Member No.: 8
Joined: 19-December 04
Game Walkthrough) ---------------------------------------------------(#8GWH
Welcome to the start of the new adventure of Link. This is different as you
do not have your normal green clothes! Your sister, Aryll, comes up to you and
wishes you a happy birthday as she wakes you up. She then tells you to go see
grandma. Pointing out the house, she says she has a special surprise. Let's go
to that house now. Climb down the ladder and go across the narrow bridge.
Ignore the house ahead of you and turn right. Go across this bridge all the way
to the second connecting island. In front of you is a house. Enter it by
pressing A. Now go up the small ladder leading to the second floor of the
house. Grandma is up there waiting for you. She will present you with your real
pair of clothes in which you will be using for the rest of the game. You have
collected the HERO'S CLOTHES.
Now for some easy rupees, go behind the house next to the one you are at right
now. There is a women in a fenced off area. Go inside and talk to her. She
tells you to bring her a pet. Simple enough. Find a pig around the area. Crouch
by pressing R. Get up to it and grab it with A. Take it to the pen and receive
an easy 20 rupees. You can do this multiple times.
Now head back to the tower where the game started. Go up the ladder and talk
to your sister, Aryll. She presents you with an exciting birhtday gift. You
have received the TELESCOPE. This allows you to see far away places. Look
ahead of you with telescope and whatch a mysterious cutscene. A bird takes
a girl into the forest. Strange! This calls for help. We will need to equip
a sword before we move on though.
Go back the way to your grandma's house. There is also a house beside your
grandma's house. It is the one that I told you had the lady behind it. Go
inside and meet a freaky looking man. He will teach you how to use a sword.
Follow his directions as they are very easy. Then take your prize, the HERO'S
SWORD! You can now cut plants and kill enemies. Not a bad deal im my opinion.
Go back to the tower. Well not to the tower but in that direction. It is time
to check out the mysterious girl dropped in the forest. At the end of the level
is a trail leading upword. Follow it and break the obstacles in your way. Go
across the bridge on your right and into the next room. Follow the path upwards
and kill the enemies ahead by continuously attacking them. Nothing hard. At the
top is the girl. She seems to be pretty mean and does not even thank you.
Then suddenly your sister comes out ove nowhere and finds you. As she is
running across the brige she gets picked up by that horrible bird! Now it is
your job to save her.
The women was going to leave as if nothing even happened until a strage bird
looking person comes out and saves you. He tells the women that you should
deserve some credit. The women claims they are pirates and says that she will
take you if you get a shield. Well, go back into your grandma's house. Climb
the ladder and watch the sad cutscene. Grandma says goodbye and gives you
the HERO'S SHIELD! Now it is time to set out on your amazing journey.
\/ ----------- \/
Once you have left Outset Island, you are now off with the band of Pirates to
the Forsaken Fortress (hurray! </sarcasm>). Right when you again finally have
control of Link, take him and enter the area that is right to the very below
of the ship's deck. If you keep on going down further, you will eventually meet
someone that is named Niko, he will then show you how to do something, and then
this will mean that you then are required to emulate it as well. If you then
stand on top of the switcher, this causes a total of five platforms to arise
from the ground.
You must now hop from one of the platforms to the next and so on and so forth,
get it? You have to use the ropes along the way to do so as well, it is not
too hard, so don't fret. At the end of all of this, you have to open up the
treasure box and you have now attained Spoils Bag which is in it. After this
has finally be completed, Tetra calls to you and will announce that you have
finally reached the Forsaken Fortress. Now, after all of this has taken place,
make your way back up to the top of the Pirate's Ship, it is now night, and
there will be Tetra up on the watch tower.
Now, what you are required to do next is to climb your way all of the way up to
the top of this rob and get to where she is, and once you are finally up there,
have a little conversation with Tetra. Now, they carry out their plan to
actually get you into the Forsaken Fortress, and they actually plan to do this
by a crazy method, a damn catapult (psychos)... Now, you will be in the
Forsaken Fortress after all of these events have taken place.
When you land, your sword will not be there with you, as it has flown somewhere
else while you were in the air after being launched from the catapult by those
darn pirates. Tetra, being the nice one she is, has given you Pirate's Charm
which allows you to stay in contact with her while you are here inside the
Right when you begin in this fortress, you should probably look around just a
bit to get acclimated to the surroundings a bit, and then, make your way up the
stairs here to get the next area in the Forsaken Fortress. Your main focus here
is really stealth and to not be seen right now, so while maintaining that, pick
up every Rupee in this area. Now that you have done that, you are going to have
to lift up the barrel that is located near the wall to the side of this area,
and then keep moving down here, and, when the light is coming near you, stop
right where you are for that moment.
