Name: Shadow Fox
Height: 11.6 meters
Length: 24.4 meters
Weight: 64 tons
Top Speed: 300 kph
Weapons: AZ30mm Laser Gatling Gun, AZ70mm Electromagnetic Net Gun, Strike Laser Claw, Hardened Alloy Claws and Teeth
Abilities: Smoke Discharger, Multi-Sensor, IR Sensors, Silencer, Footprint Sweepers, Stealth Shield, IR Suppression
The Shadow Fox has it all: looks, speed, a bag of tricks, and a spanking black with gold trim paint job. A high-performance Zoid, the Shadow Fox excels at hit-and-run tactics, with an emphasis on the running; its agility sits equal to the Garantula. The slender profile allows the Zoid to quickly maneuver through tight spaces and get it into the best spot to say hello to old friends. The stealth systems are a nice plus. While not bottom-of-the-range, its strength is only around that of the Diablo Tiger, so it's nothing special.
The armor of the Fox is spread evenly over the Zoid, but only a little tougher than the Lord Gale's. Pro tip for Fox Pilots: don't get shot. The Fox is made to get in, get out, and run circles around its foe until it gets an opening - which the Fox then exploits mercilessly.
AZ30mm Laser Gatling Gun
Located on top of the Shadow Fox, the Gatling is its only offensive ranged weapon. The gun sits on a turret that can elevate or lower the weapon itself, allowing for less drag when running at top speed. The gun can rotate 90 degrees to either side and 30 up or down, and has very good accuracy, better than typical automatic weaponry, even while the Zoid is running. It boasts a solid firing rate of 30 shots per second.
AZ70mm Electromagnetic Net Gun
Located at the tip of the Fox's tail, this weapon fires a high-tensile carbon-steel fiber net, large enough to cover Zoids up to the same size as the Fox. This tangles the opponent in the net, and delivers an EM jolt to the Zoid, temporarily stunning it. Even an Alpha-class Zoid will be disabled for two seconds by the net; lesser Zoids can see up to four seconds of stunning. After that, the net is little more than a, well, net. It's tough, but even so most Zoids can escape with around two seconds of tearing with Alloy Claws/fangs. The net fires in a straight line from whichever direction the tail points, and as such it's limited to a 20 degree cone. Further, it's limited to a maximum range of 300 meters-- though if one wants to be accurate, 150 meters is recommended. The Fox carries only one shot, but it can be reloaded in the transport, if necessary.
Strike Laser Claw
This system charges the Shadow Fox's front claws with laser energy, just like the Blade Liger's blades, enhancing its melee damage when it strikes an opponent and allowing it to tear quickly through armor and internals. This system is rather obvious, though, as the Zoid's claws glow brightly. The claws can remain charged for 6 seconds at a time, and require four seconds between usages.
Hardened Alloy Claws and Teeth
The most basic, down and dirty weapons for the roughest, most feral kind of combat known to the battling circuits. These weapons are equally good against armor or structure, though rely more on the Zoid's strength for damage than any special sharpening or trick.
Located on the flank of the Shadow Fox are a set of dischargers capable of releasing a thick, black cloud of smoke in nearly an instant, pushing the obscuring cloud out in just under a second. While this is great for getaways or a bit of cover, infrared and some sensors can render this useless. Still, this is a nifty little tool for those who prefer more guerilla like tactics. These require a full six seconds to recharge before they can release another cloud, each one a hemisphere with a 25m radius.
The Multisensor, simply put, knows where you are. It knows what you're doing. You can't hide form it and only rarely can you shut it down. However, it has a short range, only 200 meters, so clever pilots have nothing to fear from it.
To track opponents over a longer range, the Shadow Fox has its own set of IR sensors as well, allowing it to track Zoids by their IR signature (essentially, heat). The system must be activated manually, and overlays the Fox's normal vision.
Located in the paws and legs of the Shadow Fox, this system dampens the noise of the Zoid's footfalls while moving. It's most effective while the Fox is moving slowly; it's all but worthless is the Fox moves at anything resembling a decent clip. It also does little for the other noises the Fox makes, such as the gatling gun firing, or running or bumping into something.
This is a combination of several, mostly classified, systems that basically mean the Shadow Fox doesn't leave much of a pawprint. Unlike the Helcat, the Shadow Fox has a bit more heft to it so it's not quite a perfect system - at high speeds, the Fox will still leave perfectly visible tracks. It's use in sanctioned battles is questionable, but out in the field, it is an invaluable tool.
The secret to the Fox's stealth shield is a combination of an external paint that covers its entirety, and various specialized devices inside the Zoid. The science involves makes your head spin, but it can basically be summed up like this: Flick a switch in the cockpit, the Shadow Fox disappears completely from visual sight, due to the paint creating an optical illusion that bends the light. In combination with the supression systems built into the Zoid, this makes the Zoid extremely hard to detect.
It's not foolproof, however. Gunfire from an enemy Zoid will cause the Zoid to shimmer, just for an instant. That same gunfire will strip the exterior paint away, leaving exposed areas of Fox floating in the air. This bits are nearly impossible to see from far away, but the more gunfire the Fox suffers, the more obvious it will be. Additionally, due to the extreme energy drain, the Fox has trouble maintaining its stealth shield and firing the gatling at the same time, resulting in a shimmering effect that is pretty noticeable. The Fox's shield has an advantage over the Helcat's though- it fools basic radar, allowing the Fox a bit of extra stealth.
Another system borrowed from the Helcat, the Fox has an extensive cooling system built throughout its body, resulting in a reduced heat signature. It does not completely hide the Fox from IR sensors, nor does it dissapate heat from gunfire. At a distance of 500m, the suppression works pretty well, but it becomes significantly less effective as it reaches 200m. Past there, the Fox's heat signature will be strong enough for standard IR sensors to pick up without trouble.
Credits: Bio made by Rook, finalized by Phelan and Lance with the help of Br33 and Kestral.Available Modifications: