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| Booya |
Posted: Apr 7 2008, 08:29 PM
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![]() Skink Group: Tlax Posts: 4 Member No.: 540 Joined: 7-April 08 |
I"m building a Lizardmen Army and my friend is building Dwarves. His style of play is going to be very shooty. At 1502 his list is as follows.
The Shooty Dwarf Army 120 Organ Gun 240 Four Bolt Throwers with Engineers 125 Canon with Master Rune of Forging 280 Ten Thunderers (Two Squads) 320 Fifteen Man Warrior Squad with Full Command (Two Squads) 217 Sixteen Man Long Beard Squad with full command 90 Thane with Army Standard 110 Thane with Master Rune of Gromril and Rune of Cleaving ------------------------------------------------------------------------------------------ My list is going to look something like this. The Anti-Shooty Dwarf Army. 810 Twenty Man Saurus Unit with Full Command ( Three Squads) 180 Ten Skink Skirmishers (Three Squads) 190 Three Lizard Salamander Hunting Pack 135 Nine Chameleon Skinks 182 One Scar Veteran with Spawning of Itzl and Quetzl, a cold one, Scimitar of the Sun, Light Armor and a shield. This gives him a 0+ armor save and seven attacks on the charge that hit on threes and wound on threes leaving the dwarves with a 6+ save. Not to mention the cold one might get lucky and snag one. Total of 1497. My thoughts. I"m considering liquidating one of the saurus squads and throwing in some calvary or maybe even some Terradons, ... as for the Chamelion Skinks, they're on probation, depending on how they handle Dwaves high armor saves. I doubt his warrior squads can stand up to a double charge of Saurus, I"m hoping I can break one of the squads and just smash his line while the skinkings and Chameleon skinks and maybe the Scar Vet worry them down. The chameleons are going after the organ gun I think. Hmm.... another thing, the Scar Vet still might get turned into a JSOD. I figure as Dwarves trying to outcast him would be nigh impossible so this list has no magic in it. Question, if he fires a cannon into my Skink Skirmishers can it bounce into the Saurus squads behind them? Anyone have any thoughts on this matchup? |
| Booya |
Posted: Apr 7 2008, 08:32 PM
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![]() Skink Group: Tlax Posts: 4 Member No.: 540 Joined: 7-April 08 |
Yeah I realized I labeled it wrong, the list isn't 1250, sorry.
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| Onisuzume |
Posted: Apr 14 2008, 09:48 AM
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![]() Sotek Group: Xlanhuapec Posts: 868 Member No.: 209 Joined: 21-April 05 |
Well, there's only one army that I can think of that has better anti-magic defences than the dwarfs: the Cult of Ulric. They can get a maximum of 22 dispel dice in 2000 points.
Yes, they can. Provided that the cannon bounces far enough. As for the dwarf's list: Organ Gun: nasty piece, though rather short ranged. Charge it with a JSoD or other fast units. Bolt Throwers: Only ran into this once, and disastrous results for the dwarfs. (Dwarfs aren't meant to throw sticks at the enemy!) Cannon: can be scary, not not scary depending on how well your opponent can guess ranges. And even then it won't hit many skirmishers. Keeping your units small will help minimize casualties caused by it. -------------------- |
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