When you reach the stairs at the other side which lead upwards, you are now
supposed to let down the barrel that you have been carrying above your head and
Now, keep going through the pathway, and then take a right turn, now that you
have arrived in this next room, you have to make your way across by using the
rope that is here in this new area. And then, open up the treasure chest here
and you will receive at Map. Thereafter, jump back all the way down to the
more lower level as your next thing to do.
Now you are going to need to stand on top of the switcher that is on the
ground, doing this will open up the next door (note that if you have trouble
finding this switch on the ground by yourself, that it is pretty much covered
completely all around by alot of barrels, ok?). Now, you can go through that
newly opened up door and pick up what is in that treasure chest which is a
Now what you have to next is run through the pathway and then down to the right
direction, and then, you must get captured by the soldier guards here (yeah,
that's right, on purpose!), and this will get you thrown into jail. While in
the prison, get up to the very top of the bookcase in here and then move the
pot away and then this will allow you to crawl through the newly accessible
hole. Now go into the next area...
Then, from the area where the tresure chest with nothing in it is, you must
utilize the rope there and make your way into the next room which is located
to the left of this area. Once you have arrived out there, you use the A
button to speak to Tetra, and then after that is over, make your way all the
way up the ladder that you find here in this area. Now you are to take the pot
that is found here and throw it, then, take one of the sticks that are found
inside of it and then utilize it to annihilate the opposition that you find
here in this area of the fortress.
Doing so will knock the first light's direction away from its normal direction.
You must now head upward on your Map, and then drop yourself down when you
arrive at the right place. Now, keep heading in the same direction from here
and when you arrive at the ladder at the end, climb up to the top of this one
as well. Now do the same thing as last time on the other ladder, and then this
will obstruct this light just as well.
Once you have finished doing this, make your way all the way back down the
ladder that you had just climbed and the keep on going until you can make your
way back down to the even lower area of this place. But, this time you have to
do something different, you take the leftward pathway and then enter the area
at the end of it. In the treasure chest that you get in here, you will be able
to pick up the Compass item. Now, make your way to the next end via the rope in
this room, and then once you are here, you have to make your way into the next
Now once here, you have to head down in the left direction and once you reach
the next ladder here, you must climb this one to reach the next and final light
which you have to do the same exact thing as with the other lights to change
the direction of the light's path, this prevents ever being caught by the enemy.
Now once you are done doing this, get back down the same ladder and then back
down the pathway and then go inside of the next new room when you get to the
very end of the path instead of the one you came out of earlier.
Now, in here, just like in many of the other rooms you have encountered through
and throughout this fortress, swing from the rope in this area and then you get
to the next room in the fortress. Next, keep going to the next side and then go
to the west direction and you will eventually spot a box (or crate) and you
have to shove it off the edge of the ledge here. Now hop all the way down and
then push it to right under the ladder found right there. Now, climb back up.
In the following area, it is going to be rather majorly invested with those
Bokoblins, so, needless to say, you must be very sneaky here as to not get seen
and thrown into prison. The way you are going to have to do this easily is to
lift up the barrel found in here and use it to conceal yourself by keeping
yourself perfectly still when it is required, ok? When you have finally made it
over to the stairs located over at the other end of this area, and now, you
must go all the way up to the area at the top of here. There is going to be
yet another barrel here; use it to conceal yourself once more.
You're only truly home free once you get to the hill (the top of it actually)
which is Westward. Now, you have to proceed on and you will eventually come to
a little gap in which you are needing to cross. Not a problem, just simply go
up to the wall here and then hold down the 'A' Button, and then do this to
make it all the way over to the other end of the gap there. There is yet going
to be another little gap in which you have to cross over, so use the same
exact method of getting across with ease.
The Hero's Sword is located at the very top of these stairs at the end of this
area, but, there is a catch to this sorta, sharp spikes will pop up and there
will be a battle that will commence. So, simply obliterate the enemy, and then,
make your way into the tower here. Now, the huge bird that had captured Aryll
before will come and "relocate" Link to throw you down into the water. Now,
when you are outside here in the water, there will be a boat called the King
of Red Lion, and, it can speak! Explanation of a few things, so now you will
be in Windfall Island to purchase a sail for the King of Red Lion.
Time for some town action! As you get close to Windfall Island you will go into
a cutscene. Then your boat tells you that you will need a sail so that you can
explore the great sea. He tells you to find one in town and bring it back. Well
we will do that and a few more things. So, let's get the sail out of the way.
Go towards the town and under the leading gate. Climb the road until you see an
eskimo to your right. Do not try to enter his little store from the opening.
