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 Rules v.1.1
Turinu
Posted: Jul 5 2007, 01:15 AM


Member


Group: Adept Administrator
Posts: 29
Member No.: 1
Joined: 1-July 07



Board Rules

[v.1.1]


[General Rules]

When registering on Chorus of the Lost Logia, there is only allowed one account per person. If there are any particular reasons which you would force you into creating a new account on the board, please speak to the Administrator about it. If there is more than one person using the same computer as well, make sure to contact an Administrator about this before hand (you will be monitored in this situation).

It is required that you read these rules, the storyline and any other information before you register an account on this board and register a character. This is to better prepare you for setting up your character and to make sure you have a better understanding on the do's and do not's of this board. Once you've read everything and registered, you must then go to the "Practitioner Registration" section of the board, read the template and utilize it to bring to life the character you wish to play as on this board.

QUOTE
Note: You will not be approved if you attempt to create a character that is a character from the show. Chorus of the Lost Logia currently runs parallel to StrikerS and thusly, aside from maybe a few cameo appearances in events, the main characters from the anime won't be appearing much.


Once your character has been approved, you may post it in the appropriately designated area and then begin roleplaying. Depending on which organization you joined (if any) when you registered your character, there will always be events for you to do along side any other roleplaying you wish to engage in. The only way to gain new spells and power up your character is through event roleplaying unless otherwise stated.

You can only have one character (or PC) at any given time. Having more than one playable character is not allowed on this board. However, you can have a near-unlimited amount of Non-playable Characters (or NPCs). NPCs are characters you create in which interact with your character and other characters on the board, such as relatives, friends, or a fellow practitioner. Non-playable characters cannot hurt a playable character, unless consent is given by the member being attacked (While you can attack them with NPC's in a RP, they have full rights to avoid these attacks or be hurt by them).

When it comes to "player killing," in order to create a fair, balanced environment if you try to kill another member you must receive their consent before hand. This is to prevent a series of arguments which would eventually lead to both members being warned and having their characters killed off. So while you can always attempt to kill a person’s character in combat, you cannot put an end to their lives without their explicit consent.

No one person can control another person’s character at any given them. This includes but isn't limited to granting a member permission to use his or her PC while they are away for some time, or when they are busy and have to do something (such as family affairs). This is a rule that is utilized to reduce any problems; if you have to leave your character leaves with you and will return when you return; create an In-Character reason for the temporary departure of your character.

When roleplaying, there are two types of posting: Out of Character and In Character. In Character actions involve the utilization of your character to achieve goals in a plot, or to simply roleplay with another person. Please know that there are limits to what you can do in some cases. Try to keep it with the limits set within the RPG; in this case, the current technological and magical level of this RPG.

When speaking ICly or OOCly, these types of abbreviations are used:

IC:

OOC:

OT:

OOC Comments within IC posting is not recommended, but is allowed.

If you have to discuss something OOCly in an IC thread, please put the "Code" box around the OOC portion of your post. To do this…

CODE
[*code] Simply put this code at the beginning of your post, and then [*/code] at the end of your post, minus the * mark. This code box is officially considered the OOC chatter box. It is still recommended to branch off to a new thread when discussing OOC things, though.


Levels and Grades

In Chorus of the Lost Logia, there are two systems which determine how many spells you may learn, and how many spells you can cast. This is the Level and Grade System. Levels determine when you can learn new magic; basically, when you can create new magical spells for your character. Grades determine how much spells you can cast during combat before you are no longer able to cast. A player's level starts off at 0 (With his or her most basic spells chosen in the beginning upon registering), and their grade is chosen by a Moderator upon approval of their character. Each time you reach a level of an even number, you are allowed to create a new spell; for instance, when you reach the level 2 you may create a new spell, and you can do so again at level 4.

The current level cap for the board is 10.

Grades are a letter grade given to your character upon his or her approval. This grade marks your character at a particular skill level; the better the profile you create and the more information you provide will definitely assure you a good letter grade. The higher the grade the more spells you can cast in combat. Below is a list of all the letter grades, and beside them their casting limits.

F - Five Spell Count
E - Six Spell Count
D - Seven Spell Count
C - Eight Spell Count
B - Ten Spell Count
A - Twelve Spell Count
AA - Thirteen Spell Count
AAA - Fourteen Spell Count
S - Fifteen Spell Count
SS - Twenty Spell Count
SSS - Unlimited Spell Count

If you're a SS or SSS Ranked Practitioner a Limiter is placed on you by the Time-Space Administration Bureau and you are dropped four ranks. This is a system implemented to mirror the rules set forth in the actual Nanoha universe, whereas Mages are balanced out so one is not too strong over another. Of course, if one operates under the law or is not part of the Time-Space Administration Bureau, this does not have to apply to them (Members have the option to choose if you're not part of the TSAB). A person requires permission from two moderators to have their limiter removed for battle; however, once it is removed it can take anywhere from a few days to up to two weeks to be able to release your limiter again (As it requires a renewal after every time it's released).

[Rules of Casting and Combat]


Casting

In combat, casting a magic spell takes time depending on the level of a spell. You choose the level of your spells at the beginning when you create your character depending on how powerful they may be. By default defensive spells like defensive shields and speed enhancement can occur immediately within a post, but this doesn’t apply to the rest of the spells. Spells are graded through three levels. Level 0 spells can occur instantly. Level 1 spells occur after one post and level 2 spells occur after two posts. Make sure to include the level of your spells in your template or you may not be approved.

