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SPOOK
Posted: Apr 28 2010, 12:46 AM


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CURRENTLY VIEWING: EXTRA INFORMATION


THE FOLLOWING INFORMATION IS FOR AUTHORIZED PERSONNEL ONLY.


CONTENTS:
    I. USER GROUP INFORMATION
    II. INTELLIGENCE AGENCY BREAKDOWN
    III. ESPIONAGE INFORMATION
    IV. LINKS, SOURCES AND FURTHER READING
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SPOOK
Posted: Apr 28 2010, 01:08 AM


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I. USER GROUP INFORMATION

    SUBJECT: CIVILIANS
    Civilians include all citizens who are unaffiliated with any particular government body, agency and those who do not hold public office. Ergo, this includes doctors, nurses, teachers and members of the press.

    SUBJECT: SECURITY SERVICE
    The Security Service, otherwise known as MI-5, is the United Kingdom's counter-intelligence and security agency. It's focus is the protection of British citizens, Britain's parliamentary democracy and economic interests. The Security Service's main concern is internal affairs, meaning that their role is to secure Britain domestically. Therefore, it might be beneficial to know the UK's domestic policies. Note that the SS works with SIS and GCHQ work closely with each other, united by the Joint Intelligence Committee.

    SUBJECT: SECRET INTELLIGENCE SERVICE
    The Secret Intelligence Service, otherwise known as MI-6, is responsible for acquiring foreign intelligence for Britain's security and defence, economic interests and combating crime. All action taken by the SIS and its agents are under the Foreign Secretary. If your character falls in this group, it's a good idea to be aware of the UK's foreign policies. Note that the SIS works with SS and GCHQ, united by the Joint Intelligence Committee.

    SUBJECT: FOREIGN AGENCIES
    All agents under a foreign intelligence agency and government will be placed here. On the canon list, certain agencies have been used as they are more widely known but you are free to explore other agencies as you please. However, I do recommend the following as these agencies/they're governments make for good plotting, events and the like: CIA (United States), FSB (Russia), SVR (Russia) etc. Also, ambassadors and other diplomats from foreign countries shall also be placed in here so those types of characters are definitely welcome! Intelligence agencies are harder to organize together since you'll need an entire team of sorts but the embassies within the UK can serve for a liaison between the governments/their agencies.

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SPOOK
Posted: Apr 28 2010, 02:38 AM


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II. INTELLIGENCE AGENCY BREAKDOWN
    SUBJECT: SECURITY SERVICE
    ACCOUNTABLE TO: The Home Secretary and the Home Office
    DIRECTOR-GENERAL: NPC, unnamed, made-up
    SECTION D HEAD: -------- HALL
    HEADQUARTERS: Thames House
    SECTION D HOME BASE: "The Grid"

    The Head of the Security Service is the only named official of the Service. For the purposes of roleplay, he/she is NPC and will be godmodded as needed. The same can be said for the high-ranking officials. Should it be decided to add politicians into the game play or at least, agency Heads, they'll be added to the Canon List so keep an eye out! For now, only Section Heads are playable. Speaking of which, the only 'section' that's known, so to speak, is 'Section D' aka the section for Counter-Terrorism. I only really know this because that's the center of Spooks but as for Sections A, B and C, if they exist, I've no idea what they are so for now, let's just focus on that, yeah? New Sections may be created in the future and added. Their jobs are as follows:

    COUNTER-INTELLIGENCE: This is the art of preventing other agencies from gaining information that could possibly impact the country in a negative way. This is not simply a defence mechanism as it can also be a way to gain access to information against another country for the economic and political benefit of one's own.

    COUNTER-TERRORISM: Much of the Security Service's work is focused on battling terrorism both within the UK's borders and outside of it. The SS works to contain threats, prevent attacks from occurring and to ensure the security of the British people.

    COUNTER-ESPIONAGE: As enemy spies attempt to infiltrate agencies, the Security Service attempt to prevent it via counter-espionage. This includes safeguarding the Service from enemy agencies who seek to gain access to information.

    COUNTER-PROLIFERATION: The threat of nuclear war has increased sharply and it's the Security Service's goal to disarm nuclear threats and ensure the UK's domestic and international security through this.


    SUBJECT: SECRET INTELLIGENCE SERVICE
    ACCOUNTABLE TO: The Foreign Secretary
    DIRECTOR-GENERAL: NPC, unnamed, made-up
    HEAD: ---------- NOLAN
    HEADQUARTERS: Vauxhall Cross

    On Spooks, there aren't any specific mentions of the sections in MI-6 so that'll remain unnamed for now. The only reference I've seen is a 'Section C' which is what we'll use here but as for it's speciality, let's just go with an entire section for UK-US and UK-Russia relations/espionage and intelligence-gathering lumped into one as the UK and the US work hand-in-hand in the current plot conflict. Their jobs are as follows:

    To be honest, the description on their official website is short and condensed enough. xD Ergo, regardez: here.

