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 Experimental RP Theme: EVIL-I, Open for discussion
Murasame Kei
Posted: Mar 13 2006, 03:31 AM


Master Wordsmith
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Here are the first concepts of EVIL-I, until Symmetrix came in charge.

@Andeleon
We dont seem to come online on the same time. Just post here what you think needs to be remodified.

QUOTE (Ralius)

Since we already have enough RPers... at least to start. Lemme tell you the Historyline of the new PALS world to give you an idea in making our profile.

Skepla - Skepla is divided into three Cities. (note link yan)

Colton - The great country side. Noted for it's sparkling lake called Parace Lake. Their people are more on agriculture

Asheville - The City of snow. Being by the mountain causes cold climate. They are noted for their great christmas parties.

Serda - The Largest City. It's like Las Vegas on steroids. It never sleeps. Noted for the beautiful night life and the impenetrable fortress/prison.

War

The Country of Skepla was in civil war. Colton and Serda weren't really in agreeing terms. This Civil war lasted for about 2 years. while the war was going. The peacefull city of Asheville were invaded by crashing UFOs. Out of these pods came Robotic Aliens made from the company CAccess and overthrew the Aheville people. The people fled to Serda were they were recruited to fight with Colton. However, When Serda tried to invade Colton. They were confronted by random demons and monsters. Those killed by these monsters became lifeless zombies. Right now, the people of Colton, Serda and Asheville are at a uncomfortable peace treaty staying in the city of Serda. Where they are all being closed in by The Demons, The Robots and The Zombies

Heroes

In time. People started to fight. The Robots have made Asheville their Headquarters and the Demons are lurking in the forests just outside of towns. The Zombies only come out at night, but when they do...It's always a blood bath. among the countrymen. Demon hunters, Robot Destroyers and Zombie Killers appeared to rid the Skepla

Robot Destroyers

These people want to gain Asheville back. usually Asheville-ians. They get the the same metal used for the robots to destroy the robots (since the robots are made of some kind of alloy. I.E. If you're a Robot Destroyer you are a close range combatant)

Zombie Killers

Usually Serdan. They use firearms and random objects to battle with them

Demon Hunter

usually Coltonians. They use random silver weapons as well as powerful spells.(if they know some)

This is where we come in. We're one of those heroes



As Ive said before, its pretty inconvenient to have one world with only three cities. Choices are:

1. Stick to the initial setting
2. Add more locations
3. Reference to the real world

Enemies, instead of only rogue robots, demons and zombies, will be anything the GM may formulate. Expect Anything.

Another inconvenience is the classes. Instead of only three classes based on nationality, we decided to borrow concepts from Anime-BESMd20, and one person may take a maximum of 3 classes. Keep in mind that uniclass and multiclass have their own pros and cons.

http://www.guardiansorder.com/games/d20/srd/ <--- Clickie

Our profiles would come with charsheets determining our stats. This limits the "demi-godmode" RPers usually do, such as unexpected dodges and counterattacks where it doesnt belong.

I would like to follow our conventional RP system, but here are the options.

1. Conventional RP System
2. PALS (Pass a Long Story), a massive collaborated fanfic written by 5 or more.
3. Tabletop RP System

The GM would be the one who would distributes the exp, approves concepts and equipments, and controls your NPCs.

The interesting part. EXP does not only come from battles of missions, but even from outside missions, from everyday life. So, you are free to wander around (limited by your CHA, we are all underground members here), but when called to a mission (a temporarily pinned thread), members would stop all activity unless there is an approved excuse (such as being already under attack, etc.).

Here's a good twist. We need Anti-GMs, or simply who we call "Fallen". These may be character nemesis or anyone unrelated at all. Take note of possible advantages and disadvantages.

Now here is the new concept I want to stick to.

QUOTE (Symmetrix)

This is the description of EVIL-I and ANGEL Organizations. As I've said, all PC's must be a member of EVIL-I. ANGEL is an optional "cover-up" job in case anybody is interested. Both are led by the same person, Imonoyama Kazumi (callsign Ezrael).

EVIL-I

EVIL-I is an illegal underground society dedicated to fight maverick robots, demons and zombies. In terms of goals, the law and EVIL-I have the same aims. owever, EVIL-I members are regarded as criminals due to their "questionable" methods and activities. These include (but not limited to): break-in and entry, theft, assassination, kidnap. However, this questionable acts are never done without reason. For example, Theft may be done to retrieve certain sensitive documents that will help the organization pinpoint the next zombie attack. Random acts of violence may serve as diversionary tactics.