Instead, go to the front of the desk and wait for him to come to you. Then talk
to him. He will ask you to buy something. This is the sail. It is worth 80
rupees, so if you do not have that many go searching for bushes with pots in
them. They will usually carry 5 rupees. Anyway, buy the SAIL!
Now it is time to take care of a few more items before leaving. Here is a
On the top of town there are four boys. They will ask you to play
hide and seek. Accept and find them. They are located behind the grave by the
jail, behind the bomb shop, on top of a tree in the beginning, and on top of
the gate in a bush. Now you have won a HEART PIECE!
Now go to the place in the back with the two tombstones and the weird man
dancing. Behind them is a door. Go inside to reveal the jail. Talk to Tingle
as he asks for you to release him from this horrible jail. To do so, go to the
pots to your left. Pick them up with A and throw them out of the way to reveal
a switch. Step on it to open the cell. Tingle will thank you and give you the
TINGLE TUNER! He will also reward you with the TINGLE CHART! You can connect
your gameboy advance to get helpful hints from Tingle. Now look inside the
cell. There should be a box at the south end(the back). Pull it out to reveal
an opening. Here is where you have to use the crawling technique. When you
put away all of your items you will be able to crawl with R. Go inside the
hole. The directions in which you should go follow...
Straight, Right, Left, Straight, Right, Left, Straight, Left, Right, Right,
This will lead you to the final room where the item is. Go in the middle where
the chest lies and open it. You got the PICTOBOX! You can use this item to
take certain photos in black and white. Not much else you can do here. Well,
let's go back to the boat to see what it has to say about the sail you just
got. Go to the boat. He will tell you a few of the directions. Press A to get
into the boat. Now set the sail to Y, Z, or X. Take it out and look for the
direction in which the yellow arrow at the bottom of the screen is pointing.
Go in that direction with the sail up. There are some barrels with rupees on
the way, so collect them for easy cash. After about 3 minutes, you will arrive
with a cutscene to a new island, Dragon Roost Island.
/\Dragon Roost Island/\
Watch the small cutscene. Your boat will tell you about the tribe that lives on
this island. He also gives you a key item in the game, the WIND WAKER. This is
a baton in which you can conduct songs. It is basically the same as the ocarina
in Ocarina of Time. The boat tells you to go see the King at the top of the
trail. Well, this shouldn't be too hard.
Right in front of you is a bomb flower. Ignore it for now. We will get into
that soon. Look right for a small tunnel that leads to another section of the
island. Go through the tunnel and go across the water to the small sub-island.
Here you will learn the first song, the Requeim of Wind. To play it press the
C-up, C-left, C-right.
This allows you to control the direction of the wind. Right now it is useless.
Go back to the beginning where the bomb flower is. Do not worry, as you do not
need and bracelet to pick up these bomb flowers. Pick it up with A and blow the
boulder blocking your path. Go up the path and take the next bomb and blow the
second boulder. Follow up and take the third bomb flower. Go more up the path
and find the next boulder. Blow it up to uncover a small gap in which you can
sidle. Go across by running into the wall and pressing A. Use the final bomb
flower and go below to blow the final boulder. Now jump across the path and go
into the desired cave. Right as you enter you will see that strange bird you
saw in the beginning! He was expecting you and says he would tell the others
about you. Jump to the place in which he flew to. Go inside the camp.
You will then talk to the King. He says that there is a problem with the
dragon at the top of the mountain, as he is not in a good mood and is not
giving the children wings. Choose to help the King's son Komali. Then the bird
man will give you the DELIVERY BAG! This allows you to carry letters for
delivery. Now look left and go up the stairs there. The first room that you
come to is a room with a girl named Medli. She gives you a letter from Prince
Komali's father. This will be put into your delivery bag. Now go back
downstairs. Right when you get down turn left. There should be a place in
which you will not go outside. Go there and go downstairs to the door. Inside
is the Prince. Give him the letter. He is not sure if he wants to trust you
so he is going to make a suggestion. He will give you anything if you calm
Valoo, the dragon, down.
Now go back out. It is time to look for Medli as she is not in that room
anymore. Once out in the main hallway, go left to the outside enterance in
which you have never been before. This will lead you to a windy place. Pass
the dead bomb flowers and go down the ramp. There is Medli! Talk to her and she
will tell you that she wants you to throw her on the top of the bridge. To do
this, take out your Wind Waker and play the Requeim of Wind. Point the wind so
that it is blowing towards your destination. Pick her up and throw her towards
the bridge. Once you get her up there, she will award you with an EMPTY BOTTLE.
