Firstly, if you don't know what exactly Warmakers is, Go =http://s7.invisionfree.com/wyrmling_x/index.php?showtopic=397]here
Now that you know what Wamakers is, it's time to expain what the Summaries are. We at Warmakers have been working on several different locations and storylines for the Campaign. We have collected all of the Brainstorming into three Summaries for voting upon. The winning summary will be used for the campaign. Please note that nothing in these ideas are set in stone, they are mearly ment to give the general picture.
Here are the summaries:
Introduction: The Southern Continent
In this idea the campaign takes place on the Southern Continent of the Warhammer world. It is a place to which few men have ever travelled, and that fewer have ever returned from, and its existence has been mostly a rumour amongst most races. But that has now changed. The Southern Continent is no longer the same, it is now like a new world, and in this idea the campaign revolves around the fight for this new land.
Of course, it is not so simple as that, new land does not just pop up from nowhere. Something is at work on the continent, and while some war for the land, some make war to stop the others from disturbing something that should be left alone.
When the Storm of Chaos struck the north with a violent blow, it was not the only disturbance of chaos. In the south, a land far from sentiment populations and populated by mewling chaos spawns, the surge of chaos was more subtle. Here no minds were around to influence, but the hunger was just as vast. Entropy could not be denied, and little by little the currents of the southern seas started turning towards the southern continent in a spiral pattern. Ships intent on journeying elsewhere ended up stranded there, and those attuned to the winds of magic would also be aware that something was brewing in the south. But what?
The entire continent was in flux, in chaos, finding the form it sought from the thoughts of those that approached it. Verdant lands, thriving cities, gem-rich mountains and vast deserts, the dreams of those that landed on its shores took form. Was this perhaps how the world had first been given order back when the universe was still fresh and under the webbed fingers of the Old Ones? Nobody could know, but it mattered little. What did matter was that here was found dreams to be chasedů and nightmares to be feared. One was not more real than the other.
But for those that landed on the shores and dared to seek what lay inland would find countries ready for them, strange and empty places, but still perfectly suited for them. Unnerving feelings and occasional oddities were shrugged off, for was not all new places odd? And soon more and more people flocked to the south, their intent on taking these lands for themselves. It was not long before conflict broke outů
This land had known only peace and desolation.
Now it knew war, intrigue, decay and desire.
And the powers of chaos were content.
The map used for this campaign will be rather large, since we have an entire continent to play with, and will be able to take any shape we wish since its uncharted. Most armies will have slightly different reasons to go there, The High Elves for example would probably not be interested in taking the land, but would probably be more interested in silencing the continent again to make sure people would not go there and be corrupted by chaos. The campaign would be a fight for land as the different sides try to for fill their goal of dominating the continent, but since a fight for supremacy could drag out for ages there will probably be some form of victory condition, composed perhaps of finding or controlling something that can be used to dominate the land.
-----------------------------------------------------------------------------------------------Introduction: The Dark Lands
East of the World Edge Mountains lie the Dark Lands, home of the Chaos Dwarfs and other unsavoury people, and through which the Silver Road to Cathay cuts. In this setting, a war erupts in this harsh land sparked by a conflict between the Undead and the Chaos Dwarfs. Although the conflict is started between these two, other races are dragged in for their own reasons, such as the Old Worlders who are dragged in when the conflict cuts of trade along the Silver Road.
For generations of men, raiding the tombs in the Land of the Dead has been a dangerous and foolish thing to do. Most who travelled into the sands never came back, and those few who did returned with a curse hanging over them, and so was it for a small company of men whose names are now forgotten. They brought great riches with them out of the sands, along with three ancient kings wrapped in gold cloth, yet none would accept them into their towns, feeling the terrible anger of the three mummies they brought and the dark chill of the curse.
How it came to be is a long story, but eventually the men fled east over the mountains, their minds warped by greed and the curse, and the wandered of into what is now known as the Dark Lands. The walked for many days until they happen across a small hidden vale, in the middle of which a strange stone stood tall. Once they arrived, the curse grew stronger, and in a fit of rage they slew one another, their blood soaking into the ground around them. And so the three kings and their treasure where abandoned in this secret vale, and lost to legendů
One year ago the servants of a necromancer cabal happened upon the vale, and brought their masters to it. They found the mummies, and using dark rituals they stole their power, along with the power of the mystical standing stone, to enhance their own. Soon an army of undead was rising in the Dark Lands, taking control over the land around it. To the north, the sorcerers of the Chaos Dwarfs felt this rising power, and they did not favour an undead land appearing on their very doorstep. They mustered their strongest warriors, and went to slay the intruders. Conflict was inevitable.
