Logo's and Images Created by Ickle_Lizzi and Garoq-Gar
This skin was created by Lightz of the IF Skin Zone.


 

 My Dwarven Enemies List 1250, What would you take against this?
Booya
Posted: Apr 7 2008, 08:29 PM


Skink


Group: Tlax
Posts: 4
Member No.: 540
Joined: 7-April 08



I"m building a Lizardmen Army and my friend is building Dwarves. His style of play is going to be very shooty. At 1502 his list is as follows.

The Shooty Dwarf Army

120 Organ Gun

240 Four Bolt Throwers with Engineers

125 Canon with Master Rune of Forging

280 Ten Thunderers (Two Squads)

320 Fifteen Man Warrior Squad with Full Command (Two Squads)

217 Sixteen Man Long Beard Squad with full command

90 Thane with Army Standard

110 Thane with Master Rune of Gromril and Rune of Cleaving
------------------------------------------------------------------------------------------

My list is going to look something like this. The Anti-Shooty Dwarf Army.

810 Twenty Man Saurus Unit with Full Command ( Three Squads)

180 Ten Skink Skirmishers (Three Squads)

190 Three Lizard Salamander Hunting Pack

135 Nine Chameleon Skinks

182 One Scar Veteran with Spawning of Itzl and Quetzl, a cold one, Scimitar of the Sun, Light Armor and a shield. This gives him a 0+ armor save and seven attacks on the charge that hit on threes and wound on threes leaving the dwarves with a 6+ save. Not to mention the cold one might get lucky and snag one.

Total of 1497.

My thoughts.
I"m considering liquidating one of the saurus squads and throwing in some calvary or maybe even some Terradons, ... as for the Chamelion Skinks, they're on probation, depending on how they handle Dwaves high armor saves. I doubt his warrior squads can stand up to a double charge of Saurus, I"m hoping I can break one of the squads and just smash his line while the skinkings and Chameleon skinks and maybe the Scar Vet worry them down. The chameleons are going after the organ gun I think. Hmm.... another thing, the Scar Vet still might get turned into a JSOD.

I figure as Dwarves trying to outcast him would be nigh impossible so this list has no magic in it.

Question, if he fires a cannon into my Skink Skirmishers can it bounce into the Saurus squads behind them?

Anyone have any thoughts on this matchup?

Top
Booya
Posted: Apr 7 2008, 08:32 PM


Skink


Group: Tlax
Posts: 4
Member No.: 540
Joined: 7-April 08



Yeah I realized I labeled it wrong, the list isn't 1250, sorry.
Top
Onisuzume
Posted: Apr 14 2008, 09:48 AM


Sotek


Group: Xlanhuapec
Posts: 868
Member No.: 209
Joined: 21-April 05



Well, there's only one army that I can think of that has better anti-magic defences than the dwarfs: the Cult of Ulric.
They can get a maximum of 22 dispel dice in 2000 points.
QUOTE
Question, if he fires a cannon into my Skink Skirmishers can it bounce into the Saurus squads behind them?

Yes, they can.
Provided that the cannon bounces far enough.

As for the dwarf's list:
Organ Gun: nasty piece, though rather short ranged.
Charge it with a JSoD or other fast units.

Bolt Throwers: Only ran into this once, and disastrous results for the dwarfs. (Dwarfs aren't meant to throw sticks at the enemy!)

Cannon: can be scary, not not scary depending on how well your opponent can guess ranges. And even then it won't hit many skirmishers.
Keeping your units small will help minimize casualties caused by it.


--------------------
user posted imageuser posted imageuser posted image
Top
« Next Oldest | Tactics | Next Newest »


Topic Options



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2816 seconds | Archive