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Ask any questions you want thread!, Like what the title suggests
cf18 |
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Trainee

Group: Squad Pilot LV1
Posts: 62
Member No.: 5280
Joined: 16-June 07

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While we are on that topic... From the official SRW blog: http://blog.spalog.jp/?eid=531872#sequelIt mention winning some sort of law suit. Anyone know what is that about?
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mediocrity |
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Tacos are delicious.

Group: Squad Pilot LV4
Posts: 318
Member No.: 4749
Joined: 18-March 07

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| QUOTE | | 1) On MX are the puru twins good enough to work on and use? |
I don't see why not. They both have Valor and they've got a combo attack. The power goes from 5100-6075 (6500 if ZZ is set as a favorite) with a range of 1-7, a will requirement of 105, and an EN consumption of 25. They're also both newtypes, so they have a hit/dodge bonus. Only problem is that they might have trouble penetrating the AT fields of the MP Evas in the next-to-last stage of the game (neither have Fury). However, if they both start at 105, you could use non-Valored Twin Funnels to go through it.
| QUOTE | | 2) Is it "Boss" or "Boz" (pilot of boss borot, i've seen it spelled both ways the same amount of times) |
Pretty sure it's "Boss" because the katakana spelling is "Bosu".
And now my questions: 1) What is the final deployment number for Alpha 1? I usually plan my final parties out beforehand, so I'd like to know my ceiling, I guess. 2) In D, when you have both the Forte Gigas and the other main (meaning the Forte Gigas is capable of separating), do you have to deploy them both, or does the Forte Gigas come onto the field precombined?
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Milkman Dan |
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Beard Power Limiter RELEASE!!!

Group: Squad Pilot LV5
Posts: 587
Member No.: 2475
Joined: 23-November 05

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| QUOTE (OmegaZero56 @ Oct 11 2007, 08:17 PM) | | the on that looks like he took off his glove or something O-o' (silver one) |
Might you be referring to 'Kyoukagata Rocket Punch' or 'Reinforced Rocket Punch'? That's when it's reinforced with armor. At least that's what Wikipedia says. I recall seeing Mazinger Z having that attack in SRW, it looked like he was shooting an oversized grey-colored rocket punch.
| QUOTE (Mediocrity) | | 1) What is the final deployment number for Alpha 1? I usually plan my final parties out beforehand, so I'd like to know my ceiling, I guess. |
I only played the final scenario at 'hard' difficulty. It has three parts. The first starts with the Exelion, Buster Machine 1, and Buster Machine 2 (which later combine into Gunbuster). The Macross, Granzon, and 11 units come in as reinforcements. The second part starts with the Exelion, a choice between the Macross, Gran Garon, Ra Cailum, or Goraon, along with 20 units of your choice (which can include Granzon, who joins you and is REALLY strong). The third part starts with the Macross, and a choice of the Gran Garon, Ra Cailum, or Goraon, along with 20 units of your choice.
This post has been edited by Milkman Dan on Oct 12 2007, 10:27 AM
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ChrisX |
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Defender of Lamia

Group: Squad Leader LV1
Posts: 707
Member No.: 5110
Joined: 23-May 07

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| QUOTE (mediocrity @ Oct 12 2007, 09:53 AM) | | 2) In D, when you have both the Forte Gigas and the other main (meaning the Forte Gigas is capable of separating), do you have to deploy them both, or does the Forte Gigas come onto the field precombined? |
If you have your main, you'll deploy Forte Gigas as FG combined, you don't need to bother with setting up Ganador and Strega to combine in the middle of battle.
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z4rd |
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Yuusha-in-Training

Group: Squad Pilot LV3
Posts: 205
Member No.: 1992
Joined: 11-September 05

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| QUOTE (mediocrity @ Oct 12 2007, 06:16 AM) | | Is there any upgrade carryover in Alpha, or was that concept only brought along at a later date? |
None. @Gaiden was the first of Alpha games that had carryover bonuses.
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mediocrity |
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Tacos are delicious.

Group: Squad Pilot LV4
Posts: 318
Member No.: 4749
Joined: 18-March 07

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| QUOTE | | @Gaiden was the first of Alpha games that had carryover bonuses. |
I meant upgrade carryover from one incarnation of a robot to another, not carryover between completed games. But I answered my own question about two hours after I asked it, because I noticed that Getter...G? had all the upgrades I had made to Getter Robo.
| QUOTE | | 1.) Are the non-Kusuha routes in the later Alpha games any fun, in your opinion(s)? |
Yes. Sanger's route in @2 is awesome because he's a total freaking melee bruiser and the Dygengard fully-upgraded probably outdamages every other friendly unit in the game. I played Kusuha's route in @3 and it wasn't that great. It was really annoying having to fight Son Ganlong ALL THE FREAKING TIME. Despite being the "super" rival, he can dodge like a real and his attacks are obscenely accurate (not to mention I think that all of them are ALLs). Kusuha's starter in @2 really blows.
I'm really enjoying Cobray's route 'cause the Dis Astrangant and Werkbau are just neat badass robots. They also have HP Regen and a barrier, but that's not really as much of an issue as you'd think, since Cobray dodges insanely well, especially if you give him Abandon.
Arado's route is interesting because he starts in a Zaku then switches over to the Huckebein Mk3. It's also kind of cool how the upgrades to that carry over to the Huckebeins of Viletta and Ratsel, which doesn't happen in any other route. You also get the Crossbone X2 automatically, so you don't have to do that annoying stage where you have to make sure Tobia doesn't knock, uh...Rosemary? down to zero HP without using seishin. Hell, that stage is kind of easier in the Arado route 'cause you can just run for the healing tanks in the northwest and camp those until every other enemy except the squad guarding the exit is gone, but they're not even that hard 'cause they have a blind spot that's less than the max range of the Quebeley Mk2s' funnels.
So, in short, yes, non-Kusuha characters are fun to play. Hell, I'd rather play not-Kusuha, but that's just because I don't really like her at all.
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