Now a war rages in the Dark Lands and what started as a fight between just the Undead and the Chaos Dwarfs has grown to include many other sides. As the war cut the Silver Road to Cathay, the lords of the Old World sent an army to clear it, needing the income from the trade to rebuild their lands after the Storm of Chaos. Feeling that their lost brethren has been found, bone ships set sail from the south, carrying the legions of the Tomb Kings, intent on freeing the three lost lords of their realm. As the power of the standing stone is drained, chaos is starting to seep out into the surroundings, and bands of daemons and beasts have been seen stalking the waste, followed by those who see it as their duty to destroy such incursions, such as the elves of Ulthuan.
What was first a simple war has now grown, and all parts find themselves besieged from all around. No one knows who they can trust to be their ally, yet as the war starts to grow in intensity, alliances are formed and broken as all sides fight to fulfill their particular goal.
The map will cover a stretch of the Dark Lands, involving part of the Silver road. All armies in the war will have their own goal (although for system reasons there might be a division into several factions instead of on side for each army), many of which has little or nothing to do with the three tomb kings, so the campaign is not centered around the undead. The Old Worlders want to clear the road. Chaos wants the war to continue as far as possible so they gain streangth, the Wood Elves might want to protect the Standing Stone, the Tomb Kings want their brethren back, etc. It will be up to the players to decide exactly what these goals are, and once the war is on the different sides will have to decide if they want to ally with the others sharing similar goals, or if they want to try and become the sole winner of the war.
Estalia is a country in the Old World, south of Bretonnia and West of Tilea. The setting for the campaign will deal with a civil war that has been started by evil forces in Estalia.
The events that unfold today started a long time ago when it is claimed the vile ratmen, the so-called Skaven of myth, influenced Araby to invade Estalia. This started the crusade against Araby, where many noble battles where fought, and eventually Araby was beaten. This part is well know, but what no so common knowledge is that during the crusade the Estalian Inquisition rose up, taking the power from the nobles, and it was with their help that the Arabyans were defeated. The actions of the Inquisition was caused by the weakness of the rulers of Estalia, and so after the crusade the inquisition decided not to give the power they had taken back, but instead installed the Grand Inquisitor as the ruler of Estalia. The nobles of course protested, but they did not have the strength to defeat the Inquisition without risking all out civil war, and so they finally agreed on the condition that they themselves would be exempt from Inquisitorial review.
However the nobles were not happy with their fall from power and were jealous of the Inquisition. Chaos is strong where there is lust for power and the nobility were seduced by the promise of regaining their power. Finally the nobles launched their bid for power and the Grand Inquisitor was killed and the noble's armies were in control of most of the major cities of Estalia. Many of the Inquisition escaped and appealed to the other countries of the Old World for help. The help was granted, and now a second crusade has begun.
The taint of Chaos has spread through the land, and now all its inhabitants, from the average villager to the hidden elves deep in the forests, are in risk. And not only Chaos has hooked its talons into the disgruntled nobles. Vampires or other evil creatures have seduced some of them, and are using them for their own nefarious means. Armies from all over the world now gather to either battle this threat, aid it, or take advantage of the turmoil to gain slaves, riches and power.
The map will cover the whole of Estalia and possibly the Southern portions of Bretonnia and the Western areas of Tilea. Some form of victory point system is probable for determining who wins the campaign, with points being given for control of regions in Estalia and faction objectives. At the end of the campaign the most VPs wins. The campaign will not be everyone against chaos, or dark verses light, like the Storm of Chaos was, but will include many factions with different goals.
On Voting: In the poll above, option 1 is Southern Continent, option 2 is Dark Lands, and option 3 is Estalia.
The collected votes from each of the participant forums will NOT decide the location of the campaign. It will help the members of Warmakers to make their descisions. I encourage you to go join Warmakers and vote in the official election.
Thank you for you time!