This is very useful throughout the game as it allows you to put certain things
in it. Well, Medli gets to go to the dungeon but what about you? Well, we can
find a way in. Take your bottle and swing it in the water in the center of the
room. Now go back to the enterance of this room where there were dead flowers.
Put this water on the bomb flowers to make them fresh. Now take the bomb and
throw it at the rock in the middle. This will fill the lake up so that you can
get to the otherside! Swim across and go to the lava. Take the bomb flower and
throw it at both statues. This will make them fall, creating a pathway to the
first dugneon in the game. Get ready as your adventure awaits...
F I R E D U N G E O N # 1
/\Dragon Roost Cavern/\
Welcome to the first actual dungeon of the game. This one is not too tuff.
It is pretty linear also, so do not panic. Go forward from the start and pull
the first box. Then pull the other right to make a pathway. Go forward into the
next room. Here there are two Bokoblins. Just L-target them and hit them
continuously. After they are dead, break the little spiral one of them leaves
to uncover a joy pendent. Now, take a stick from a pot or from the enemies.
Light it on fire with the torch and light the other two torches. This will
uncover the first treasure chest. You got a SMALL KEY! Now go through the door
to the next room.
This is the biggest room in the dungeon. First take one of the rocks to break
the wooded door. Then prodeed to a drop. Go down and pull the block sticking
out of the wall. Now get on the block and jump to the other side of the drop.
Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then
take the bomb flower and blow away the rock. Proceed past it and into the
door. Here there are three small islands, one of which you are on. Yours along
with all the others have a lot of jars. Look carefully, the jars have water
markings on them! Take a jar and throw it in the lava to create a pad to jump
to. First go left to the island with the chest. Open to get the DUNGEON MAP.
This allows you to see the rooms throughout the dungeon. Now take a jar and
throw it in the lava. Go across the the other island. Watch out for the Red
ChuChu. Wait for it to drop down and attack it once with your sword. Then pick
up its remains. Now go up the ladder and go through the door.
In this room there is a wooded door with a Bokoblin. Kill him as you would any
other. Now take that sharp sword he left behind to break the other wooded door.
Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill
them and pick up any remains. Exit through the door.
Now back to the big room. To your left is a huge rock. Take a pot and throw it
at the bomb flower. This will break the rock, creating a shortcut from the
orginal enterance of the big room. Go passed the enterance to the locked door.
Here you should use your key you just got to open it.
Here there will be many wooded doors. Go right to find another Bokoblin. Kill
him easily and take his stick. Light it at the torch and go to the other
wooded door. It will catch on fire and allow you to enter. Step on the switch
to open the door. Go to the door now.
This is a nice part of the dungeon. Outside! Go across the birdge and kill the
Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark
part of the ladder. That is where the fire touches. Proceed passed the ladder
and up to the top. There will be a weird bird named the Kargaroc. Kill him with
your sword to uncover a golder feather. Then sidle on the wall across the gap.
There will be a fire sprayer so watch out! Just time it right and you will be
fine. After that, hang on the ledge and go left. Go passed the ledge and up to
the next part. Then go to the bomb flower and throw it at the rock. Go down
there and into the next door.
Here there will be a lot of boxes. I thought it was going to be tricky but it
was not. Simply pull the first three bottom blocks. Then climb up and go to the
door on the right. Easy enough!
Here are a lot of rats wanting to take your money. Answer the call from the
pirates as they tell you to use bait. Right now do not worry about that as
we do not have bait. That will come after this. Now pull the block at the end
and climb up to a chest. Open it to get the COMPASS! This allows you to see
hidden treasure throughout the dungeon. You can see there is a chest in this
room, so break the pot to the left. Light a stick on fire and throw it from
the ledge you are on now, to the opposite wooded door. Go to the chest and
open it for a SMALL KEY! Use this small key to open the next door.
Outside yet again! Look to your left to see that bird. Lure it towards safe
ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to
the locked door and unlock it.
Man, this room is really dark. If I was you I would take a stick in a pot and
kill all the Keese by pressing B. Once all are dead go back to the enterance of
the room with the torch. Light it and go into the other sub-room. Light all the
torches and the wooded door. Collect the joy pendent and go inside the door.
Big room again, your favorite. To your left is a pot with a rock on it. Take
a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a
general warp point. You will be back in the beginning. Anyway, go back to the
big room using the warp. Cross the bridge ahead of you.
This room has a heck of a lot of pots. There are also three Bokoblins! Kill the
first one ahead of you. The other two are hiding in pots. One is to your left
on this lower level and the other is at the top where all the pots are. Find a
stick that one of them dropped and light it. Then light the bottom torches.
This will be your first TREASURE CHART! Use it to find treasure at sea.
Kill all the Bokoblins and go through the door.