    SUBJECT: FEDERAL SECURITY SERVICE (RUSSIA)
    HEAD: Unnamed/No specific canon. However, those who play FSB or SVR agents may request one if they like.
    HEADQUARTERS: Lubyanka Square, Moscow (with a separate, pseudo-HQ in London)

    Also known as the FSB, it's the Russian equivalent of MI5/Security Service. They deal mostly with internal and domestic matters but they are, however, responsible for counter-intelligence just as MI5 is which explains why they’re here. Otherwise, it'd just be mostly the SVR which, by the way, you are welcome to make characters for because these days, the FSB and the SVR must work together. The FSB is a successor organization of the KGB which fell apart as the Soviet Union collapsed. Their responsibilities and concerns include: counter-espionage, counter-intelligence, terrorism, organized crime and drug smuggling.

    Their official site can be found here. However, it's all in Russian so if you'd like to view it, you'd have to right-click the page and translate it into English. Since that can be a bit a tedious as it requires translating each new page you get to, I'll try my best to sum up their tasks here.

    COUNTER-INTELLIGENCE: It's their role to prevent enemies from gaining intelligence on them. Because of this, they catch foreign agents, spies, moles, etc. to protect state secrets.

    COUNTER-TERRORISM: Pretty straightforward, this one is.

    BORDER CONTROL: They control and monitor the flow of everything in and out their country.

    EXPORT CONTROL: In the context of the plot, they'll be monitoring all technology and information pertaining nuclear power that enter and exit the country.

    * In certain circumstances, all Russian intelligence agencies and law enforcement ultimately work under the FSB which explains their active role overseas when their usual task is of the domestic variety.

    SUBJECT: FOREIGN INTELLIGENCE SERVICE (RUSSIA)
    HEAD: Unnamed/No specific canon. However, those who play FSB or SVR agents may request one if they like.
    HEADQUARTERS: Yasenevo, Moscow (Their HQ here shall be shared with the FSB.)

    Also known as the SVR, it's the Russian equivalent of MI6. Their responsible for any espionage or intelligence-gathering actions outside Russia which is why they probably got here first, before the FSB. The SVR have a real hand on Russia's foreign policy, which would be nice to know whether you're character is in the FSB or the SVR. Their main responsibility is espionage in foreign countries, cooperation with other intelligence agencies (ie. inter-agency relations between Russia and allied countries' agencies). Lastly, the SVR is often caught up in assassination controversies. No one really knows the truth in regards to the allegations and all that so if that's something that you want to involve in plots, go for it.

    SUBJECT: CENTRAL INTELLIGENCE AGENCY (U.S.A.)
    HEAD: -------- TEAGUE
    HEADQUARTERS: Langley, Virginia, U.S.A. (pseudo-HQ in London, location known to MI5 and MI6)

    The CIA is responsible for America's national security and often engages in covert operations at the order of the President. Their tasks include: espionage, the gathering of intelligence on foreign agencies and governments, corporations, individuals, etc. Their roughly the equivalent of the UK's MI6 and Russia's SVR. The CIA covers a multitude of things: weapons intel, clandestine operations, counter-espionage, counter-intelligence, intel analysis and advice to law enforcement and the military, arms control, non-proliferation and they even have a sub-section that deals with signals intelligence just as the UK has GCHQ. These days, the CIA have been busying themselves with flying spy planes into the UK without the knowledge of 5 and 6. The purpose of this isn't to piss off the cousins but to have things that they, solely, control. Though they're close allies with the UK, realpolitik drove them to still distrust other agencies regardless which is why they took this precaution to feel more safe that they aren't the mercy of other agencies.

    Their official website is here and they actually give a pretty condensed version of what they do, their aims and values on this page as well as under the sub-pages under this topic.

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SPOOK
Posted: Apr 30 2010, 05:16 PM


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III. ESPIONAGE INFORMATION
    A. DICTIONARY
    These are just a few things I've picked up from watching Spooks. For more terms, look here.

    ASSET: An individual of great importance to an agency, usually with connections to organizations or people who are suspected or investigated.

    BLACK OP: Covert operations involving actions which violate protocol. ie. assassination, sabotage, kidnapping, fraud, spying on allies

    BUG: A device used to follow and track an individual. Bugs can provide sound information, locations, images or video footage.

