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 Ask any questions you want thread!, Like what the title suggests
180223
Posted: Oct 11 2007, 04:45 PM


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For my 1st question, just what are the main differences between SRW alpha for the PS and SRW alpha for the Dreamcast?

For my 2nd question, is there any good dreamcast emulator out there that can play alpha(dreamcast version). If you know please PM me.
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Sunset Kid
Posted: Oct 11 2007, 08:49 PM


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1)
- PSX has 2D attacks, DC has 3D attacks.
- DC version has the exclusive G-Breaker, featured on the game Sunrise Eiyuutan (another DC game).
- DC has combination attacks. Examples: Marvel + Shou, Ryusei + Masaki.

2) Ha ha, I won't touch that.

This post has been edited by Sunset Kid on Oct 11 2007, 08:50 PM
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ChrisX
Posted: Oct 11 2007, 08:56 PM


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Extra question from the previous one:

Does SRW @ DC have different continuity?

Brand new question:

Is there any way I can silence the people who claimed that Banpresto cannot use LOE characters further because of 'being sued by Winkysoft'?
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Sunset Kid
Posted: Oct 11 2007, 09:12 PM


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@ChrisX

1 - No.

2 - Try to find said lawsuit filled by Winkysoft against Banpresto in the japanese judiciary system. If it exists, that is. That's the only proof people will trust, if any at all.
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Daba Myroad
Posted: Oct 11 2007, 09:12 PM


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Alpha for DC has a lot of crappy "adjustments" to its difficulty. For instance, an unupgraded SRX can be killed by 2 bazookas from a Titans' Gundam mk II. Rebi doesn't have the "miracle" Seishin and a slash from DeathScythe Hell causes more explosion than Macross' main cannons.

And no, you're not allowed to ask for ANY emulator. Only TWEAKING topics are allowed so drop that 2nd question, it's invalid.
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z2ei
Posted: Oct 11 2007, 11:01 PM


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While we're on the "stupid internet SRW rumors" topic, has anyone -ever- been able to find a source for that whole "Go Nagai said that Mazinkaiser and Grendizer aren't ever supposed to be in the same game" bit?

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Sunset Kid
Posted: Oct 11 2007, 11:22 PM


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Wikipedia articles on anime are rarely anything to trust. It's the Shen Long rule:

"If someone said that he saw it, then I'll say it too, and it will then be the truth."
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jimbob
Posted: Oct 11 2007, 11:31 PM


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The Winkysoft thing seems like it could be true or could not. If it really did happen it wouldn't be talked about or mentioned as thats not how the Japanese do things. On the other hand the supposed reason they were dropped from the Alpha series does make a little bit of sense (too many Orginal characters already) in A3 which has a bunch of OCs (OC, their counterpart from A2, their Rival from A2, Sanger and Ratsel, SRX team (5 people) Doban, and that other woman. A2 doesn't however as it only has 4(or 3 in Sangers route) OCs less than even A1. So why were they left out of A2?
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Samuraiter
Posted: Oct 12 2007, 12:37 AM


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(You must defeat Shen Long to stand a chance!)

My question: What is the correct way to read the scenario numbers in Impact?
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mediocrity
Posted: Oct 12 2007, 01:37 AM


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There's Scene # First, Scene # Last, and Scene # Free Select #, and then Scene # Fixed Select #. I avoid using stage numbers altogether.
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Huckebein
Posted: Oct 12 2007, 02:57 AM


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@z2ei I guess the issue was more of "I will not put them together to avoid power comparisons" and while there's no proof nor relation, such statement while possibly false, makes sense with the no appearance of both simmultaneouslly in any official publication.

@ChrisX

1.- nope.

