el Toro RojoMission History, Equipment, & SkillsMission History3/0/0 - 3 - Unknown (4.0)
-Vows & Honor
- Success, +2 Mission Points
-Shard of History
- Success, +1 Mission Point
-Z Cup Race #4, The Jackhammer plays a Spade
- Success, +1 Mission PointBasic Gear
-Cellphone/Personal Communication Device
-Emergency Water packs and rations
-Single Person Tent
-Duct Tape, 4 rolls
-Rope, 62 ft
-Enhanced body armor
-Utility belt Weapons
-Studded leather gloves
-Signal flares, 3
-Smoke grenades, black, 4Basic Skills - Standard:
-Basic First Aid
-Basic wilderness survival
-Basic hand-to-hand combat and self-defense
-Basic Zoid Maintenance
-History of Arawn
-Vehicle OperationBasic Skills - Additional:4/10
Years of being a drifter have gifted Toro with the ability to fade into the background and travel unnoticed.
While Toro's primary running experience is across wilderness, he is proficient at manuvering efficiently through urban terrains with flair.
Toro is a very fit individual, but less about bulky muscles and more about flexibility, agility, and stability. He can jump, hang, climb, crawl - and perhaps more importantly, worm and weasel out of sticky situations with ease.
He's a man on the go and able to get from one point to another in a timely fashion - combined with his endurance running, at almost any distance. From speech to hands to feet, he's quick. Advanced Skills:2/2
After years of living and training with the natives of Sierra, who rely on persistance hunting to survive, Toro has become a strong endurance runner. He can run for about two days straight with minimal breaks and does not require shoes.
-Hand-to-Hand Combat and self-defense:
While he was born and raised in Adamas, Toro took his hand-to-hand combat training more seriously than the rest, prefering to rely on his own two fists as weapons and his own two feet for agility. He enjoys fighting for sport but knows how to drop a man when he needs to.