Being of the underground, EVIL-I members have access to black market items (fully sponsored by Ezrael). If these items are needed, I will specify which ones are available at that time. These items, if not destroyed at the end of the mission, are to be surrendered back to Ezrael afterwards.

Outside the organization, EVIL-I members are NOT allowed to carry firearms unless they are also member of ANGEL. EVIL-I members lead at least a double life. Their underground life is hidden from the world. This is all part to keep appearances. Remember, although your actions are extreme, you goals are altruistic, and you should stick within the law whenever possible outside EVIL-I.

NOTE: No matter how well-trained EVIL-I members are, unless they've been trained by Ezrael, Wind Walker or any of the ANGEL members, direct confrontation with the local police is risky at best. At worst, it's mass suicide. The police are very-well trained in this city. When encountering police, EVIL-I members, regardless of skill, should flee as a general rule. Exception to this rule is when the mission is critical but not yet completed, or part of the plan is to engage the police (usually in a diversinary chase situation). NOTE: Although engagement is dangerous, it's farily easy to avoid the police (the city has many alleyways and secret pathways which one can easily slip through), which is why you should almost always opt for this choice.

ANGEL

ANGEL is a fully legal private army of Imonoyama Kazumi. The police often asks for Imonoyama's help with certain cases, and usually, Imonoyama dispatches a number of ANGEL units to help. ANGEL units are expected to work within the bounds of law (although the law's tolerance is extended for them in certain situations) at all times.

Like I said, certain ANGEL members can also be EVIL-I members. Being an ANGEL member and an EVIL-I member at the same time gives you benefits, including: you will be more privy to certain hidden information. ANGEL members' training are also top notch. EVIL-I members who are also ANGEL members will be in general, better fighters than regular EVIL-I members. The reason why EVIL-I members aren't trained as well is because like I said, they're living a double life. Part of an ANGEL member's life is to receive special training, which also reflects in their underground performance. Sometimes, to keep up appearances, Imonoyama arranges things so that his ANGEL members "catch" EVIL-I members.

However, ANGEL-EVIL-I members have one very big drawback: despite better training, they rarely participate in really sensitive operations. The reason for this is if the mission fails, ANGEL members CAN and WILL be traced back to Imonoyama, being a legit organization. This is what Imonoyama avoids. Usually, for highly critical operations, ANGEL-EVIL-I members usually serve as diversions. To their credit, ANGEL-EVIL-I members have never failed an operation... yet.

Organization Rules:

1. Everyone must have a callsign. You are not required to give any other name to other members other than that. Within the organization, you are to refer to each other by that callsign (or nickname of it) and not real names.

2. You DON'T need to know each other's real names or what each other's activities are outside the organization. Unless you both work in a same "legal" org, I highly doubt you'll cross paths.

3. You have to have a "cover-up" job which uses your real name. This is to keep up appearances. Being a member of ANGEL counts as a job.




Im a bit against those both in EVIL-I and ANGEL, but I would leave the subject for discussion. Again, All PCs are EVIL-I members (unless you have an approved concept, or unless you choose to be on the Anti-GM side.)

Main NPCs

QUOTE (Symmetrix)

Real Name: 妹之山 かずみ (Imonoyama Kazumi)
Callsign: Ezrael
Sex: Male
Age: 36
Occupation: Businessman, Owner of ANGEL Unit
Elemental Affinity: Lightning

Profile:
Kazumi is probably one of the most, if not the most influential person Serda. He controls most of large companies and has a stake in several others. However, he wisely decided to stay away from politics due to its unstable nature. However, he fully supports the government in the effort to fend off the impending invasion. He's also the only person which was legally allowed to have his private army, the ANGEL unit. This is due to his popularity, it makes him quite a target for those with less-than-benevolent intentions. To his credit, he takes this power in stride, and doesn't allow it go to to his head. In fact, he usually allows his ANGEL unit to mix with the police to sniff out crime, and his unit has been very efficient.

