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Posted: 26th Jan 2011, 04:57 PM
Member No.: 131
Joined: 31-August 06
1. I must not be the only one who thinks well of Epic Skarre. Out of the eight of us there in Glasgow, three of us brought her along. I chose her principally because of her Feat - Fate Weaver. It came in very handy, whereby taking 5 points of damage allowed her to target as many models to either avoid being attacked, or not permitted to attack.
What I had not taken into consideration was her Great Rack. In the context of the scenarios we were playing. Some of them required an objective to be pushed, thrown, or moved as a consequence of being destroyed. When Skarre attacks with her horns, (hence...Great Rack), she can Push. Each time she hits, she can move the target 1". Until Sunday that had no significance to me. I don't recall if it requires her to DAMAGE the target, but if it is just HIT, then she could camp her focus, and charge the objective. First hit would be with Takkaryx, which with charge bonus would do 13+3d6. Nice. Gun blade would be pretty pointless, as p+s9, versus an ARM20 target is a long shot.
With her great rack, she can get an initial hit, (and all melee attacks auto-hit these objectives), and move the objective 1". Then she just burns focus points for extra attacks, (and she might have as much as 7 focus lying around), and push 1" every time. So that could see the objective well on its way to a control point, but when she's done, you had better have plenty of protection round her.
Of course, if I have read it wrong and she needs to DAMAGE the objective...ignore everything I've just typed!
2. Continuous damage/Timed turns.
Well Cryx is my main faction so for me Continuous means Corrosion. I think I had it all set up very nicely and had a clump of three Menoth Jacks lined up for some Defiler Defiling. Didn't do any damage, but I think I forgot to hand out the corrosion counters. A mistake I shall try not to repeat.
When playing timed turns you have two opponents, the other player, and the clock. If I throw corrosion left right and centre, I can probably dream on as far as killing off any models is concerned, but come the opponents' maintenance phase they do have to make the necessary dice rolls to see if the continuous effects expire. The time taken to do dice rolls then, might rob them of the time to do dice rolls of their own, at the end of their turn. This is true for any faction with access to continuous effects such as...erm...Menoth with Fire?
3. I thought the Seether would be the main 'man' for this tournament, and I had had advice that the Defiler would be a bad choice. Well, as it turned out 'twas not so.
It is VERY wrong to pre-measure before committing your 'caster to casting spells. So it is very handy to have an arc node equipped with an 8" spray weapon which can take the shot, regardless of odds of success, and then you know if the target is close enough to arc a spell at it.