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 Formula For Hq Rate, <interest?>
sagarasouske
Posted: Jan 20 2005, 09:24 AM


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formula for hq rate... i found this in some random jp crafting sites i've found (translating a part of it)

http://www.h7.dion.ne.jp/~morikuma/memo.txt

the following r created by that <impossible to gauge> jp... who generated the following values from 10k+ syns... (damn that guy got so much time.)

QUOTE
51 lvls above cap

failure rate = 5%
NQ rate = 47.5% = (1- failure rate) x 50%
HQ1 rate = 35.6% = (1- failure rate-NQ rate) x 75%
HQ2 rate = 8.9%  = (1- failure rate-NQ rate - HQ 1rate) x 75%
HQ3 rate = 2.9%  = (1- failure rate-NQ rate - HQ1 rate - HQ2 rate)

50-31 lvls above cap

failure rate = 5%
NQ rate  = 71.3% = (1- failure rate)x75%
HQ1 rate = 17.8% = (1- failure rate-NQ rate) x 75%
HQ2 rate = 3.7%  = (1- failure rate-NQ rate - HQ 1rate)x75%
HQ3 rate = 2.2%  = (1- failure rate-NQ rate - HQ1 rate - HQ2 rate)


and
30-11 lvls above cap NQ rate = (1 - failure rate) x 95% (i think ~90%)
10-0 lvls above cap NQ rate = (1 - failure rate) x 99%  (i think ~94%?)
(estimated...)


calculation of hq at 51 lvls above cap

start syn => failure calculation => 5% failure => material loss calculation
                          \/
                  95% NQ calculation=> 50% nq
                                                      \/
                                                    50% hq1 calculation => 75% hq1
                                                                                            \/
                                                                  25% hq2 calculation => 75% hq2
                                                                                                          \/
                                                                                                      25% hq3




that sounds resonable to me, cos i'm having an average of bit more than 50% hq on god knows how many mithkabob syns i've done

this guy couldnt draw conclusions on effect of moon/day/equiptment etc. guess he did those calculations ages ago
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Lithres
Posted: Jan 24 2005, 12:15 AM


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Wow, thank you for pointing that out! ^^
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Dragonhope
Posted: Jan 24 2005, 06:07 AM


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Here's my formula. Odango + High level clothcraft stuff = good rate of HQ:p
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Guest
Posted: Jan 25 2005, 12:58 AM


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maybe i should make a new character and add odango to my name then maybe i can have better luck crafting ^^
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Mordred
Posted: Jan 25 2005, 02:29 AM


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Hi folks, and someone did just that on Caitsith. I saw a taru named "Odango" run by not that long ago. LOL. Wonder if he did that on purpose? (There's also been a "Tamanegiatama" for quite a while.)

Boy Odango, your name will now rank up there with all the superstars like Shak, Mike, and your world with be forever changed. Your fame will precede you and folks will whisper "Aristocrat's Cloak" when you walk by, and us low-level crafters will speak your name with reverence. But the main benefit is your name will come out on top when LSs discuss who to get to do the high-level synth. I know I would...Congrats again!
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sagarasouske
Posted: Jan 25 2005, 01:02 PM


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odango = ball/dumpling like thingy (cant translate it exactly. for example, 'ball of insect paste' is a type of odango)
atama = head

those r likely to be used by, esp, jps tongue.gif

anyway u think we should pin this?
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Odango
Posted: Jan 25 2005, 05:12 PM


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I always think of "odango" as equivalent to...well there's these sweet dough-y balls that are cooked in soup that Chinese people eat around new year's. Those :)

I actually floundered around in the autotranslator the other day asking a JP player about this. I asked if it was <Rice Dumpling>, he said it was closer to <Swt. Rice Cake> since odango is <Sweets>.

then I asked him to synth me a signed <Swt. Rice Cake> for my bazaar but apparently you can't sign them since they're stackable T_T

This post has been edited by Odango on Jan 25 2005, 05:20 PM
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Dragonhope
Posted: Jan 25 2005, 05:42 PM


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So THAT'S why that rice cake was up there for so much...
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sagarasouske
Posted: Jan 26 2005, 08:31 AM


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try getting a 'moon ball' >.> its more 'odango' than sweet rice cakes
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Odango
Posted: Jan 26 2005, 04:36 PM


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where's the recipe for this? I found a reference on Alla but it doesn't give the recipe...and MT and ffrecipe don't have it...darnit

can't use the auto-translator to ask for it if I don't see it in game lol
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jdunson
Posted: Jan 26 2005, 07:44 PM


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QUOTE (sagarasouske @ Jan 20 2005, 09:24 AM)
formula for hq rate...

Thanks for finding that. I've put this info and some additional calculations into a nice little spreadsheet, optimized at the moment for quickly giving you the expected yields and cost reduction for items where HQ results in quantity, not quality (lumber, arrows, shihei, etc.).

For now Version 1.0 is located on my personal web site: HQ Yield Calculator. This is an .XLS file created with Microsoft Excel 2003, but is hopefully usable with most spreadsheet programs. You should probably right-click the link and select "Save to Disk" or the equivalent; while some browsers will make an attempt to open it directly, results tend to be iffy. Is there a file section here that would be a more appropriate location?

The yellow-tinted cells are where it expects input; mainly up at the top, where you need to enter the yield numbers (3, 6, 9, 12; 33, 66, 99, 99; or whatever is appropriate). I've left the "Theory" numbers also easily adjustable; 50% check at the NQ level for 51+ and 75% at 31-50 seem fairly well set, but the 11-30 and 0-10 are a bit less certain. I've put in 90% and 95%, but it might be 95% and 99%, or something else. Obviously, read the green-tinted cells for the most important output, but I've left the intermediate results visible in case someone needs them.

I intend to put some more work into additional features as time permits; they will probably be focused on things useful for woodworkers, as that is my main, but I'm willing to listen to requests or suggestions. (Or to be told that everyone is already using something better, and I should drop the idea :) While the spreadsheet is technically locked, to prevent mis-typing, there isn't actually a password on it.

I'm not nearly at the crafting or character levels of most folks here, but hopefully I can occasionally make some small contributions in other ways like this.
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Dragonhope
Posted: Jan 26 2005, 08:00 PM


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Give a link to it in the Resources thread ^^
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Crescentius
Posted: Jan 26 2005, 10:37 PM


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That's an awesome file that you created! I downloaded it immediately to see just what the exact percentages are for making lumber and arrows. The % cost is a very nice feature as well.
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Odango
Posted: Jan 26 2005, 11:15 PM


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this is pretty cool. I tossed in some numbers based on a recipe I often work with and I really like the output it gives.

I do have a minor gripe though, something like 3.15 yield (after HQs) on a 2.00 yield recipe (NQ) is a 57% improvement, not 157% as your spreadsheet terms it (alternatively you could refer to this as a 157% yield). Since an improvement of 0% means that you haven't gotten any better...but haven't gotten any worse, and thus are putting out exactly what you would expect, that is, 100% *yield*.

just nitpicking though. The content itself is great. I'd use this for doing quick estimates on my profitability of recipes I haven't worked with yet.
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sagarasouske
Posted: Jan 27 2005, 04:28 AM


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i'm sorry to add this part from the jp site >< calculations r based on 256 not 100... so for example, failure will be 5% based on 256. it will be 13/256 = 5.08%
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