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Welcome to Sekkai Fractures!
We're a moderate to advanced original fantasy roleplay set in an original world where humans can bond to dragons with the use of magical crystals. The land is currently in celebration after the Tainted Lord has been removed from his black throne and his legions have been freed from his nefarious influence, but whether or not his soldiers will face punishment is yet to be seen.


In the wake of the mad titan’s fall, the inherent madness buried in the genetics of the bulkhead breed was revealed. Many had already been killed to prevent further escalation of violence and instability in the ranks. Now, the tainted lord and his hidden handler have opened the gates to a new breed.
You Can Make That Breed
Bulkhead Mutational Contest
In partnership with the mutation contest, an advertising contest with tempting prizes is also being held.
Advertising Contest


Sekkian Lesson! #10/11 Elemental Skills and Working as a Wing
Tainted Lesson! #8 Graduation
Tainted Lesson for Escapees! #8 Graduation
Dire Lesson! #8/9 Advanced Riding and Formation Tactics.
Draux Lessons Graduation Event Pending

Helpful Links

PM us for help

Please no advertising in the cbox, respect the staff and each other, and feel free to ask questions!

Rainbow Mists Weyr Libertas Renatus We Have Dragons
Sidebar: Dana
Coding Help: RCR

Welcome back; your last visit was on Jan 27 2015, 01:59 PM
Forum Topics Replies Last Post Info
Rules, history, maps, and anything else you could ever need can be found here!
125 1,028 Jan 23 2015, 12:58 PM
In: Last PostBulkhead Mutational Event C...
By: Hydra
Dragons and Creatures
All the creatures that reside in the world of Sekkai will be listed here, most notably the dragons.
15 5 Nov 20 2012, 06:22 PM
In: Last PostTainted Hatchling Growth Ch...
By: Balu
Information on the in character, and out of character rankings of the site.
16 247 Dec 21 2014, 10:08 PM
In: Last PostTainted Dragon "Legion" Shell
By: Megs
Character Compendium
All things characters, including templates, and finished profiles go here.
Please do not post unfinished and unapproved applications within the accepted subforums!
459 717 Jan 25 2015, 12:32 PM
In: Last PostAmi Bell - Female - Tainted...
By: SemperMemor

Forum Topics Replies Last Post Info
The Lounge
Chat away here, anything you would ever need to say.
282 2,574 Jan 25 2015, 08:43 AM
In: Last PostHellooooo Sekkai
By: Shevaru
The Gallery
Showcase all of your brilliant works of art or writing here!
103 5,210 Jan 26 2015, 07:50 PM
In: Last PostShev's Sketchbook
By: Shevaru
Request and Suggestion Board
Need something or would like to try and make a plot, maybe work something out between characters? Post it here!
215 1,480 Jan 27 2015, 06:20 AM
In: Last PostCome meet Ami Bell!
By: Zinc
Affiliation and Advertisement
Post your sites here, within you will find all of the rules, our advertisement and stamp codes as well.

Guest posting enabled.
1,403 109 Jan 26 2015, 05:28 PM
In: Last PostNocturnes and Shadows
By: NaS Quilty

Forum Topics Replies Last Post Info
Academy Proper
In a building nearly as large as a city there are many places to explore. The Academy proper houses architecture large enough for even the most mountainous of dragons to walk with ease.

Banquet hall,
Forges and Armory
189 1,699 Jan 26 2015, 09:47 PM
In: Last PostFrom the Darkness we are Re...
By: Silverfeather
Hatching Grounds
The hatching grounds are without a doubt the holy centre of the Academy. Located in the very heart of the city-sized fortress and protected by its immense walls, the hatching dome is a marvel of beautifully crafted glass and metalwork. It has recently been restored to its former glory after its tragic destruction, and is colossal enough to house almost all of the Academy's inhabitants. All across Sekkai it is heralded as a marvel of engineering with its many-tiered stands, elaborate carvings and stained-glass murals depicting Sekkai's history.
29 1,344 Oct 21 2014, 12:31 PM
In: Last PostThe Calm Before The Storm
By: Chirpadee
Personnel Barracks
Description goes here!

Dragon Wings,
Dire Wings,
Wyrmling Barracks,
Candidate Housing
152 1,245 Jan 19 2015, 08:43 PM
In: Last PostEverything's gonna be a...
By: Silverfeather
Academy Grounds
Description goes here!