2.- just ignore such comments, there's no proof of anything on that matter, THO it makes sense, there's no proof.
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kern
Posted: Oct 12 2007, 04:30 AM


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Actually @DC does have a different continuity. They added some stages to the game, one of them being a Ragnarok-like stage vs. Shuu. Obviously that breaks continuity with Alpha Gaiden.
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cf18
Posted: Oct 12 2007, 05:36 AM


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While we are on that topic... From the official SRW blog:
http://blog.spalog.jp/?eid=531872#sequel

It mention winning some sort of law suit. Anyone know what is that about?
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kern
Posted: Oct 12 2007, 05:44 AM


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That was back in April, so who knows?
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dogwelder
Posted: Oct 12 2007, 06:34 AM


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Going back to @DC for a second, was it ever said by Banpresto that the new ending in @DC was the 'true' ending (and sort of retconning @ Gaiden), or am I imagining that? I could swear Banpresto said that when @DC came out and then being a bit mystified when @2 was announced.
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kern
Posted: Oct 12 2007, 06:48 AM


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That sounds unlikely to me. Every interview with Terada I've seen has suggested that the three game series was planned before Alpha 1 came out (Alpha Gaiden was not part of the original plan, though).
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OmegaZero56
Posted: Oct 12 2007, 08:17 AM


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1) On MX are the puru twins good enough to work on and use?
2) Is it "Boss" or "Boz" (pilot of boss borot, i've seen it spelled both ways the same amount of times)
3)What is the name of the Mazinger Z's rocket punch with the blades on the sides and the on that looks like he took off his glove or something O-o' (silver one)... And maybe the name of the punch where he spins his arm around the rocket punches..,,

THANKS
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Sunset Kid
Posted: Oct 12 2007, 09:50 AM


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1) Never played MX, I pass.
2) Boss. The katakana reads "Bo-su". Boz would be if it did read "Bo-zu". Hurrah for Boss Borot.
3) Rocket Punch with blades = Iron Cutter
The second one I don't know.
The third one I think is Big Wheel Rocket Punch.
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mediocrity
Posted: Oct 12 2007, 09:53 AM


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QUOTE
1) On MX are the puru twins good enough to work on and use?

I don't see why not. They both have Valor and they've got a combo attack. The power goes from 5100-6075 (6500 if ZZ is set as a favorite) with a range of 1-7, a will requirement of 105, and an EN consumption of 25. They're also both newtypes, so they have a hit/dodge bonus. Only problem is that they might have trouble penetrating the AT fields of the MP Evas in the next-to-last stage of the game (neither have Fury). However, if they both start at 105, you could use non-Valored Twin Funnels to go through it.

QUOTE
2) Is it "Boss" or "Boz" (pilot of boss borot, i've seen it spelled both ways the same amount of times)

Pretty sure it's "Boss" because the katakana spelling is "Bosu".

And now my questions:
1) What is the final deployment number for Alpha 1? I usually plan my final parties out beforehand, so I'd like to know my ceiling, I guess.
2) In D, when you have both the Forte Gigas and the other main (meaning the Forte Gigas is capable of separating), do you have to deploy them both, or does the Forte Gigas come onto the field precombined?
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Milkman Dan
Posted: Oct 12 2007, 10:21 AM


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QUOTE (OmegaZero56 @ Oct 11 2007, 08:17 PM)
the on that looks like he took off his glove or something O-o' (silver one)

Might you be referring to 'Kyoukagata Rocket Punch' or 'Reinforced Rocket Punch'? That's when it's reinforced with armor. At least that's what Wikipedia says. I recall seeing Mazinger Z having that attack in SRW, it looked like he was shooting an oversized grey-colored rocket punch.


QUOTE (Mediocrity)
1) What is the final deployment number for Alpha 1? I usually plan my final parties out beforehand, so I'd like to know my ceiling, I guess.


I only played the final scenario at 'hard' difficulty. It has three parts. The first starts with the Exelion, Buster Machine 1, and Buster Machine 2 (which later combine into Gunbuster). The Macross, Granzon, and 11 units come in as reinforcements. The second part starts with the Exelion, a choice between the Macross, Gran Garon, Ra Cailum, or Goraon, along with 20 units of your choice (which can include Granzon, who joins you and is REALLY strong). The third part starts with the Macross, and a choice of the Gran Garon, Ra Cailum, or Goraon, along with 20 units of your choice.

This post has been edited by Milkman Dan on Oct 12 2007, 10:27 AM
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mediocrity
Posted: Oct 12 2007, 11:16 AM


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Thanks a lot, Mr. Milkman. 20 units, huh. Wow, that's a lot. Well, that's good, though. Allows me to use as many of the characters I like as possible.