This part tricked me for a while. There is a worm on an island across from you.
How to kill it? Take one of the jars on the island and throw it at the worm.
Now it will scrunch up into a ball. Time to play whack. Keep hitting it with
your sword. When it dies, go back to the jars. Take one and jump to the worm
platform. There will be a geyser of lava. When it comes down, throw the jar on
it. This creates the platform.
Now jump on the platform and ride it up. This is where the boss lies, only you
need the special item to get across. Right when you enter, there is a bomb
flower to your right. Use it to blow the two rocks. The first one contains
another warp point. The second one contains a door. Go through the door for
Outside again. You will see Valoo also. Go to the right and up the steps. Watch
out! They fall as you go up. Then at the top you will have to fight two
Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block
your strikes. Just wait for him to attack and then counterattack. Once he is
dead, you will find Medli, your lost friend! She will thank you and reward you
with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you
came in due to no stairs. Aim the hook at the grappling point and a yellow
symbol will show up. Then fire it and swing to the other side. Press A to jump
off. Go back to the enterance of this room. Then look left. There will be more
grappling hooks. Go across to the next door.
Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest
will appear below. You need to get to the bottom floor somehow. Take a stick
and light it on fire. Then burn all the ropes on the bridge. Quickly get to the
middle of the bridge and fall to the bottom. There you will land safely on the
bottom. Get the chest for joy pendent. Now, go through the door.
The big room yet again! Go to the big circlular thing in the middle. Do a spin
attack to cut the ropes and drop the cage. When it gets to the bottom, jump to
the platform and into the next door.
We are getting close to the end, do not worry! Go passed the platforms. Now we
need to open the door. You will see Link's eyes go up. There is a hook! Grapple
to it to unlock the switch. Then hold R and turn the rope back towards the
plarform you were just on. Go into the door.
Now go on to the rope and turn to the right using R. Jump there and into the
next room. Inside here is a Magtail, the worm creature. This time there is
no water. We need to put something on the switch so that we can open up the
Big key. Well, grapple it as it opens its mouth. It will curl up here. Grab
it and place it on the switch. Now go to the chest and open it for the BIG
KEY! This opens the door to the boss layer. Time to head back to that room with
the magic warp and the lava.
Once there, grapple to the other side. Then break the pots to reveal a fairy.
Catch it with your bottle. These fairies fill your health back up when you die.
Now go inside the door marked as a skull, for the boss...
=+ B O S S += G O H M A
Please do not be intimidated by this fool. He is really easy. The key to the
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.
Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.
/\Dragon Roost Island/\
Ahhh! The smell of fresh air. You finally got through the first dungeon, making
Valoo and the Rito tribe feel good. Prince Komali and Medli thank you. They
also give you the Din's Pearl. This is the first of three pearls. Now head to
the Forest Haven.
You will have to follow your sea chart. It says to go south. On your way you
will meet the fish. He will paint your sea chart so that you know this square
on your sea chart is Dragon Roost Island. On your way you will find a
submarine. Go inside and defeat the enemies to reveal a chest. This will give
you your second EMPTY BOTTLE! Now go to Forest Haven.
Welcome to Forest Haven! You will be dropped off. Your mailbox may be wiggling,
so check it. You will get a HEART PIECE! Now climb the hill. There will be a
new enemy ahead. The Boku Baba plant. Just hit him three times and he is toast.
At the top is a grappling point. Go there and adjust where you land so that you
are on grass, not water. Then an Octorook will come out of the water. Deflect
the nut it shoots with your shield. It will go back to him and kill him. Now
grapple again and go into the cave.
What the heck? Is that the Deku Tree? Yes, it actually is. Head around the
place and get up to the Deku Tree. But, Green Chu Chu's are all over him. We
must find some way of saving him. Well, roll into the Deku Tree to make the
enemies fall. Attack all of them with two, yes two hits. Then the deku tree
will thank you. He will present a ceremony and will try to give you the Deku
Leaf. The problem is that it got stuck on him. Do not worry. Go left and look
for a plant that eats you and spits you in the air. These are called Baba Buds.
Use them to reach the top of the tree. You will earn the DEKU LEAF! The Deku
Tree also gives you a magic meter. This allows you to spray gusts of wind or
glide in the air. Glide to the other side on to the platform. Then go through
the cave. On the other side of the huge gap is the enterance to the second
dungeon. Look for a tornado to the northwest. Glide into it so that it boosts
you into the air. Then glide to the enterance of the dungeon. Head in to face
your second challenge!
E A R T H D U N G E O N # 2
This dungeon, too, is not that hard. At the start you will notice a heck of a
lot of Green Chu Chus. Go up the path to the right and into the little cave
with the chest. You got the DUNGEON MAP! Not go to the left part of the room.
