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 Rivereye, My first RPG
xlibman
Posted: 10 Dec, 2005, 19:09





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Joined: 8 Sep, 2004



yeah in basic maps size are quite a problem unless you store them in pics, but in pics they are limited
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tenniskid493
Posted: 10 Dec, 2005, 19:23


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I agree with that. In my project right now, over half the memory is maps. I use a program that is archived for each map and then use FG (I will use xLib when it comes out) to run it. All the program does is define a matrix. Each one is about 500-1000 bytes.
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rivereye
Posted: 10 Dec, 2005, 19:30


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true, the map size, there is also a matrix in the memory while this is going, but oh well
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xlibman
Posted: 10 Dec, 2005, 19:44





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Joined: 8 Sep, 2004



unfortunately we have to deal with this sad.gif but at least the game can be worth it smile.gif
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rivereye
Posted: 10 Dec, 2005, 19:46


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I hope so, the next engine will be three rooms to do a moving from area to area. Look for this soon
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Ranman
Posted: 10 Dec, 2005, 19:58


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I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?
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rivereye
Posted: 10 Dec, 2005, 20:08


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84+SE if you can
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dragon__lance
Posted: 10 Dec, 2005, 20:54


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QUOTE (Ranman @ 10 December 2005, 20:58)
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?

i say 83+ SE blah.gif, atleast i think its better. anyways, my personal recommendation is a ti 83+. that way if u program it, u kno the slowest the prgm will go sad.gif
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rivereye
Posted: 10 Dec, 2005, 21:02


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true, I am doing this all on an 84+SE. The reason I recommended it is that it has the most memory of a calc that you can easily find
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xlibman
Posted: 10 Dec, 2005, 21:33





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Posts: 12
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Joined: 8 Sep, 2004



if only the 83+SE was still sold sad.gif its compatible with all link cable and softwares
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tenniskid493
Posted: 10 Dec, 2005, 22:39


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Yea..they're sweet. I have one.

Why'd they stop selling them. confus.gif
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rivereye
Posted: 11 Dec, 2005, 12:44


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because the 84+SE was identical to the 83+SE really. TI thought it was bad for competing calcs
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xlibman
Posted: 11 Dec, 2005, 18:28





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Posts: 12
Member No.: 1
Joined: 8 Sep, 2004



not making the new calcs compatible with old serial cables was even worse
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rivereye
Posted: 12 Dec, 2005, 9:51


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that too. Next step is to work on a menu option for the RPG, shouldn't take too much. Is there anyone testing this on an 83+ (not a silver or 84+)?
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tenniskid493
Posted: 12 Dec, 2005, 10:02


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I tried the walking engine one on my 83+
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