Kazumi, however, has a darker secret. His alias is Ezrael, which is probably as infamous as he is famous. As Ezrael, he leads a group of vigilantes known only as EVIL-I. These people take the law to their own hands and is willing to break them to achieve their purposes. Ezrael participates actively in his organization's activities, and there have been several "Ezrael sightings" (which usually accompanies the next day's frontpage) with him leading several lesser EVIL-I members in various "questionable" activities. However, known connections between Kazumi and the said underground organization have been mere speculations and suspicions at best.

Weapon and Fighting Style

The Imonoyama swordfighting style has been carefully preserved through generations and Kazumi respects this tradition. His family have always had a certain affinity for Lightning which they have integrated with their style. The result is a unique mix of swordplay and magic.

Now, with enemy forces closing in, Kazumi found that his powers, while effective, can only bring him so far. This is why he established both ANGEL and EVIL-I organizations to help him with his goal. In addition, he personally trains some of his subordinates, depending if he feels the person has the potential.

Kazumi's weapon of choice is a sword named Mjollnir. For a long time, he had a friend to craft this specific weapon for him. It feels just right whenever he employs his electric powers and feeds it to the sword.

Special Techniques and Skills

雷竜閃 (Rairyuusen) - (tr. Thunder Dragon Flash) Kazumi delivers a quick overhead downward slash with his sword full of electrical energy, delivering massive damage to the target. Because of the amount of energy he feeds to the sword, he can leave his target blinded or paralyzed temporarily.

千烈斬 (Senretsuzan) - (tr. Thousand Ripping Slashes) Instead of feeding lightning energy for power, he feeds it for speed. Kazumi's movement and attack becomes a blur as he hits several point on his target(s). The speed with which he attacks can leave his opponents stunned for a few moments.

電神突 (Denjintotsu) - (tr. Lightning God Thrust) Kazumi aims his sword forward and focuses his electrical energy at the tip. He then dashes to his target and thrusts his sword to pierce his enemy as far as possible. The energy focused at the tip makes it easier to thrust it. If the sword doesn't completely pierce through, he can release the electrical energy concentrated at the tip through whatever he went through.

ライトニングクローラー (Lightning Crawler) - By continuously feeding electricity on a surface, he can render the whole surface a dangerous weapon, which can electrocute anything on it.

サンダーエクスプローション (Thunder Explosion) - The area surrounding Kazumi becomes a whole mess of electrical charges and anything caught within its zone gets severely burned and electrocuted. This is Kazumi's most powerful attack.

Personality

For all his accomplishments, Kazumi is pretty laid back. He is friendly with his subordinates, and doesn't play favorites. He is a pretty good judge of character, and can pretty much send the right man for the job. However, it doesn't mean that he does. He has his own quirks, and one of them is to be very unpredictable. He enjoys shocking other people with his decisions and isn't afraid to take risks. But even then risks are well-calculated. Risky is understandable. Stupidity isn't.

Kazumi also deeply cares for his people and treats them as family. It's not above him to send a group of people on a suicidal mission for the sake of another member. But before he does than, he does everything he can to reduce the difficulty of the missions.


QUOTE (Symmetrix)

Real Name: Eva Lissen Reinhart
Callsign: Wind Walker
Other codename: Ferret

Sex: Female
Age: 27
Occupation: Senior Intelligence Officer/Special Task Force Officer, Serban Military Agency
Elemental Affinity: Wind

Profile:

Wind Walker is Ezrael's prime intelligence source, being privy to much of the things working behind the scenes of the government. Most of the missions EVIL-I undertake are based off Windy's findings mostly. Information is a powerful thing, and Windy is an expert at getting them (hence her secondary codename Ferret). This makes her one of the most valuable members of EVIL-I. She also usually masterminds the numerous jailbreaks by EVIL-I members.

Eva leads a small group of highly-trained agents called the Special Task Force. This clashes with her double life as an underground member. As such, many times EVIL-I members find themselves at odds with her squad. This also results in Wind Walker unable to participate in most missions except for the highly critical ones, although her help is always invaluable in any situation due to her powers.

Weapon and Fighting Style

As a member of STF, Eva received training on par with the best fighters Serba has to offer. She is well-versed in unarmed combat as well as disarming when her opponent has weapons and she has none. Although not proficient in every weapon out there, she has a wide knowledge of weapons' capabilities and knows their strengths and weaknesses.