Is there any upgrade carryover in Alpha, or was that concept only brought along at a later date?
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OmegaZero56
Posted: Oct 12 2007, 11:23 AM


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Thanks for the answers! It's gotta be the Kyoukagata Rocket Punch, it's just all he does in MX Portable is put his hand behind his back and bam, its silver. Thanks alot!
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ChrisX
Posted: Oct 12 2007, 11:46 AM


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QUOTE (mediocrity @ Oct 12 2007, 09:53 AM)
2) In D, when you have both the Forte Gigas and the other main (meaning the Forte Gigas is capable of separating), do you have to deploy them both, or does the Forte Gigas come onto the field precombined?

If you have your main, you'll deploy Forte Gigas as FG combined, you don't need to bother with setting up Ganador and Strega to combine in the middle of battle.
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mediocrity
Posted: Oct 12 2007, 02:20 PM


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Oh, cool. That's good news indeed.
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180223
Posted: Oct 13 2007, 10:06 PM


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Is EVA featured in scramble commander 2?
Cause I saw one of them in one of the game's promotion vids.
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ChrisX
Posted: Oct 13 2007, 10:49 PM


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Maybe you're talking about RahXephon...
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z4rd
Posted: Oct 14 2007, 01:33 AM


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QUOTE (mediocrity @ Oct 12 2007, 06:16 AM)
Is there any upgrade carryover in Alpha, or was that concept only brought along at a later date?

None.
@Gaiden was the first of Alpha games that had carryover bonuses.
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Samuraiter
Posted: Oct 14 2007, 01:57 AM


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1.) Are the non-Kusuha routes in the later Alpha games any fun, in your opinion(s)? Walkthroughs only seem to exist for Kusuha, so ... until I learn more Japanese, I'm stuck. Nothing against her, but I'd kinda like to use a different character at least once.

2.) Mostly on topic: How similar are the SD Gundam G Generation games to the SRW games?
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Sunset Kid
Posted: Oct 14 2007, 02:54 AM


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@Samuraiter
1.) As you may not know, Ryoto is the hot-blood type character... that starts as interesting, and develops.
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mediocrity
Posted: Oct 14 2007, 03:02 AM


Tacos are delicious.
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QUOTE
@Gaiden was the first of Alpha games that had carryover bonuses.

I meant upgrade carryover from one incarnation of a robot to another, not carryover between completed games. But I answered my own question about two hours after I asked it, because I noticed that Getter...G? had all the upgrades I had made to Getter Robo.

QUOTE
1.) Are the non-Kusuha routes in the later Alpha games any fun, in your opinion(s)?

Yes. Sanger's route in @2 is awesome because he's a total freaking melee bruiser and the Dygengard fully-upgraded probably outdamages every other friendly unit in the game. I played Kusuha's route in @3 and it wasn't that great. It was really annoying having to fight Son Ganlong ALL THE FREAKING TIME. Despite being the "super" rival, he can dodge like a real and his attacks are obscenely accurate (not to mention I think that all of them are ALLs). Kusuha's starter in @2 really blows.

I'm really enjoying Cobray's route 'cause the Dis Astrangant and Werkbau are just neat badass robots. They also have HP Regen and a barrier, but that's not really as much of an issue as you'd think, since Cobray dodges insanely well, especially if you give him Abandon.

Arado's route is interesting because he starts in a Zaku then switches over to the Huckebein Mk3. It's also kind of cool how the upgrades to that carry over to the Huckebeins of Viletta and Ratsel, which doesn't happen in any other route. You also get the Crossbone X2 automatically, so you don't have to do that annoying stage where you have to make sure Tobia doesn't knock, uh...Rosemary? down to zero HP without using seishin. Hell, that stage is kind of easier in the Arado route 'cause you can just run for the healing tanks in the northwest and camp those until every other enemy except the squad guarding the exit is gone, but they're not even that hard 'cause they have a blind spot that's less than the max range of the Quebeley Mk2s' funnels.

So, in short, yes, non-Kusuha characters are fun to play. Hell, I'd rather play not-Kusuha, but that's just because I don't really like her at all.
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