There should be a nut there. Grab it and throw it at the flower on the door.
Now enter into the next room.
First of all, drop to the bottom. Kill the Boku Babas and take their sticks
that they leave behind. Now take the stick and light it on a torch. Throw the
lit stick on the chest in the small house. Open it to get a Knight's Crest!
Now, go to the back of the room to find a Baba Bud. Work your way up using the
Buds and your Deku Leaf. Avoid the plants sticking out of the wall. Get to the
other side. Use the bomb flower in the plants to break the plant on the door.
Just go into the door.
I completly forgot about flapping your Leaf for a while. Anyway, look left.
There should be a plant like thing there. Take out your Deku Leaf and blow a
gust of wind at it. It will move the platform towards you. Now hop on it and
blow the plant again in the opposite direction. It will move you to the
opposite side of the room. Go through this door to the next room.
This part was so annoying until I realized how to kill those Peahats. Use the
Deku Leaf to flap wind at them. Then hit them with your sword. Kill both to
make your life ten times easier. Then go forward and kill the plants. Under one
of them is a Baba Bud. Use it to reach the top of the room. Then flap air at
the plant to make the platform across the room come to you. Then flap again to
get across the room. Take the nut and bring it back on the platform by setting
it down and flapping wind at the plants. Then throw the nut at the door. Go in.
This room is confusing until you understand what to do. If you get to close to
the nut, plants will pop out and hit you. Thus, blow it with the leaf and take
it from there to hit the door. Proceed to the next room.
Welcome to the biggest room in this dungeon. There isn't a whole lot to it
though, so do not worry. Go left and up the hill. Then grapple to the next
platform. Here, take the nut and jump to the middle. Then go left and jump to
that platform. Throw the nut at the door to proceed on.
Run to the other side of the room. There is a chest with rupees in the pit if
you want it. If the bugs get on to you, spin attack them to kill them and get
them off. Then head to the next room.
This part is a bit tricky, but not too bad. There will be tendrils popping out
of the ground in certain places. They will make out a maze. Just walk slowly to
the right and follow the maze. At the end is a bomb flower. Use it to bomb both
of the wooded up doors. For the second one, throw it over the tendril. Now head
back to the enterance. Go left this time and follow the maze. Then go inside
the once wooded area and pick up the COMPASS! In the other wooded area there
is a SMALL KEY! Now head back to the big room.
Once in the big room. Look to your right. Go up the weird changing stairs. On
the top is a door with a small key needed. Use the one you got and go inside.
In this room, simply get across by using the blowing wind method. Avoid the
Peahat and go in the next room.
Kill all of the enemies in this room with simple sword attacks. Then find the
Baba Bud to get to the top of the room. Then use the grappling hook nearby to
get to the chest. Ride to the moving vines and get the joy pendent in the
chest. Then go towards the northern door, dodging the Peahats.
Time to fight the mini-boss in this dungeon. It is a Mothula that flies in the
air. It is pretty easy in my opinion. Ok, it has four wings on its back. Your
job is to cut all four of those wings. When it flies down at you, strike it
with your sword. Once you do this 4 times, you will have defeated it. When you
hit it though, it sends out those spiked puffs. Just spin attack them off for
easy dispensing. Now that you have defeated the boss, a chest will appear. You
have the BOOMERANG! This is the ultimate weapon for hitting long range and
multiple enemies. Use it to hit all the crystals to open the door.
On the way back to the big room, use the boomerang to destroy all the plants
on the doors. From now on, you can use the boomerang to kill Peahats and break
plants on doors. Not bad!
Once you are in the big room, go to the top. Chop all of the vines that are
holding the huge house in the middle. Now it will fall and create a huge hole
on the bottom of the floor. This is where you should go next. Fall down all the
way to the bottom. Here, ingnore the plant and the bud and go through the door.
Drop down and blow the wooded door with the bomb to the right. Ignore the
flower for now. Then head in.
Kill all of the puffs with your boomerang. You will be able to target up to 5.
Take the right path and head through grass. Avoid those grabbers and kill or
avoid the Green Chu Chus. Now go through the door.
Kill all the enemies. Blow away the puffs and hop onto the platforms. Kill the
Boku Babas with the boomerang and head up to the created Baba Bud. Get to the
top and blow the plant. Once the platform comes, jump and blow. On the other
side is a bomb flower. Take the bomb and throw it in the hole on the ceiling
of the below house. It will break a plant covering a chest. On the back of the
house is the enterance. Crawl in and pick up the TREASURE CHART! Go back to the
This time cut the flower and kill the Octorooks. Blow, with your Dek Leaf, wind
back. This will move the flower forward. Then two enemies will come. Kill them
with deflection. Proceed onto the door.