Eva learned that she possesses unique ability, the power to manipulate air and wind when she was very small. Initially, she just used it to entertain herself, but when she joined the police force, she quickly realized that her powers are of great use to her during missions. She learned to harness this power through many years of training herself. Coworkers and friends noticed there's something special about Eva, but couldn't place what. She tries to keep it at that. Only when operating as Wind Walker does she get "flashy" with her powers.

Special Techniques and Skills

Khaos' Protection - Eva has learned to blunt, weaken, or even completely stop physical attacks to herself and her immediate surroundings by providing an "air cushion" between the target and the attack. This skill renders normal bullets virtually useless against her, as she can stop them in midair.

Wind Cutter - Eva sends gusts of air against her target. These gusts are as deadly and as sharp as the most powerful bladed weapons out there, and can cut through almost anything but the thickest protection. The gusts are virtually invisible and hard to dodge, since they are more often felt than seen.

Sky Waltz - Eva can use air to propel herself higher when she jumps or simply to levetate a few inches from the ground. She can use this skill to break her fall or even provide near solid footing in places where there is none.

Raging Cyclone - Eva summons a tornado which rips everything in its path. This is Eva's most powerful attack.

As far as weapons go, Eva uses whatever is available to her at that time. But she always carries two 1911 .45 ACP handguns located at holsters at her either side. She usually just uses one at a time for stability and accuracy, but when situation calls for massive cover fire and nother else is available, she can weild them both at once.

Personality

Windy generally has a "don't-piss-me-off" attitude and is a bit of (ok, a lot of) a tomboy. She doesn't go looking for trouble, but will almost never back down from a fight. She has no qualms about using... colorful language and quite frankly, is very blunt with her opinions.

People who know Windy for some time will have probably received at least a number of death threats coming from her mouth. The good news is, she hasn't carried any of them out yet. The bad news is, she can come pretty close to it. She's not above applying small amounts of physical punishment when she thinks the person deserves it. Even Ezrael is not spared from this one (in fact, he acts kind of intimidated by her, which can be said for most members of EVIL-I in varying degrees). But she looks out for the people she works with. Her kind of lopsided way of caring is that nobody is allowed to mess with people close to her except herself.

Deep down however, she is a very insecure person, which is why she pushes her weight around a lot to cover up that insecurity. She's not really used to acting all "lady-like" and is very vulnerable when under scrutiny in that area. That is not to say she isn't ladylike. She can be (and really good at it). She's not just used to it and is very conscious about what people think of her as a woman.

When her squad and EVIL-I members clash, she doesn't go all-out, but she doesn't go easy either. EVIL-I members always seem to have to prove themselves to her, but it seems she's never convinced, and thus, gives EVIL-I members quite a hard time. One would wonder if she's scarier as a friend or a foe.


QUOTE (Symmetrix)

Real (Given) Name: Maria Esmeralda de la Vega (Nickname: Mara)
Callsign: Memoria

Sex: Female
Age: 8
Occupation: Student
Affinity: Psionics

Profile:

Mara was adopted by Kazumi when she was 3 from the local orphanage. Her past is unknown. She was just found one day on the doorstep of the orphanage. Her name isn't her real one. Nobody knows what her real name is... or even if she had one.

Memoria isn't an official member of EVIL-I. But she has been an invaluable help to the organization due to her unique powers. When she was adopted, Kazumi felt this "tingle" in his head. Something he couldn't explain at that time, but later found out the full extent of Memoria's powers. He introduced her to the organization and revealed that he would most likely need her help. She readily agreed, being fond of her "uncle Kazumi" so much. However, nobody quite expected what she asked for in return.

Memoria mostly works in the intelligence section of the organization, specifically interrogation. Her powers are best utilized there. Occasionally she might go out in the field, but this is a very rare case.

Weapon and Fighting Style

When out in the field, Memoria doesn't really use physical means to fight, and has little use for weapons. She does, however, wear light body armor if the occasion calls for it.

Memoria is a psionic. Her attacks are mental. When she needs to be out there in the field, it usually means her abilities are required at a later time, not for regular fighting. As such, she typically protects herself from all attacks but not participating in the battle directly. If she needs to, however, she has a few tricks which can be quite devastating.

Special Techniques and Skills

Psionic Invasion - Memoria takes over her victim's mind. During that time the victim acts according to Memoria's will. This skill is powerful, but taxing, and the victim can attempt to break free of the mental bind.

