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| xlibman |
Posted: 23 Jun, 2005, 20:15
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
Ultima V - Warriors of Destiny is a port of a Classic Commodore 64 game released back in 1988, now making its way to the TI-68k calculators.
Features: - 512 tiles, 11x11 pixels and 4 colors. The original tiles were 16x16 pixels and 16 colors. - 2 world maps (each with a size of 256x256 tiles) - 32 multi level towns (each level size 32x32 tiles) - 8 multi level dungeons - about 180 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script. http://www.ticalc.org/cgi-bin/acct-view.cgi?userid=36062 This post has been edited by Ranman on 18 Feb, 2006, 13:54 |
| David Randall |
Posted: 24 Jun, 2005, 12:23
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Thanks Kevin for posting this!
This is one my favorite RPGs of all time. It required over 1Mb if disk space on my Commodore 64 (yeah... 8 disks). I believe the 68K calc version will be around 280Kb. I doing my best to minimize the size of the game. I do not want you to remove too much stuff from your calc in order to play this game. Be prepared to devote some play time, the original required over 400 hours to complete. I am currently working on the menu system and the map overlays. And I may have found a way to reduce the RAM requirement by an additional 16Kb. Is anyone good with Polysound? This post has been edited by Ranman on 18 Feb, 2006, 13:56 |
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| tifreak8x |
Posted: 24 Jun, 2005, 12:46
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This sounds like a good game.
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| xlibman |
Posted: 24 Jun, 2005, 12:47
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
I never really played Ultima, but sometimes its avaliable at my local videogame store for the NES (the first one) but I know its really cool. Wow 100 hours of gameplay, promising, there is really a lack of RPGs for the TI-68k calcs (no asm ones were finished), we need a finished one, hopefully Ultima 5 Unfortunately I havent tried polysound
look the news article on the front page (ok I know I posted so many news yesterday
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| David Randall |
Posted: 24 Jun, 2005, 14:09
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Ultima V depends heavily on standard RPG combat, but also equally important is conversing with other NPCs. You must learn to ask the right questions.The NPCs will not give up critical information freely. The NPCs will not talk to you while they are sleeping.
So... you must do most of your stuff during the daylight hours. The concept of night and day made Ultima V unique in its day. Some towns even pull up their drawbridges at night so you cannot enter. It is imperative that you take good notes. The total Ultima V NPC script in uncompressed text format is around 200Kb. |
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| xlibman |
Posted: 24 Jun, 2005, 14:27
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
This almost sound like Ocarina of Time but in 2D
btw is it written in C? |
| David Randall |
Posted: 24 Jun, 2005, 14:34
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Yes. It is written in C and some optimized ASM drawing routines.
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| xlibman |
Posted: 24 Jun, 2005, 14:40
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
sound nice, actually I am still deciding between learning BASIC, ETP Studio and C, I know BASIC on 68k is powerful enough but I though that I could take advantage of ETP studio of being easier than TI-BASIC and faster and use that instead, I am wondering if C is hard to learn?
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| tifreak8x |
Posted: 24 Jun, 2005, 14:49
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Sorry for that stupid question, I found it...
On the graphics: |
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| David Randall |
Posted: 24 Jun, 2005, 15:04
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In my opinion, C is easy to learn and it is very fast. Give it a shot.
On the graphics... Pain in the butt The original Ultima V has 512 tiles (16x16 pixels 16 color) to display. I am currently in the process of manually re-drawing each tile to best fit the TI89 display... which happens to be 11x11 pixels 4 colors. I have finished about 300 so far The 11x11 pixel tile allows me to display a grid of 9x9 tiles on the TI89 |
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| xlibman |
Posted: 24 Jun, 2005, 15:14
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
yeah the screen size isnt a big deal, especially on the 89 and its even worse on my TI-83+ Silver Edition (I have to use 8x8 tiles) but you did a good job on the sprites alerady
I should try C as well in the future, if I dont retire from calc programming before |
| Ranman |
Posted: 1 Sep, 2005, 23:16
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Ultima V Update:
Just a quick note to let everyone know that Ultima V is still progressing. I have settled on a design for the menu system and the NPC transaction. The displaying and manuevering through the menu system is complete. However, only about 10 of the 34 menu items are implemented. NPC transaction is about 95% complete. NPC transactions involve asking and responding to questions. You've got to dig and pull teeth to get the answers to complete the game. David |
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| dysfunction |
Posted: 2 Sep, 2005, 8:24
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Sounds cool, I hate when NPCs always say the same thing in rpgs.
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| xlibman |
Posted: 2 Sep, 2005, 8:27
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Group: Founder Posts: 12 Member No.: 1 Joined: 8 Sep, 2004 |
Nice to see Ultima progressing. I hope to try it when its finished
btw I think someone is making somekind of Ultima 1 clone for the 83+ BASIC, its different but the dungeons are kinda like the first game |
| Ranman |
Posted: 2 Sep, 2005, 11:32
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I will try to get some screenshots posted this weekend to demonstrate the new capabilities.
This time, maybe some screenshots of the TI92+ version. |
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