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Welcome to Sekkai Fractures!
The Current RP Year:
The Current RP Season:

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Beginner's Guide
We're a moderate to advanced original fantasy roleplay set in an original world where humans can bond to dragons with the use of magical crystals. The land is currently in celebration after the Tainted Lord has been removed from his black throne and his legions have been freed from his nefarious influence, but whether or not his soldiers will face punishment is yet to be seen.

The Nyushian Harvest Festival has begun! Come one, come all, and enjoy the rich autumn season! Merchants, farmers, competitors, riders, and civilians of all walks of life have traveled far to the eastern capital of Lihn. Empress Kahna and Celestial Kyuuen are hosting a formal ball at the city's central palace to kick off celebrations. It's sure to be an eventful occasion. 🎃

Sekkian Lesson: #12 Graduation

Tainted Lesson: #4 Tracking

Dire Lesson: #8/9 Advanced Riding and Formation Tactics.

Draux Lesson: Graduation Event Pending

Welcome back; your last visit was on Nov 25 2015, 06:29 PM
Forum Topics Replies Last Post Info
Rules, history, maps, and anything else you could ever need can be found here!
129 1,130 Nov 20 2015, 05:55 PM
In: Last PostNews!
By: SemperMemor
Dragons and Creatures
All the creatures that reside in the world of Sekkai will be listed here, most notably the dragons.
15 5 Nov 20 2012, 06:22 PM
In: Last PostTainted Hatchling Growth Ch...
By: Balu
Information on the in character, and out of character rankings of the site.
16 276 Jun 23 2015, 09:33 PM
In: Last PostNightfang Pack
By: Silverfeather
Character Compendium
All things characters, including templates, and finished profiles go here.
Please do not post unfinished and unapproved applications within the accepted subforums!
498 757 Nov 20 2015, 05:23 PM
In: Last PostRynn Shirehart : Female: Horn
By: SemperMemor

Forum Topics Replies Last Post Info
The Lounge
Chat away here, anything you would ever need to say.
303 2,806 Nov 25 2015, 06:00 AM
In: Last PostAbsences!
By: Strifefox
The Gallery
Showcase all of your brilliant works of art or writing here!
109 5,468 Nov 21 2015, 09:53 PM
In: Last PostJackins' Gallery
By: Silverfeather
Request and Suggestion Board
Need something or would like to try and make a plot, maybe work something out between characters? Post it here!
253 1,643 Nov 7 2015, 12:04 AM
In: Last PostStarling's (Telluria...
By: Kyariel
Affiliation and Advertisement
Post your sites here, within you will find all of the rules, our advertisement and stamp codes as well.

Guest posting enabled.
1,514 111 Nov 24 2015, 07:46 PM
In: Last PostDAYBREAKERS, fantasy griffi...
By: daybreakers

Forum Topics Replies Last Post Info
Academy Proper
In a building nearly as large as a city there are many places to explore. The Academy proper houses architecture large enough for even the most mountainous of dragons to walk with ease.

Banquet hall,
Forges and Armory
199 1,753 Nov 11 2015, 02:11 PM
In: Last PostEmerging into the light
By: Gothic Thylacine
Hatching Grounds
The hatching grounds are without a doubt the holy centre of the Academy. Located in the very heart of the city-sized fortress and protected by its immense walls, the hatching dome is a marvel of beautifully crafted glass and metalwork. It has recently been restored to its former glory after its tragic destruction, and is colossal enough to house almost all of the Academy's inhabitants. All across Sekkai it is heralded as a marvel of engineering with its many-tiered stands, elaborate carvings and stained-glass murals depicting Sekkai's history.
29 1,344 Oct 21 2014, 12:31 PM
In: Last PostThe Calm Before The Storm
By: Chirpadee
Personnel Barracks
Description goes here!

Dragon Wings,
Dire Wings,
Wyrmling Barracks,
Candidate Housing
156 1,290 Oct 28 2015, 09:29 AM
In: Last PostGetting Comfortable
By: Kat
Academy Grounds
Description goes here!