Mind Probe - Memoria can read and transmit thughts to her target (hypnotic suggestion). If the situation calls for it, she can destroy her target's mind and do whatever she wants with it. This is probably Memoria's most dangerous skill and her main function in EVIL-I. She uses this skill to alter memories whenever an EVIL-I operative will be found out.

Psychic Bust - Memoria manifests her psionic powers to such an extreme extent it is actually capable of physical harm. It deals tremendous damage but tires her out quickly if she keeps on doing it.

Psychokinesis - Memoria can lift heavy weights using her mind alone. She can even target opponents and "toss" them in the air using this skill.

Psychic Barrier - Memoria forms a mental barrier around herself that stops physical attacks from reaching her.

Personality

Mara is your typical happy-go-lucky schoolgirl who knows too much for her own good. But she hides this fact behind an innocent smile. Mara is friendly to the people around her, and people are attracted to her charming personality.

She is a bit spoiled due to Kazumi's care, and has a tendency to cry when she doesn't get what she wants. Either that, or she gets back at people in... other ways. Her likes and dislikes vary whatever strikes her fancy at the moment, and she can be very picky at times. Still, she has a strange understanding well beyond her years and can sense if her childish antics have no place at the moment and will act surprisingly mature when needed. But that doesn't mean she's not inclined to push that limit as far as she can go. She likes attention, whether she gets it like a kid, or like somebody older.

~o~

I'm adding a new house rule for the RP. Everybody must be willing to have their characters wear aprons... whether their character likes it or not. LOL. You even get to pick the design. XD lol I'm weird. XD


Yes. Fear the apron.
Andaleon Rassanthus
Posted: Mar 13 2006, 11:55 AM


The epitome of Love and Destruction
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*suggestions*

The BESMd20 class system is too complicated. It would take a veeeery long character generation before members can engage in the roleplay. I suggest we create races or classes specific for our RP...
or a better way is to select an anime or two, apply the class system from there.

No, Pass A Long Story will lead to personal agendas and chaos.
Better if conventional RP.

We can also add more locations for more possibilities.

More enemy races means more missions.

I'd want to scratch the 3 Main NPCs part. Or at least, add more of them.

EVIL-I and ANGEL factions are okay i guess.
Tom Valor
Posted: Mar 13 2006, 03:24 PM


Jiraiya of the old make way for the new
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Professions sound more realistic than fixed classes. I have an idea on how to get a definite setting but I need mods who can be online often to implement them.
Andaleon Rassanthus
Posted: Mar 13 2006, 03:56 PM


The epitome of Love and Destruction
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im always online.
i can handle that task.

Schneider
Posted: Mar 13 2006, 06:33 PM


Screw Naruto! Battle Royale FTW!
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Whoa, cool concept.
Janos
Posted: Mar 14 2006, 01:24 PM


Guardian
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me likey,

just hope i'm dedicated enough
Tom Valor
Posted: Mar 14 2006, 07:37 PM


Jiraiya of the old make way for the new
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The system I'm planning is something called "mod worlds". They will appear as sub-sections under the Alternate RP section. Each sub-section, to be known as a mod-world will be designated to one mod. Each sub-section will be further divided into the actual RP threads. The mod will be responsible for creating an RP world setting for his/her mod-world.

For example, in one mod-world, the genre would be a futuristic sort of setting. In this mod-world, there will be laser guns and robots. It will have its own roster of RP characters (preferrably 1 per player). All RP threads started in that sub-section will be set in that mod-world's setting. Another mod-world may have the gothic horror story setting. RPs in that world would be set in urban places full of vampires and what-not. This will hopefully provide a variety of genres.

Not every mod should start a mod-world. If you do decide, you have to create something similar to the EVIL-1 thing posted here. The mod will be responsible in DMing most of the important RPs in his world. The mod will also be responsible in enforcing the rules in his/her sub-section. He/she gets to decide what races and classes are available. He/she has the final say on doling out XP and what abilities are allowed or not. If his/her section becomes completely inactive, troublesome or is simply unpopulated, then it will be best deleted.

Players may make only 1 character to add to the roster for one particular mod world. They can make another one in a different mod world. The more mod-worlds, the more characters. Say there are 3 worlds (Janos world, Andaleon world and Valor world *no, not Tom's World*) players may have a total of three different characters (one for each). Each character would be themed for that particular mod-world.