We are almost there! Here, you should go to the top of the house with the Big
Key in it. Then target all of the crystal targets. If you hit all five you will
get the BIG KEY! But wait, you have to fight two Moblins. Just use your shield
to block and counterattack to kill them. Once they are dead, you can get out.
Go back to the big room. Blow the plant and use the Bud to get onto the wind
gust. This will take you all the way up. On this floor there is a door with
plants all over it. Remember, you can use your boomerang on it! Now go through.
Kill all the enemies and go on. Here, in the final room, use the magic pot to
transport for fast access. Then go to the left of the room. Break the pots
there. You should get a fairy to catch in your empty bottle. Do not bother
breaking most bottles as they are full of enemies. Now go inside the Boss Door.
=+ B O S S += K A L L E D E M O S
This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit
you with vines coming out of the ground. Every third vine that comes out will
cause him to stop. This is your chance to cut the vines on HIM with your
boomerang. Once you cut all of the vines down he will fall. Go up to him and
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
Welcome back! The Great Deku Tree will give you the second pearl, Farore's
Pearl for your courage! Only one more to go, and you don't even have to go to
a dungeon. Follow your sea chart to where it says to go next. Trust me, side
quests will come very soon. We should first go with the sea chart though. It
says to go to the Greatfish Isle.
What? This island is all torn apart. Do not worry, the postman will tell you
all about this. He tells you that Tetra is trying to get the final Pearl and
is at Windfall Island. So, let's go to the Windfall Island to see what is
going on there.
As you get close to the island a cutscene with Tetra's ship will approach. This
could be bad! Well, go up to the left and to that house. Sidle across on the
left side and up to the back. Climb the vines on the back wall and go through
the small tunnel by crawling at the top. What? Tetra is robbing the bomb store
so that she can get the pearl at Outset Island! The pirates will give a
password to their ship. Remember yours as it is different in every game.
Once they leave, head to the place where you learned the Requeim of Wind. That
is where you can jump onto the ship. Head onto the ship and go to where Niko
was in the beginning of the game.
Head to the bottom and enter your password. Meet Niko. He will be surprised to
see you. This time he will provide a more challenging challenge. If you win you
will obtain BOMBS. They are like bomb flowers but you can use them anytime. Not
bad. Once you are done go back to the Island and check the mail. You will get
the Beedle Chart! Now you can find his shops. Now go into your ship and go to
Welcome home! Well, to start out, go all the way up the hill and by the broken
bridge. Fly to the other side and go in the cave where you first say Tetra. Now
find the rock in which you can blow up. This is a Great Fairy which will
increase your waller size to 1000! Also pick up a fairy in your bottle. Now go
back to Grandma's house. She will be sick and not able to talk to you. Give her
a fairy. Then she will be so happy! Now time to go back to the boat. Go to the
back side of the island. All of a sudden a whirlpool picks you up. Take out
bombs to create a cannon on your ship. Then hit the stone wall on the top,
middle, and bottom. This will break the curse of the whirlpool and you will be
able to get in. You will meet the great Jabun. He will give you the third and
final Pearl, Nayru's Pearl!
Now, look at your sea chart. There are three places to go. Each has a statue
in which you will insert the pearl. Go to the three triangle islands and insert
the pearls. Then the Tower of The Gods will open. Enter for the third dungeon!
W A T E R D U N G E O N # 3
/\Tower of the Gods/\
Head into the Tower of the Gods. There will be no wind, so don't get too mad
if you are moving exremely slow. Head to the right and once the water drops,
head in to that section of the level. Bomb the walls to obtain the MAP! Try
to simply avoid the enemies, and then head back down and through the area.
Head back to your boat, the King of Red Lions, and head forward. Get above the
ledge ahead of you, and pull your self up. Head across this section of the
room to obtain a statue. Pick it up and place in under the little tower that
has a colorful section. This will open the door in which you just past, so
head back to the door and go through to go to the next room the this dungeon.
Once inside the room, notice how the water level creeps up and down
periodically. Place a box on the circle so that a bridge forms across the
room. Head up the bridge and reach the top to see a new statue. You are
going to have to time this well to make it out of this room. Once the water
level is at the very top, run as it goes down. This will allow you to make it
to the door and move on. Look to the right and place the statue in the
engraved section of the room. This lowers a gate near the middle of the room.
Head southeast into the corner of the large room. Or course, use your King of
Red Lions. Then, place the statues so that the door will open. The water level
still lowers, so watch out. Line the crates in the water here to get across
the room. On the other side there is a torch and some Boku sticks. Light one
and jump across the crates without falling. Light all the other torches in
this area. This will reveal a SMALL KEY! Head back to your King of Red Lions.