Parade Grounds,
The Lake Gardens
267 1,885 Nov 21 2015, 04:21 PM
In: Last PostStairway to Heaven
By: Alix
Sekkian Lessons
They do need to learn how to protect our hides somehow after all.
44 973 Nov 7 2015, 08:04 PM
In: Last Post4th Lesson
By: Kitsu
Mature Boards
Password protected; for general use and not just at the Academy. Contact a staff member for the password if you are over eighteen years of age.
45 849 Jun 10 2015, 11:57 AM
In: Protected Forum
By: Jackins

Forum Topics Replies Last Post Info
Main Lihn
The capital city of Sekkai, it is the most protected location within the Empire. The inner sections of the city are still prosperous even in these times, showing the beauty and pride of an entire nation.
84 881 Nov 25 2015, 03:40 PM
In: Last PostRoyal Regalement
By: Lockettree
Outer Lihn
Recent expansion has turned the lowlands around the great city into a sprawling land of tents and hastily erected shacks and the population has more than quadrupled in the course of only a few years. More and more arrive every day, attempting to make a life for themselves under the protection of the Empire.
63 597 Feb 18 2015, 12:37 PM
In: Last PostA Shadow Out of Time
By: Silverfeather
Hot Springs
The hotsprings of Lihn offer a relaxing place to escape the challenges and hardships of academy life. Here riders and their dragons can bathe and relax in the steaming springs.
34 217 Sep 26 2015, 11:42 PM
In: Last PostSpring Recreation
By: Alix
Dense Jungle
The dense jungles of the east present even the most experienced travelers with a challenge. Only the bravest or most foolish venture out into it.
119 1,197 Nov 22 2015, 06:16 PM
In: Last PostThe Mystery of Three Behead...
By: CloakAndDagger

Forum Topics Replies Last Post Info
Frozen Wasteland
Little more than a blank void, the wasteland is a place no sane person wants to be caught in. The winds reach to brutal and fatal chills as they carve huge frozen spikes out of the ground. Any unfortunate to step on these spires are cut to ribbons on the razor sharp ice edges; one has to be careful here, as if these don't kill you, the cold will.
14 194 Feb 3 2014, 08:35 PM
In: Last PostThe perfect jewel
By: draconafin
Pine Forest
Once a magnificent and beautiful forest, these woods are now feared by even the Taint. The huge disease that swept the land has not even left the plants unaffected, now even the trees are out for any blood they can find. Covered deceptively by beautiful flowers, the plants within the wood coil around any moving thing they feel, pressing blood seeping thorns into soft flesh and drinking the life essence until there is nothing left. They are the sole reason why this forest is better left alone.
49 535 Nov 22 2015, 04:57 PM
In: Last PostThe Ghosts She Sends
By: DrBusey
What was the military fortress of the North is now little more than an overrun ruin. The forest has seeped into the walls of the fortress, coiling vines and vicious thorns alike and reclaiming the city for itself. Any foolish to venture in must face not only taint, but further flesh eating plants.
25 195 Aug 4 2015, 12:05 AM
In: Last PostSpring Cleanup
By: Alix

Forum Topics Replies Last Post Info
Zavan Swamp
Much like it's twin swamp, the Murks, few enter the swamp and return to tell the tale. There is a pull for the tainteds however, weaker than the Murks, but still something that draws them close to the center, where they are safe and everything else is free game to their whims.
11 108 Mar 25 2014, 04:18 PM
In: Last PostHopeless
By: SemperMemor
Dead Plains
Only a decade ago these were sprawling farmlands, but with the addition of the taint the crops have been dug up and burned. Nothing was left to live, the cloud of ash that was the sky quickly killed any plant that struggled to survive. Now it is little more than a barren wasteland that stretches on for miles without even a tree to block the view.
45 452 Apr 23 2015, 12:13 PM
In: Last PostOh a hunting we will go!
By: Silverfeather
Hellman's Well
Continuing, even with the taint, to be the most trafficked city in all of the lands, Hellman's well is now a lucrative area where the taint and remaining free men trade and barter. Black market stalls dot the street, drugs, slaves, and other paraphernalia on sale for ridiculous prices. The wise stay away from cowled merchants and dark allies.
61 527 Nov 11 2015, 10:30 AM
In: Last PostFly you fools!
By: Boospookum

Forum Topics Replies Last Post Info
Stagnant Oasis
The term 'oasis' is hardly fitting for this spot in the desert. Yes, there is water here, but it is now nothing more than a murky pool of water that is more bug larvae and scum than anything else. The trees that once stood here are little more than husks, as the water that used to allow them to thrive has turned to a slow acting poison, and is sure to kill any who dare drink it.
3 11 Oct 17 2013, 10:18 AM
In: Last PostWhen you wish upon a star.
By: Silverfeather
The Sea of Sand
Remaining unchanged, these sands are the same as they ever were. Inhospitable, and unwelcoming. There is little more here than dune after dune, the occasional vulture circling over head is the only company one will ever find here.
7 31 Aug 21 2015, 02:59 PM
In: Last PostRed Sand [Capture Thread]
By: Lockettree
The desert oasis of Esam is located on the shores of the mighty Malkeri river. This city is the last stop for anyone wishing to venture into the unforgiving desert.
4 29 Mar 25 2015, 05:15 PM
In: Last PostRemember What Your Mother Said
By: Zinc