In beta stage, it is best to have only one or two mod-worlds. Again, to be managed by often-available mod. Of course, mod-worlds can also be admin-worlds.
Andaleon Rassanthus
Posted: Mar 14 2006, 07:59 PM


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^--- hey why not?!
This adds diversity to the alternate RP theme.
On the other hand, if this is to be generated, let's keep a close-knit form on the main theme to prevent lengthy readings and discussions regarding each and every mod-world, neh?

:lol:

*gives Tommie a box of cookies*

(Tom's world sounds nice. :P )
Janos
Posted: Mar 14 2006, 09:27 PM


Guardian
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OOooooooooooh! Coolie!

*thinks of possible themes*
Dariendel
Posted: Mar 18 2006, 12:37 AM


YA-HA!
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Can I suggest a little more work on facts and history on the setting? Like how this war started, the purpose of each being's existence or a theory on how demons came about.


I'm amazed that Zombies have the ability to make calculated attacks without a higher power to control them.
Andaleon Rassanthus
Posted: Mar 18 2006, 11:17 AM


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The evil robots are actually invaders from another world. It's the job of the Ashevillians to get rid of these robot invaders before the rampage spreads to the other parts of the world.

The demons once lived in harmony with the humans. THey were a separate race having mutual terms with the humans around Skepla. However, upon the arrival of the robot invaders in Asheville, these demons changed and turned against their human friends.

The zombies are created by the demons. These are the humans killed by the demons. It is said that a trace of demon's anger lingers inside the now-positronic brain of the zombies. This is one reason why zombies can accidentally be "coordinated" in their attacks. However, much has to be learned from these undead beings. A theory in proposition is that the a "higher" demon controls these zombies from afar.

Other monsters dwell outside the borders of the three cities. It is still unknown if their appearance was caused by the invasion or just a horrible creation of the demons. Some say that the monsters are actually hyper-evolved animals, both domestic and wild. But this speculation still needs looking into. Most of the biologists assigned to investigate never returned though.

=======================

Most of the Skeplan inhabitants do not want speculations or investigations of these otherworldly beings. Instead, they want to take action and immediately get rid of the invaders and monsters, no matter what the cost.
A small fraction prefer the "ask questions first, shoot later" action though.
Murasame Kei
Posted: Mar 18 2006, 01:58 PM


Master Wordsmith
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Ralius' plot is the initial one.

I plan to rebuild it from scratch.
Andaleon Rassanthus
Posted: Mar 18 2006, 08:32 PM


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rebuild from scratch?
from scratch?
teka teka...

why not make a new one instead?
kung from scratch din lang pala.

my 2 cents.
Reis
Posted: Mar 19 2006, 07:54 AM


Vampire Loli
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QUOTE (Andaleon Rassanthus @ Mar 18 2006, 11:17 AM)
The evil robots are actually invaders from another world. It's the job of the Ashevillians to get rid of these robot invaders before the rampage spreads to the other parts of the world.

The demons once lived in harmony with the humans. THey were a separate race having mutual terms with the humans around Skepla. However, upon the arrival of the robot invaders in Asheville, these demons changed and turned against their human friends.

The zombies are created by the demons. These are the humans killed by the demons. It is said that a trace of demon's anger lingers inside the now-positronic brain of the zombies. This is one reason why zombies can accidentally be "coordinated" in their attacks. However, much has to be learned from these undead beings. A theory in proposition is that the a "higher" demon controls these zombies from afar.

Other monsters dwell outside the borders of the three cities. It is still unknown if their appearance was caused by the invasion or just a horrible creation of the demons. Some say that the monsters are actually hyper-evolved animals, both domestic and wild. But this speculation still needs looking into. Most of the biologists assigned to investigate never returned though.

=======================

Most of the Skeplan inhabitants do not want speculations or investigations of these otherworldly beings. Instead, they want to take action and immediately get rid of the invaders and monsters, no matter what the cost.
A small fraction prefer the "ask questions first, shoot later" action though.

oh this is interesting, you guys should've given me more details on this.

I may need to update a bit on my history from my profile then if this is going to be reborn or start from scratch, or just leave as it is; depends on your move guys really.

Which reminds me... I think one of you two owes me a Yaoi pic! /gg
Andaleon Rassanthus
Posted: Mar 19 2006, 11:44 AM


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actually, we cant move until the admins formally give their approval.

and i dont see the reason why this has to start from scratch, when the story can just be as it is with more add-ins.
:mellow:
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