Parade Grounds,
The Lake Gardens
257 1,825 Jan 26 2015, 10:18 PM
In: Last PostLooking for Shenanigans
By: Foxikoosh
Sekkian Lessons
They do need to learn how to protect our hides somehow after all.
43 953 Jan 22 2015, 09:21 PM
In: Last Post10th/11th Lesson
By: Hooxeii
Mature Boards
Password protected; for general use and not just at the Academy. Contact a staff member for the password if you are over eighteen years of age.
43 793 Jan 26 2015, 06:52 PM
In: Protected Forum
By: Shevaru

Forum Topics Replies Last Post Info
Main Lihn
The capital city of Sekkai, it is the most protected location within the Empire. The inner sections of the city are still prosperous even in these times, showing the beauty and pride of an entire nation.
80 834 Jan 25 2015, 07:41 PM
In: Last PostBon Appetit
By: Jackins
Outer Lihn
Recent expansion has turned the lowlands around the great city into a sprawling land of tents and hastily erected shacks and the population has more than quadrupled in the course of only a few years. More and more arrive every day, attempting to make a life for themselves under the protection of the Empire.
63 596 Jan 23 2015, 12:47 PM
In: Last PostDusty Roads Make Dirty Feet
By: YourInnerDemons
Hot Springs
The hotsprings of Lihn offer a relaxing place to escape the challenges and hardships of academy life. Here riders and their dragons can bathe and relax in the steaming springs.
33 217 Apr 9 2014, 03:29 PM
In: Last PostRelaxing? Bah. {OPEN]
By: Silverfeather
Dense Jungle
The dense jungles of the east present even the most experienced travelers with a challenge. Only the bravest or most foolish venture out into it.
112 1,153 Jan 27 2015, 01:52 PM
In: Last PostSomething Wicked This Way C...
By: Chirpadee

Forum Topics Replies Last Post Info
Barren Coast
The original edge to the first place that officially called itself the Desolation, this coastline is nothing more than rock and water from the shallow sea that separates the island from the mainland. The rocks are sharp and the water is deathly cold, few living things are found here, normally only scavenging dragons and the carcasses of dead fish.
25 285 Oct 29 2014, 12:52 PM
In: Last PostThe Kinda-Middle of the Ocean
By: Silverfeather
The Murks
At the center of the Desolation lie the Murks, a strange swampland. Very few dare to enter this swamp and even fewer return. It appears that who, or what, is pulling the strings of the Tainted resides in here, protected from prying eyes.
45 682 Jan 4 2015, 01:08 PM
In: Last PostHounded
By: CloakAndDagger
Fang Mountains
Jagged and ruthless, these peaks tear into the sky like merciless claws. Inhospitable by nearly every and any creature alive, these mountains are meant to be avoided. But yet even so the taint swarm and thrive here for unknown reasons.
11 72 Feb 3 2013, 11:47 PM
In: Last PostFind A Way Out
By: Blood of the Beast
Lake of Tears
Smooth as glass and deeper than the eye can penetrate, the lake of tears is both feared and frequented by the taint. It is the main living space for the aquatic forces of the army, and can comfortably hold all of them. Though what lurks in these depths is forever and will always be kept a strict secret.
12 132 Aug 1 2014, 04:05 PM
In: Last PostRunning of the...Puppies?
By: Wilde
Cloaked in black stone, travelers must step carefully here, as the dark surface can betray what lies mere millimeters below. The rivers of molten magma flow only to the surface in a few areas, everywhere else has been carved into huge cliffs and canyons. Though after miles it stretches into a huge volcanic waste made up nothing more of volcano after spewing volcano.
7 38 Sep 3 2014, 04:40 PM
In: Last PostThe Voice
By: Gothic Thylacine
Tainted Lessons
Where the tainteds learn to skin people. Dead or alive.
27 332 Jan 11 2015, 09:08 AM
In: Last PostTainted Lesson Four/Five
By: Kialish

Forum Topics Replies Last Post Info
Zavan Swamp
Much like it's twin swamp, the Murks, few enter the swamp and return to tell the tale. There is a pull for the tainteds however, weaker than the Murks, but still something that draws them close to the center, where they are safe and everything else is free game to their whims.
11 108 Mar 25 2014, 04:18 PM
In: Last PostHopeless
By: SemperMemor
Dead Plains
Only a decade ago these were sprawling farmlands, but with the addition of the taint the crops have been dug up and burned. Nothing was left to live, the cloud of ash that was the sky quickly killed any plant that struggled to survive. Now it is little more than a barren wasteland that stretches on for miles without even a tree to block the view.
44 441 Jan 23 2015, 01:52 PM
In: Last PostOh a hunting we will go!
By: Gothic Thylacine
Hellman's Well
Continuing, even with the taint, to be the most trafficked city in all of the lands, Hellman's well is now a lucrative area where the taint and remaining free men trade and barter. Black market stalls dot the street, drugs, slaves, and other paraphernalia on sale for ridiculous prices. The wise stay away from cowled merchants and dark allies.
52 475 Dec 26 2014, 12:14 PM
In: Last PostNew faces in old places
By: Gothic Thylacine

