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A land once flourishing with Talking Animals and mythological creatures, now another human country. This is Narnia, once a place where the names of High King Peter, Queen Susan, King Edmund and Queen Lucy were known and spoken with reverence. Now they are waved off as myths by those in power, and never spoken of by anyone except in secrecy. This is Narnia, once a gem of Aslan's pride, now a country in despair. Where a brother has usurped the throne and his nephew has only now learned of his uncle's treachery.
For hundreds of years now, Narnia has been ruled by a group of humans called the Telmarines. After a vicious invasion, they rose triumphant, and the Talking Animals that were the inhabitants of Narnia withdrew into hiding. Some animals became dumb, like those on Earth. Some left Narnia for places unknown. And some wait for a rightful king, a good and kind ruler behind whom they can rally.
Now, at last, it seems as though that king may have appeared. Only hes not a king yet, just a Telmarine prince whose uncle has usurped the throne. But this young prince brings with him a treasure that just might give the Narnians the advantage they need to win back their freedom: a horn said to have belonged to the Queen Susan of Olde, supposedly with the magical power to bring help to those who call for it. And so the Narnians have used it, have called for help in their most desperate need.
Will you answer the call of the horn? Come, step through the door right
Into Narnia is an intermediate-level role-playing game based off of Prince Caspian. We have many available canons, but also welcome original characters in all their forms; humans, Talking Animals or mythical creatures. We welcome you to check us out and join us at Into Narnia!