the casting value increases to 20+. Note that a unit can never get a Wardsave better than 2+, and never increase any given stat beyond 10.[/i]
4 - Bolt of Change13+ ToCast Nominal (
*same as in Current Book*)
16+ ToCast Boosted (Range 36")
19+ ToCast Boosted (Range 48")
5 - Maelstrom of ChangeVortex. 13+ To Cast, 23+ To Cast Boosted Version."SD3+1 with 4D6" range, with the boosted version using the large template. Roll once per Magic Phase to determine the Strength of any hits inflicted. In subsequent turns this Vortex scatters 2D6, if a Hit! is rolled the player who cast it decides the direction and if a double is rolled the Vortex is removed from play. No Armour Saves may be taken against damage caused by the Mealstrom of Change.6 -Tzeentch Firestorm.18+ ToCast, Direct Damage Range 18", Every model in target unit takes SD6 Flaming Hit. For every 3 wounds caused a Horror is created; forming a new unit within 3" of the Target unit. Boosted Version 21+ ToCast: Range 36". Horrors generated by a Firestorm are worth 50 Victory Points.
THE DAEMON LORE OF SLAANESHSlaanesh Attribute:
Whispers of Seduction Of all followers, Slaanesh values those in positions of influence most of all, as nothing gives him greater pleasure than to see even the highest and mightiest brought low and debased before him. Whenever a spell from the Daemon Lore of Slaanesh targets an enemy character, or an enemy unit containing characters, reduce the casting value of the spell by 1 (to a minimum of 1) for each character targeted. Hidden characters, such as Dark Elf and Skaven assasins, do not count towards this unless they are revealed or otherwise 'known' to the Daemon General by some other means.[SIGNATURE] - Acquiescence Hex5+ ToCast Range 18" =
Target unit is Stupid for the remainder of the game.8+ ToCast Boosted, Range 36" =
Target unit is Stupid for the remainder of the game.1. - Cursed CaressAugment, Targets Casting Wizard7+ ToCast =
The target model immediately makes one close combat attack using any Special Rules associated with its profile, on chosen enemy model in base contact. If this attack hits, it causes D3 wounds allowing no armour saves. The wizard may boost this spell so that the any successfull Hit instead causes D6 wounds, if doing so the casting value is 12+.
2 - Supreme TemptationsHex/Augment8+ ToCast =
Range 24",
Until the start of the Caster's next Magic Phase the Target unit has the 'Stubborn' Special Rule but may not make use of the Hold Your Ground! or Inspiring Presence Special Rules. The wizard may choose to increase the range of this spell to 48", if doing so the casting value is increased to 11+.3 - Slicing Shards of SlaaneshMagic Missile9+ ToCast =
Range 24", D6 S5 Hits, target must then pass a Ld test or take another D6 S5 Hits. This continues until unit either passes an Ld test or all models are slain.15+ ToCast Boosted =
Range 48", 2d6 S5 Hits, target must then pass a Ld test or take another 1D6 S5 Hits. This continues until unit either passes an Ld test or all models are slain.4 - Succour of ChaosAugment, May Target Wizard or friendly Daemon Unit, Until Caster's Next Magic Phase 10+ ToCast, Range 18" =
Target unit ignores armour saves in combat until the start of the caster's next magic phase. If the enemy they are fighting would get no armour save anyway, the target unit may re-roll failed to wound rolls instead. 20+ ToCast Boosted,
All Daemons within 12"5 - Phantasmagoria Hex, Until Caster's Next Magic Phase10+ ToCast = Target unit within 24" of Caster rolls 3d6 for every ld-test discarding the lowest result. If an affected unit has the ability to roll 3D6 for a Leadership test and discard the highest dice, the two effects cancel out and the test is taken on 2D6 as normal. This spell can be boosted to effect all enemy units within 24", in that case the casting value is 20+.6 - Pavane of SlaaneshDirect Damage, Single Enemy model (per Sniper Special Rule)15+ ToCast = Range 12",
Target model rolls 3D6, for every digit by which this roll exceeds the target's unmodified Leadership value it takes a wound on the roll of 2+. Wounds caused by the Pavane of Slaanesh allow no armour saves. If the target takes any wounds but survives the attack, it has its Leadership permanently reduced by 1 (to a minimum of 1) for the rest of the game. The wizard may boost the range of this spell to 24", if doing so the casting cost is 18+.THE DAEMON LORE OF NURGLENurgle Attribute: Creeping Rot"Whenever a Nurgle spell is successfully cast any enemy unit within 6" of the spell's target immediately takes D3 Hits with a Strength value equal to the caster's magic level, wounds caused in this way allow no Armour Saves."[Signature] - Miasma of PestilenceAugment, Targets Caster.3+ ToCast = Any enemy unit in b2b gets WeaponSkill and Initiative reduced By 1, to a minimum of 1.
8+ ToCast Boosted = Any enemy unit in b2b gets same stats reduced by 1D3 to a minimum of 1.1 - Pit Of SlimeHex, Range 24"7+ ToCast =
Target must pass Strength test using the lowest value in the unit or cannot Move or Shoot until the caster's next magic phase10+ ToCast Boosted =
Range 48"2 - Stream of CorruptionAugment, May be cast on Self or friendly Character within 12"8+ ToCast =
Breath weapon attack that targets the caster, resolved instantly. Models touched by template must pass T-test or take a wound with no armour saves allowed. If cast on a model in combat, this spell causes 2d6 T-tests on the enemy unit where failed tests causes wounds with no armour saves allowed. The caster may choose to instead target this spell on any friendly character within 12", if doing so the casting value is increased to 11+. If cast on a friendly non-Nurgle Character the model takes an S3 hit with no armour saves allowed directly after spell-resolution.3 - Rancid VisitationMagic Missile10+ ToCast =
Range 24", Target unit takes D6 S5 Hits. It must then pass a Toughness test or take another D6 S5 hits. This continues until unit either passes a Toughness test or all models are slain.16+ ToCast Boosted =
Range 48", Target unit takes 2D6 S5 Hits. It must then pass a Toughness test or take another 1D6 S5 hits. This continues until unit either passes a Toughness test or all models are slain.4 - Shrivelling PoxDirect Damage, Targets Enemy Model as perSniper rule within 18"9+ ToCast = Target takes D6 T-tests, taking a wound for each failed test with no armour saves allowed.
16+ ToCast Boosted = Range increases to 36", model has to take 2D6 tests.
5 - Blessing of NurgleHex 12+Blessing of Nurgle is a Hex spell with a range of 18". If successfully cast the target must re-roll all successful to wound rolls it makes when shooting and in combat until the start of the caster's next magic phase. If the target unit has the ability to re-roll failed to wound rolls for any reason then these two effects cancel out and the unit rolls to wound as normal. The caster may choose to increase the range of this spell to 36". If he does so, the casting value is increased to 15+.6 - PlaguewindDirect Damage18+ ToCast =
Range 18", Every model in unit takes T-test or suffers a wound with no armour saves allowed, for every 3 wounds caused a Plaguebearer is created forming a new unit within 3" of Target.25+ ToCast Boosted =
Range 36", Every model in unit takes T-test or suffers a wound with no armour saves allowed, for every 3 wounds caused a Nurgling Base OR Plaguebearer (casters choice, but you may not create a mix of the two) is created forming new units within 3" of the Target.