Forum Topics Replies Last Post Info
A few miles inland on the coast facing the Desolation, buried in the crevasse between two mountains, a shadow resides. Massive, built of mis-matched stones, from crimson red marble to ebony obsidian to grey granite, the fortress looms, spires piercing the sky like spears. The place is a grim new conquest of the empire, home to a small contingent of the Sekkain army who are working to transform the former palisade of evil into a viable city for those displaced by the war.
24 410 May 10 2015, 02:26 PM
In: Last PostFor A Thrill
By: Kat
Mountain Pass
Coated with treacherous cliffs and loose footing, the path to the coast is one that no sane person would wish to ever take. Those without wings are almost always certain to die if they ever try to get through the jagged cliffs.
24 258 Jun 18 2015, 06:47 PM
In: Last PostCold chills could be welcome
By: Gothic Thylacine
Sulfur Fields
Belching smog and ash, the Sulfur Fields are a showcase example of a volcanic environment. None of the ground that can be walked on here is anything but cooled lava, with geysers of the molten liquid surging up from below ground. It is a haven for the dragons who use heat and fire to their advantage, and a scourge for those that don't.
3 7 Mar 4 2015, 07:13 PM
In: Last PostFlames at Our Heels
By: Gothic Thylacine
The capitol of Loth Angresan is anything but a city. A few wood and stone buildings that are surrounded in low nomad tents is all that constitutes this settlement. Irazu is in an even more pitiful state after being targeted in the war, and it's unsure whether the settlement will regain its status as the capital, or be made a town under the jurisdiction of Iyalruek.
20 195 Sep 7 2015, 02:59 PM
In: Last PostDisrupting Order [Capture T...
By: Dragon

Forum Topics Replies Last Post Info
The Maw
At the entrance to the Fortress, gated by the monolithic skull of Erebus open to devour intruders, is the labyrinth that stretches for miles throughout the mountainous valleys beyond. On foot, an intruder can expect not only to wander lost into dead ends and pitfalls, but run into lower ranked members of the Legion who have taken up residence in the hidden corridors. There is a shortcut through the labyrinth that only the Tainted know and to fly above is to make oneself vulnerable to the never ceasing winds that howl through the mountains and have smashed many a dragon against the relentless peaks.
1 5 Sep 8 2015, 11:10 AM
In: Last PostWalking On Sunshine
By: Kyariel
The Cage
Just as much of a marvel as Sekkai's famed Hatching Grounds, the Legion's newly made birthing place is an awe-inspiring wonder. Great crystalline spires seem to explode from a hollowed out mountainside, beautiful as they are dangerous. Within the protective dome of sharp crystal spines is a divided ovoid space with areas for every imaginable element of dragon to nest and brood, complete with perches wrought of strong metal adhered to the mighty ribcage bones of the long dead Erebus for spectators. In the center of the oval is a closed off arena for candidates that traps them in the midst of nests, hungry hatchlings, and broody mothers. Even the Legion's willing might find this place to be as fear-inducing as it is breathtaking.

Odyssean Delta
4 170 Jun 20 2015, 05:21 PM
In: Last PostNow what?
By: Gothic Thylacine
The Reactor
The bowels of the fortress are home to a network of caverns that serve as the Tainted's central hub of research and development. Roaring forges, superheated refineries, and bristling armories pockmark the spiraling levels that descend toward the earth's molten core. This sector is highly specialized to facilitate inventive minds in crafting the newest and most promising weaponry.

A series of quarantined, biological laboratories sit directly beneath the fortress' infirmary and wind deeply into the bedrock, quietly connecting to the dungeon catacombs reserved for unfortunate captives and prisoners of war. The diligent and nefarious individuals that toil away in the depths of these pathways and heavily reinforced cell blocks rarely see the light of the sun, but few will argue against the separation of scientists comprised heavily of Influenzas and Mycotics.