Forum Topics Replies Last Post Info
Frozen Wasteland
Little more than a blank void, the wasteland is a place no sane person wants to be caught in. The winds reach to brutal and fatal chills as they carve huge frozen spikes out of the ground. Any unfortunate to step on these spires are cut to ribbons on the razor sharp ice edges; one has to be careful here, as if these don't kill you, the cold will.
14 194 Feb 3 2014, 08:35 PM
In: Last PostThe perfect jewel
By: draconafin
Pine Forest
Once a magnificent and beautiful forest, these woods are now feared by even the Taint. The huge disease that swept the land has not even left the plants unaffected, now even the trees are out for any blood they can find. Covered deceptively by beautiful flowers, the plants within the wood coil around any moving thing they feel, pressing blood seeping thorns into soft flesh and drinking the life essence until there is nothing left. They are the sole reason why this forest is better left alone.
35 438 Jan 27 2015, 11:28 AM
In: Last PostTwo wolves seeking a Pack
By: Gothic Thylacine
What was the military fortress of the North is now little more than an overrun ruin. The forest has seeped into the walls of the fortress, coiling vines and vicious thorns alike and reclaiming the city for itself. Any foolish to venture in must face not only taint, but further flesh eating plants.
24 190 Nov 15 2014, 01:39 PM
In: Last PostSo much like us...
By: Gothic Thylacine

Forum Topics Replies Last Post Info
Stagnant Oasis
The term 'oasis' is hardly fitting for this spot in the desert. Yes, there is water here, but it is now nothing more than a murky pool of water that is more bug larvae and scum than anything else. The trees that once stood here are little more than husks, as the water that used to allow them to thrive has turned to a slow acting poison, and is sure to kill any who dare drink it.
3 11 Oct 17 2013, 10:18 AM
In: Last PostWhen you wish upon a star.
By: Silverfeather
The Sea of Sand
Remaining unchanged, these sands are the same as they ever were. Inhospitable, and unwelcoming. There is little more here than dune after dune, the occasional vulture circling over head is the only company one will ever find here.
5 26 Dec 23 2013, 09:42 AM
In: Last PostAftermath
By: Gothic Thylacine
The desert oasis of Esam is located on the shores of the mighty Malkeri river. This city is the last stop for anyone wishing to venture into the unforgiving desert.
1 7 Mar 19 2013, 04:59 PM
In: Last PostBeware the Adder's Nest
By: Zinc

Forum Topics Replies Last Post Info
A few miles inland on the coast facing the Desolation, buried in the crevasse between two mountains, a shadow resides. Massive, built of mis-matched stones, from crimson red marble to ebony obsidian to grey granite, the fortress looms, spires piercing the sky like spears. The place is a grim new conquest of the empire, home to a small contingent of the Sekkain army who are working to transform the former palisade of evil into a viable city for those displaced by the war.
22 392 Dec 16 2013, 10:43 PM
In: Last PostWhen paths cross, Hell open...
By: Gothic Thylacine
Mountain Pass
Coated with treacherous cliffs and loose footing, the path to the coast is one that no sane person would wish to ever take. Those without wings are almost always certain to die if they ever try to get through the jagged cliffs.
19 222 Jan 23 2015, 12:25 PM
In: Last PostThe agony of rebirth
By: Gothic Thylacine
Sulfur Fields
Belching smog and ash, the Sulfur Fields are a showcase example of a volcanic environment. None of the ground that can be walked on here is anything but cooled lava, with geysers of the molten liquid surging up from below ground. It is a haven for the dragons who use heat and fire to their advantage, and a scourge for those that don't.
2 4 Feb 21 2012, 02:10 PM
In: Last PostSomething Rotten [Plot]
By: Carni
The capitol of Loth Angresan is anything but a city. A few wood and stone buildings that are surrounded in low nomad tents is all that constitutes this settlement. Irazu is in an even more pitiful state after being targeted in the war, and it's unsure whether the settlement will regain its status as the capital, or be made a town under the jurisdiction of Iyalruek.
12 107 Jan 6 2015, 09:48 PM
In: Last PostWars tend to stem from love
By: Gothic Thylacine

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