    "COUSINS": Term used to describe the relationship between the UK and the US.

    CONTACT: An ally within another organization (whether they be agencies or not) who may prove useful during an operation without direct espionage work.

    CCTV: Surveillance cameras in the UK used by agencies. They are located almost in every public place. Used by agencies to monitor and view movement of suspected and validated threats and during operations.

    DEAD DROP: A way of exchanging materials or information without meeting. This requires usage of signals or code to relay the information on the location and manner of exchange. The process is as follows: the giver signals the receiver of where and when the 'drop' occurs, the giver moves first and leaves ('drops') whatever is being exchanged at the set location and the receiver comes after and retrieves it. This means that, technically, only the giver and the receiver will know where, when and in what form the exchange occurs.

    DEBRIEF/DEBRIEFING: The process of conversing with an individual who has experienced a traumatic event. ie. torture. The purpose is to minimize the amount of harm by allowing the affected person to talk about their experience.

    DIRTY BOMB: The use of your average, common and run-of-the-mill explosives (ie. tnt or something like that), with radioactive results. This could be the explosion of a nuclear plant, using regular bombs for example.

    "EYES ONLY": Phrase used to describe documents that are intended for a certain person. Information that has been deemed 'for eyes only' may in the form of regular, classified files or documents that have been 'packaged' a different way. ie. microscopic pieces of text hidden in books.

    GCHQ: Stands for 'Government Communications Headquarters'. They're responsible for providing signals intelligence. They keep tabs on all forms of communication (calls, e-mails, radio signals and other kinds of transmission) and often liaise with 5 and 6 and pass on information to them.

    HANDLER: The liaison between agencies and assets, informers and contacts. Handlers pass on information to assets who may go undercover or is responsible for handling moles. Assets, informers, contacts and moles often report to a handler instead of to the agency they work for directly.

    INFORMER: Passes information to an agency.

    LEGEND: An agent's cover story when going undercover. Usually covers all the bases: parents, relatives, current job, address, schooling, etc. to make the cover foolproof.

    MOLE: A spy who works for an enemy agency. Leaks information.

    SAFE HOUSE: A secure location to hold vulnerable targets.

    SLEEPER: They're a long-time programme run by enemy agencies. The idea of such a programme is to plant allies in a foreign country for a long period of time to allow them to infiltrate society, organizations, etc. to build trust or a solid cover. This enables the agency to plan operations and signal sleepers to 'wake up' to see through the plan. This lessens the chance that agencies catch or notice it because sleepers would then seem like regular citizens, avoiding suspicion.

    TURN: To 'turn' someone is to make someone change their loyalties, to stir their allegiance from their original agency to another's.

    B. PRECAUTIONS, PROTOCOL AND BEHAVIOUR
    i. Never give anyone your real name. For every new person you encounter, always have a false name and background at the ready.

    ii. When your mobile rings, address the other person on the line as fake relative or use a random name. This is important especially if you're being contacted by a fellow agent. By doing this, you do not give yourself away by associating with the organization and you do not give your colleagues by identifying them. ie. Your phone rings and it's John from MI-5. You pick up and say: 'Hello, Aunt Doris'. This way, they can keep on going with telling you whatever they have to tell you and you won't be suspected of any oddity.

    iii. All agents who have returned from stressful situations (capture and torture, death of a loved one due to the job, etc.) are subject to a process of debriefing.

    iv. Applicants to any agency must be 18 years old or older.

    v. Safe houses may only be used under authorization. All locations of said safe houses are kept under lock and key and are often changed.

    vi. Each agency headquarters is equipped with security in every way, shape and form. Each agent must go through the scanner before entering and leaving headquarters. Scanners will pick up any sort of electronic device (ie. bugs, trackers, etc.).

    vii. Agents are subject to psychological examination every so often. This involves time spent with a psychologist.

    viii. All members of agencies are required to sign a contract which prohibits them from disclosing information in the media, in foreign countries, etc. Basically, signing means that you agree not to reveal or leak any kind of information you've acquired (state secrets, identities of officers, etc.).

    ix. Agencies have records of family members and significant others of all their agents. Furthermore, each 'new' relation must be cleared through security. This means that should an agent acquire a new 'relationship', the significant other shall be checked thoroughly in search for any suspicious connections, criminal history, etc. Therefore, all relations between agents and civilians shall be checked and must be cleared in order for them to continue. *Note that inter-agency relationships are frowned upon unless it's for the sake of information.

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SPOOK
Posted: May 4 2010, 02:03 AM


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IV. LINKS, RESOURCES AND FURTHER READING

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