For most spells you are able to move while casting, however remember that some spells you have may require you to stand still in order to utilize it properly; by moving you may disrupt the flow of magic and cancel out your own spell. This depends entirely on the type of spell you create; you could create a character who is very mobile and lacks stationary spells or the other way around; however most stationary spells tend to be the more powerful ones.

Character Damage and God-Moding

While you’re not required to take damage every post in combat, it’s recommended you at least take some minor damage; don’t continuously avoid attacks as that falls under god-moding. Everyone gets hurt now and then, even the very powerful mages. So please try to avoid not getting hit by attacks; be a friendly RPer and take a blow every now and then, even if you have to attempt to block it with magic.

God-Moding is when you’re avoiding all of your opponent’s strikes and never allow them to hit you. This is an unfair means of interacting with other members. Auto-hitting also falls into this category; you don’t decide where your attack strikes, your opponent does! You may aim it at one place but it could hit another, keep this in mind.

You are also not allowed to automatically kill a player without their consent; even if they’re about to fall onto their death bed you cannot kill them without consent; people put hard work into making their characters and unless they want them to be killed off, don’t kill them without permission (If we receive any complaints pertaining to this particular rule, your character will enter Exile).

Magic Device

In combat the Device is your primary means of attack and defense. Summoning forth a device and transforming into your Barrier Jacket takes one post and one post only; however during that post you’re only allowed to utilize spells of a Level 0 caliber. If you’re just summoning your device forth it’s counted as a Level 0 spell as well, and you can immediately act with any level spell you desire.

Devices can also be destroyed in battle, without the need of consent. If your Device is destroyed, it will cost you one level to get it repaired at a Device Shop. During that time you can spend an extra level to get your device upgraded; for instance, adding a Cartridge System to your Intelligent Device to give it some extra power and modes.

A device is limited to a total of four different modes, depending on the Device. Storage Devices do not have modes (Only its basic form and inactive form); the same applies to Unison Devices. Armed Devices only have one additional mode and Intelligent Devices can have up to four different modes, as do Lost Devices. It varies with any other device, but the rest cannot exceed over two different modes.

Limiter

As explained earlier, a character SS rank or higher has a Limiter placed upon them, depending on who their character is and what organization they belong to. A Limiter takes approximately two posts to remove, and requires a member to contact two Moderators (or one Administrator) to release their limiter. In those two turns the player cannot move; however any attacks thrown at them they have the option of defending with defensive spells instantly, no matter what level of spell it may be. This is the only time one can ignore the level rule with defensive spells; it does not apply to offensive spells. Once a limiter is released, it will take a few days (in real-time) to be able to release it again.

Forty-Eight Hour Rule

In combat, if a character does not respond within forty-eight hours it is considered a direct hit. The person being attacked chooses where this direct hit strikes; they cannot avoid or block it. If a character does not respond within 72 hours it is also considered a direct hit; however this time you get to choose the spot where it hits instead of the person you are attacking. If a person does not respond to an attack within 96 hours they are considered defeated and lose the battle; however you cannot kill them as the consent rule still applies.

[Creating, Earning and Purchasing Spells]

Creating Spells

When it comes to creating spells, members much reach a particular level before they are able to do so. In the case of this RPG, every time the player reaches an even numbered level (Such as 2, or 4), they are able to add a new spell to their forte of current spells. In order to create a spell you basically follow a similar format to when you first did your profile; it can be an Offensive Spell, Defensive Spell, or a Cartridge Spell. Members who are Mages or Knights also have the opportunity to utilize a spell from the actual series, however you must create a description and aria for the spell if you wish to use it (since we do not supply such for the spells from the series). You cannot forget the spells you create, nor can you remake them; you're stuck with them until the very last breath of your character, however there is one exception to this rule (which is explained further below).

Event Spells

Event Spells are spells you receive through an Event, which are given to you by an Administrator or Moderator. These spells are unique because they are capable of ignoring certain rules attributed to spells listed in this topic. For instance, an Event Spell will allow you to ignore the Grade Rule with that particular spell, where you are limited to casting a specific amount of spells during combat. Thusly you can cast that spell infinitely in combat in theory. All Event Spells also bypass the Level System; even if you've just leveled up and gotten a spell, you are still able to learn an Event Spell if you earn it. Certain Event Spells may have adverse effects on your character as well; some may only have a limited time they can be used (such as a one-use spell which disappears after one use), or some may backfire and put your character into a state of Exile (Exiles are Practitioners who have had their magical powers sealed for a certain amount of time). One who has an Event Spell should use them with care.

Purchasing Spells

On top of creating spells or getting event spells, there is a third way to obtain a new spell. This particular way is known as Purchasing Spells. How do you purchase spells you ask? Through levels of course! You can give up a level for a new spell on certain days, when the Spell Shop is open and selling its spells to the general public. However, be careful! If you've just hit an even number level it's advised you do not purchase a spell from the Spell Shop; dropping your level on an even number leads to you forgetting your last spell, and it's replaced with the spell you just purchased. Until you gain another level, you'll be incapable of learning that spell again. Purchasing spells come with various abilities however unlike spells you create (and some spells you gain in events), mostly every purchased spell has a use limit before you can no longer utilize it. On rare occasions will there be a purchased spell you can keep. Considering the selling of spells is thought to be illegal by the Time-Space Administration Bureau, the Adept Council (the owners of the Spell Shop) sell their spells in secret, which is why it's not always around.

Other Information

It is required that you keep track of your character information in your sig. Use the following example and place it within your sig. If any more information is required we'll make sure to add it later.

Practitioner Level: 1
Practitioner Rank: A
Number of Spells: 6


CODE

[size=0][b]Practitioner Level:[/b]
[b]Practitioner Rank:[/b]
[b]Number of Spells:[/b]
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