Fully Featured & Customizable Free Forums
InvisionFree - Free Forum Hosting
Welcome to UK Warmachine. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


 

 Victory Points And The Accumulation Thereof, plus a limited edition bonus question!
BlasterBonatti
Posted: 1st Aug 2008, 09:53 PM


Member


Group: Members
Posts: 668
Member No.: 253
Joined: 15-January 08



Do the following things award vps?:

1/ Inert warjacks.
2/ Disabled warjacks.
3/ Units with only one model remaining (or at least considerably less than starting
strength).
4/ Dismounted dragoons.
5/ Witty jibes.

Very Special Limited Edition Bonus Question!:

When does shield wall expire? Is it at the start of the unit's next activation or during it's controllers maintenence phase? I ask because it cropped up today that a blast scattered onto a unit during it's controllers turn, the unit had been in shield wall the last turn but had not yet been activated this turn. Turned out the blast was in their back arc anyway so it didn't matter then, but it'd be good to know for the future.

This post has been edited by BlasterBonatti on 1st Aug 2008, 09:54 PM


--------------------
"Defying Evolution since 1983"
Top
ScotlandNil
Posted: 1st Aug 2008, 10:40 PM


Sean


Group: Members
Posts: 480
Member No.: 34
Joined: 13-July 06



QUOTE (BlasterBonatti @ 1st Aug 2008, 09:53 PM)
Do the following things award vps?:

1/ Inert warjacks.
2/ Disabled warjacks.
3/ Units with only one model remaining (or at least considerably less than starting
strength).
4/ Dismounted dragoons.
5/ Witty jibes.

Very Special Limited Edition Bonus Question!:

When does shield wall expire? Is it at the start of the unit's next activation or during it's controllers maintenence phase? I ask because it cropped up today that a blast scattered onto a unit during it's controllers turn, the unit had been in shield wall the last turn but had not yet been activated this turn. Turned out the blast was in their back arc anyway so it didn't matter then, but it'd be good to know for the future.

1/ If by inert you mean the controlling WC has been whacked, then yes you would get VPs for the 'jack.

2/ Yes.

3/ Sort of. You don't get the full amount of VPs, but at the end of the game any unit which you have put below half it's original number will give you a single VP.

4/ Nope.

5/ Depends how witty!

Bonus Question: I'm pretty sure it expires at the start of your turn, so vs things like Fire you wouldn't get the +4, and in the situation you mentioned (if the blast had been in the front arc) they wouldn't get the bonus.

What do I win? trophy.gif


--------------------
user posted image user posted image
Top
frazerpenman
Posted: 2nd Aug 2008, 10:03 AM


Pressganger


Group: Members
Posts: 229
Member No.: 214
Joined: 17-June 07



Shieldwall expires at the start of the maintenance phase as it lasts a single round.
Top
Kotch
Posted: 4th Aug 2008, 09:16 AM


Member


Group: Members
Posts: 540
Member No.: 136
Joined: 11-September 06



Special note-

The normal rules only award VP for what is stated in the book. On the destruction of a model you score immediately for its destruction.

However events may have special rules on VPs and whether or not they are relevant and any changes there may be to normal rules - in particular there is a special VP rule called the "Attrition Rule" that usually applies in tournaments and this is what covers what Scalpel ScotlandNil says. The Attrition scores are totalled at the end of the game. In-game you still go by the normal rules.

All effects that last one turn expire at the beginning of the maintenance phase of the next player's turn (and before Continuous Effects are rolled for if that is relevant). All effects that last one round expire at the beginning of that player's next maintenance phase.

In the instance you mentioned, Shield Wall will have expired.

Edited - for the numbskull moment.

This post has been edited by Kotch on 4th Aug 2008, 03:27 PM


--------------------
Painted...
Warmachine: 167/191 models (87%)
Hordes: 67/111 models (60%)
Total: 234/302 models (77%)
Top
ScotlandNil
Posted: 4th Aug 2008, 12:08 PM


Sean


Group: Members
Posts: 480
Member No.: 34
Joined: 13-July 06



Yes, CrowdedMind is 100% correct here.


--------------------
user posted image user posted image
Top
Kotch
Posted: 4th Aug 2008, 03:27 PM


Member


Group: Members
Posts: 540
Member No.: 136
Joined: 11-September 06



Yeah, oops. Corrected.


--------------------
Painted...
Warmachine: 167/191 models (87%)
Hordes: 67/111 models (60%)
Total: 234/302 models (77%)
Top
ScotlandNil
Posted: 4th Aug 2008, 10:21 PM


Sean


Group: Members
Posts: 480
Member No.: 34
Joined: 13-July 06



QUOTE (Kotch @ 4th Aug 2008, 03:27 PM)
Yeah, oops. Corrected.

Cheers. laugh.gif


--------------------
user posted image user posted image
Top
« Next Oldest | Rules | Next Newest »
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2198 seconds | Archive