Well, I was thinking the other day about why working against yourself elementally seems to help your craft results. Use days strong against your crystal for HQ results, for example, or direction theory, or anything else. Choosing to look at a broader scope, I wondered why hindering your ability seemed to help HQ. And then I remembered something else...
Gardening hates oversaturation of element. And seriously hates it. Enough to give you a 'failure' of Rock Salt. And too little gives you Little Worms. And people use anti-element for HQ result. Hmm...
An idea I have, and it's just that, is that the concept of elemental balance is crucial to crafting. I'm going to talk about being overcap, instead of training, but I think it could be applied to it as well. In any event, I think that, to get HQ results, you should try to hit Elemental neutrality, as a beginning concept. (Boldface to make the premise easily findable). Either make it zero, or try to get it to be as close to zero external influence as possible (iow, have the crystal effect not be considered). Now, what things are theorized to affect your elemental workings?
Well, for starters, we have the Crystal used in the synthing as well as Moghouse element, direction, day of the week, phase of the moon, equipment modifiers, time of day, etc..
This is the idea. I believe that direction does have an effect on effective synthing skill in some manner, due to an interesting experiment by a LS member at exactly 53 WW. On Earthday, he changed facing to Earth rather than Wind, and his HQ rate on Arrowwood Lumber dropped like a rock. I would interpret this to mean that the direction and day combination changed his skill to not reach the 51+ plateau, and killed the HQ rate.
One way to check this idea, imo, is to get a list of elemental times of day and their affinities and face the direction that kills that affinity. Also interesting, from a recent experiment (albeit a small one), is that we had much better results desynthing Silver Earrings on Firesday while facing Water. Crystal beat Direction beat Day, in traditional elemental style. The Moghouse was also Water based, which means we might get better synth results facing that direction as well, I'm not sure.
Anyways, I've rambled enough. Further testing is certainly in order.
sounds reasonable to me
i'm already doing syns regardless of day and direction, hq rate still about similar
*nods* Sagara, could you check the directional idea for me? Particularly, find a synth that you are exactly (or closely enough to exactly) 51 over, and try to synth against the crystal and then with the crystal for ~24-36 synths, and report the HQ rate? I don't really have anything I can try it with, I don't think, and I hope you can find a cheaper recipe... otoh, I'll look and see if I can find something, also.
In any event... Still waiting for other responses.
many crafting theorists believe that HQ and skillup are at opposite ends of the spectrum regarding contributing factors (full vs. new moons, lightsday vs. dark, etc.). Is it possible that the same is true here, that is, *maximizing* elemental extremity/singlularity benefits skillups?
if we believe that HQ and skillups are always at odds, perhaps we can learn more about HQing from what it takes to skill up -- at least, we can see what *not* to do.
I used to always face Light for my skillup attempts, and I would shoot optimally for Lightsday synths, but accept Lightningsdays or Earthdays. Eventually though, I was on a good run with facing the _same direction as my elemental day_. My overall skillup rate (from ~80) was 17.0 skillups over 527 synths ( = 0.0323, which is pretty good). In the 90s I had rates of 1.0 over 27 and 1.0 over 26 in one case.
the HQ/skillup duality came to mind reading another thread today where people were discussing their skillup rates, and I wondered why my record seemed to be better than what others were reporting.
theres too many variables we can account for, thus my spreadsheet wont really do much ; ; to actually create a formula u need like 23485628956928 syns done...
the jp that derived hq rate formular got data from 10k+ syns just to determine the effect of skill on hq rate (regardless of moon etc) >.> AND he didnt work out hq rate between 10-30 yet >.>