Head directly to the Southwest and bomb the walls with your boat cannon. Head
inside the room to get the Compass ahead. Then, grab the Boku sticks and time
it correctly so that the water does not catch you. Light the torches and you
will obtain a chest that his Joy Pendents. Head into the locked door using
your Key that you obtained. Defeat the enemies to create stairs. Take the
statue at the top of the stairs and bring it back out of the room. Place it on
desired colorful circles. Head to the next room in the middle of the central
area via the King of Red Lions.
Step onto the switch to create platforms. Jump across them, avoiding all of
enemies. Make it to the next room. Now, head to the end of the room and Press
R so that the stone figure is following you. Make it back and pick him up at
the gap in the room. Jump over and head into the room. Your will now learn
the COMMAND MELODY! You can control the stones now. Head to the newly opened
door on the left.
There is a large abyss in this room, so don't fall down. If the skulls above
the large abyss attack you, use your deku leaf and then attack them. Get the
grappling hook to get to the other side. Use it again inside this room. Then,
call the stone figure using the R button so that he will come over to you.
You, Link, should head to the colorful circle to create a bridge. Then, play
the command melody to get the stone figure to the other side of the room.
Now, since you have the grappling hook, use it to get yourself to the other
side. Place it on the circle and head to the next room that was opened to the
Kill this simple Darknut by dodging his attacks and striking with an up-A
attack. This will easily damage his armor. Try to use as many combos as
you can once you have hit his sword away. Anyway, once you defeat him, you
will get the HERO'S BOW! Head back out and hit the eye on the wall with an
arrow. Head left to pick the statue up, and head back out of this room to
claim the second statue in the puzzle. Head to the top door. Head to the
right section of this room.
This is a platform area, with eyes moving left and right. You are to time an
arrow that will hit these eyes. Then, gead across the room to the right and
open the chest to claim a SMALL KEY! Now, head back up the ladder to which
you came from. Throw two statues on one of the lifts. This will create a
higher platform for you to get to the otherside. Open the door. Take the
statue and bring it out. Balance the two wooden circles and make it to the
others side. Head back and your will solve the puzzle to this dungeon.
Head through the outer circle of the outer part, and get the BIG KEY along
the way. Time for a boss battle. Break the pots right before and claim some
faries if you do not have any at the moment.
=+ B O S S += G O H D A N
First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!
After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!
Since you have completed the ultimate challenge of The Tower of the Gods, you
will be able to transport to the underworld, Hyrule Castle. The King of Red
Lions will lead you into the light in which transports you to Hyrule. Wait
until you are dropped off into the once loved place, Hyrule.
Welcome to the Castle, but wait! It is all black and white. We must find the
blade in which the KoRL tells you about. This will turn the world into a moving
and colorful world. So, go up the stairs and into the castle. In here is a huge
statue of Link. The key to this is to find the triforce in the middle of the
castle floor. There will be three triangular blocks all over to the left,
right, and back. Push these blocks to match up with the triforce in the middle
of the floor. The statue of Link moves to open a path to the blade. Go inside.
Ahead of you is the sword, so go and press A to lift it out of the stone. You
have received the MASTER SWORD! This is the ultimate weapon that the legendary
Link used. It is now yours and is twice as powerful as the Hero's Sword. Now
there is color in the Kingdom. Once you get out, all of the enemies that were
once statues are alive now. You must kill all of them to open the enterances.
They are not long, just time consuming. The Master Sword will make it a lot
easier. Once they are all dead, head back the way you came in. Go to the King
of Red Lions and head back up to the Overworld. Your goal is to go to the
Forsaken Fortress to save your sister, Aryll.
Upon arriving, bomb the enterance on the front with your cannon to get into the
actual fortress. Now get in and have the boat drop you off. This time, the
guard lights will not catch you. Just ignore them and go up to the wooden door
ahead of you. This will reveal a cutscene and Phantom Ganon will pop out. Time
for a mini-boss.
He is simple. If you have played the Ocarina of Time, he is just like that
phantom ganon. Actually, he is exactly like him. He will cast a spell at you.
Deflect it as your master sword deflects evil spells. You play some baseball
until one of you screws up. You need to make that someone him. If it hits him,
go up to him and hit him with the sword as many times as you can. Then repeat
the process a few more times. The only difference is that the spell will become
a bit faster. Nothing special. Once he is defeated, you can gain entrance to
the wooden doors and a chest will appear. You have received the SKULL HAMMER!
™ •·.·´¯`·.·• βїg мill •·.·´¯`·.·• ™