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 Ultima V: Warriors Of Destiny, Status: Progressing
xlibman
Posted: 11 Sep, 2005, 12:33





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



wow this game lok so complex, you even have options while talking to NPCs shocked2.gif
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Ranman
Posted: 11 Sep, 2005, 13:47


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Yeah it is pretty complex... especially for 1988 on 1 MHz computers.

Each NPC can answer the 5 basic questions: name, look, greet, job, and bye. Most NPCs will respond to an average of 6 to 8 additional questions.

On top of that, NPCs can ask questions of you too! They can be a 'yes', 'no', or a specific word.

NPCs also remember if they have previously talked to you. Sometimes the NPC will not give up certain information until the next time you talk to them.

Don't make the NPC mad either... they will call the guards fou.gif The guards will kick your butt shocked2.gif

NPCs also eat, sleep, and some have jobs. Don't expect to buy a sword in the middle of the night rolleyes2.gif

Remember... this is not my game... it is a remake. I give all credit to Lord Brittish (Richard Grarriot). This was all his idea. Re-implementing his idea has been quite a bit of work.
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xlibman
Posted: 11 Sep, 2005, 14:48





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



so much complex shocked2.gif

can you trigger a fight with NPCs? devil.gif
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Ranman
Posted: 11 Sep, 2005, 15:14


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QUOTE (Kevin @ 11 September 2005, 14:48)
can you trigger a fight with NPCs? devil.gif

Why yes you can! Only to suffer the wrath of the guards. You will most like kill the single NPC, but the guards... well... they will kick your butt; and they will swarm you like killer bees.

You also have something called virtue in the Ultima. If you intentionally attack and kill a "non-evil" creature (or NPC) then your virtue will drop. In order to finish the game, you virtue must be above a certain level.
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xlibman
Posted: 11 Sep, 2005, 15:29





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



oh that reminds me the "Books where ou are the hero" where if your "shame" was too high you killed yourself
user posted image
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Mic
Posted: 16 Sep, 2005, 15:10


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New screens ?? The game is progressing ??

Release date ?

This post has been edited by Mic on 16 Sep, 2005, 15:11
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Ranman
Posted: 17 Sep, 2005, 2:12


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QUOTE (Mic @ 16 September 2005, 15:10)
New screens ?? The game is progressing ??

Release date ?

Ultima V is progressing very nicely. I have been working alot of internal data stuff such as weapon and armor definitions. And implementing the Save Game data into the program. Oh... and 16 more tiles are complete; only 184 to go.

My next goal is to implement the "Push" object, "Jimmy" (unlock) doors, and "Open" doors commands working. These commands alter (or overlay) the current tile map.

When these are done, I will upload some updated screenshots wink.gif

As for a release date... I think Summer 2006 ninja.gif
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Mic
Posted: 17 Sep, 2005, 2:56


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smile.gif
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xlibman
Posted: 17 Sep, 2005, 7:46





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



eew 184 tiles to go? shocked2.gif I hope you'll be able to keep up with them , btw in the Ultima V game was there shops that are only open at night?
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Ranman
Posted: 17 Sep, 2005, 8:04


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QUOTE (Kevin @ 17 September 2005, 7:46)
eew 184 tiles to go? shocked2.gif I hope you'll be able to keep up with them , btw in the Ultima V game was there shops that are only open at night?

I honestly cannot remember, but I don't think so.

Shops open and close based on the schedule of the merchant (NPC) that runs the shop. It is not the same for every shop or between towns.

Prices are also different between different shops. You may find yourself looking for the best deal! You can also sell items to make some money.
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xlibman
Posted: 17 Sep, 2005, 8:08





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



sound like real life. I was wondering about shops closed during daytime and open at night because there is some in Zelda Ocarina of Time smile.gif
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Ranman
Posted: 18 Sep, 2005, 21:50


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Quick update....

- The History window is now working smile.gif
- Doors can be unlocked smile.gif
- Doors can be opened smile.gif
- Small objects can be pushed smile.gif

This post has been edited by David Randall on 19 Sep, 2005, 0:08
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Ranman
Posted: 19 Sep, 2005, 6:38


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My next goal is to get the "Board" and "Exit" mode of transportation commands working.

Ultima V has the following modes of transportation:
- Horses (to move faster on the ground)
- Skiffs (for rivers and shallow coastal waters)
- Frigates (for deep oceans)
- and a mystery item scotch.gif

This post has been edited by David Randall on 19 Sep, 2005, 6:44
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xlibman
Posted: 19 Sep, 2005, 8:15





Group: Founder
Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



sound nice, I need to discover this game, there are lot of no longer avaliable computer/console games I wish to play, like Warcraft 1. smile.gif
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arti
Posted: 19 Sep, 2005, 15:59


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Try http://www.dosgamesarchive.com - it's all 100% legal.

I can't wait for Ultima5 to come out on the 68k's - meanwhile I'll search the net for a 'rum' biggrin.gif
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