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| Pages: (14) 1 [2] 3 4 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| xlibman |
Posted: 23 Oct, 2005, 17:50
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
good question, I'll check my english dictionnary (I speak french
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| mdjenkins86 |
Posted: 23 Oct, 2005, 18:47
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I really like the idea of adjustable enimy LVs...I might just use this idea myself.
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| Spellshaper |
Posted: 24 Oct, 2005, 9:16
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necessary... I want to keep the battles interesting... and I donīt want the time per battle to decrease because then stronger characters have an advantage over weaker ones... cause I will *maybe* add multiplayer support (just duels, no coop, that would be way too crazy to program... )stronger creeps->more Eps given->level up *woot* btw: I often use "creep" as a substitute for "monster" or "enemy"... see also: warcraft 3 ^^ This post has been edited by Spellshaper on 24 Oct, 2005, 9:20 |
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| xlibman |
Posted: 24 Oct, 2005, 10:00
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
sound nice, reminds me of FFVIII
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| mdjenkins86 |
Posted: 24 Oct, 2005, 12:13
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Yeah I agree. Are you going to have versus over a link cable or same calc. |
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| Spellshaper |
Posted: 24 Oct, 2005, 12:31
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IF I implement multiplayer (will be an "update", I wonīt release it together with the game cause it will delay the release A LOT), then over link cable (using ZCOM)
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| xlibman |
Posted: 24 Oct, 2005, 12:47
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
sound nice, you should wait for multiplayer though and focus more on the game itself
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| Spellshaper |
Posted: 24 Oct, 2005, 13:10
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huh? thatīs exactly what Iīm planning to do!
misunderstood? Iīll "update" the game with multiplayer support later, after it is already finished and the bug-hunting is done... [off-topic] I noticed you added a link to "Vast Lands of Grandia"!!! *wOOt* that site rockz![/off-topic] This post has been edited by Spellshaper on 24 Oct, 2005, 13:14 |
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| xlibman |
Posted: 24 Oct, 2005, 13:19
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
yeah I was talking to Jonathan Katz on AIM earlier and he gave me that link
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| dragon__lance |
Posted: 25 Oct, 2005, 15:28
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will u post a screenie of ur battlesystem soon?
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| Spellshaper |
Posted: 26 Oct, 2005, 9:41
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all I can say about the battle system right now is: "when itīs done..."
cause when itīs finished, there are still those enemy sprites... *havetofindsome* btw, if anyone has a few creep sprites I could start from, youīre welcome! This post has been edited by Spellshaper on 26 Oct, 2005, 9:42 |
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| xlibman |
Posted: 1 Nov, 2005, 15:11
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
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| Spellshaper |
Posted: 1 Nov, 2005, 15:23
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nice ones... very muchas thx!
![]() you positioned the sprites weird in your pic... why is that? *curious* This post has been edited by Spellshaper on 1 Nov, 2005, 15:25 |
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| xlibman |
Posted: 1 Nov, 2005, 15:33
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
because some werent monsters sprites so I deleted them and I wanted to keep some space open in case I added big monsters but then I never used it
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| Spellshaper |
Posted: 1 Nov, 2005, 15:39
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ah I see...
<-- OMG Iīm becoming a knight This post has been edited by Spellshaper on 1 Nov, 2005, 16:42 |
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