Forges and Armory
3 13 Nov 11 2015, 10:56 AM
In: Last PostA mouse amongst the lions.
By: Silverfeather
The Playground
Eating, drinking -- Comradery and murder. The playground is a devilish feast for the eyes as well as the body. Within the largest spire of the fortress, a mammoth room fit to hold the army itself functions as a mess hall, trading post, and occasional occult ritual room. Smelling of treachery, the Playground has no kitchens, but plenty of fire and drink. It is lit by a pointed, fearsome crystal chandelier that reaches from ceiling to floor and bathes the area in a lurid green. If youíve brought nothing to eat, just take someone elses. A good, bloody fight is always welcome here, but, if you avoid violence, a keen ear can still hear gossip for miles.
13 113 Nov 10 2015, 08:44 AM
In: Last PostCold as It is
By: Dragon
Occularis Infernum
In a secret place of the fortress lies a large, circular room hewn into the rock of the mountains by dragons, for dragons. Designs of beautiful wickedness are carved into the rough rock and wrought in metal, crystal, and glass. Each chaotic design leads the eye to the center of the chamber where a large, rectangular altar has been drawn up from the very rock itself and large enough to accommodate a dragon the size of a Celestial. This meeting amphitheater is known to exist only to the Legion's leaders and their trusted underlings, to everyone else it is a rumor rife with all sorts of horrible stories of just what goes on there.

0 0 --
In: ----
Taintling Caverns
Settled at the edge of the Labyrinth, the pocked and creviced caverns made for young taintlings to room are a far cry from their Sekkian cousinís straw beds and windowed dorms. Lit only by native bioluminescent fungi and flaming torches, these are dark, dank halls. There are areas for even the largest of their terrible youth within this hive of shadows. Though the most loyal, most accomplished students (see: most willing to bend to Lesson Masters) are given the warm and comfortable rooms, the unwilling and unruly are forced into cold alcoves. All are, however, kept in by unyielding lock and key when not under guidance or goal.
9 31 Nov 23 2015, 04:34 PM
In: Last PostSearch and rescue
By: Kyariel
Tainted Lessons
Hooked in a cramped bunker connected to the Reactor, Playground, and the Labyrinth; this offshoot of the cavernous wyrmling halls is where the real lessons take place. In this darkness, the young are taught to become more dedicated murderers and more faithful soldiers to their tainted Queen. Whatever is needed -- they have access to it. Saddles and weapons and traps and treachery are all here for their Tainted Teachersí pleasures. Even for that rare glimpse of sunlight, there is an outside world that waits to be plundered at their privilege.
5 36 Nov 14 2015, 10:39 PM
In: Last PostTainted Lesson Two
By: Silverfeather

Forum Topics Replies Last Post Info
Barren Coast
The original edge to the first place that officially called itself the Desolation, this coastline is nothing more than rock and water from the shallow sea that separates the island from the mainland. The rocks are sharp and the water is deathly cold, few living things are found here, normally only scavenging dragons and the carcasses of dead fish.
31 329 Aug 2 2015, 10:39 AM
In: Last PostFate of the Unfavored
By: Nherva
The Murks
At the center of the Desolation lie the Murks, a strange swampland. Very few dare to enter this swamp and even fewer return. It appears that who, or what, is pulling the strings of the Tainted resides in here, protected from prying eyes.
74 1,024 Nov 2 2015, 12:54 PM
In: Last PostHounded
By: Silverfeather
Fang Mountains
Jagged and ruthless, these peaks tear into the sky like merciless claws. Inhospitable by nearly every and any creature alive, these mountains are meant to be avoided. But yet even so the taint swarm and thrive here for unknown reasons.
14 104 Jun 29 2015, 04:10 AM
In: Last PostThe Darkness Calls Me
By: Dragon
Lake of Tears
Smooth as glass and deeper than the eye can penetrate, the lake of tears is both feared and frequented by the taint. It is the main living space for the aquatic forces of the army, and can comfortably hold all of them. Though what lurks in these depths is forever and will always be kept a strict secret.
13 144 Mar 30 2015, 02:50 PM
In: Last PostThis is Madness
By: Nherva
Cloaked in black stone, travelers must step carefully here, as the dark surface can betray what lies mere millimeters below. The rivers of molten magma flow only to the surface in a few areas, everywhere else has been carved into huge cliffs and canyons. Though after miles it stretches into a huge volcanic waste made up nothing more of volcano after spewing volcano.
8 47 Mar 9 2015, 03:10 PM
In: Last PostNeither Created nor Destroyed
By: Nherva

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