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 Total Conversion
Posted: Mar 30 2007, 05:20 PM

New Captain

Group: Captains
Posts: 1
Member No.: 106
Joined: 12-July 06

I am workign on a total conversion mod. Though right now at least I do not need to go into the details of it, I will say that the first thing I am doing involves adding an RPG aspect: Making it so not only can you build the ship, but the person piloting the ship. In doing this, there are these intended traits to every character:

Toposophy: Intelligence basically. The higher this is, the more advanced the ship systems can be installed on your ship unassisted.

Memetic Persuasion/Memetic Resistance: Memetics is not allignment. It helps determine allignment. Memes are cultural building blocks, and in this mod, the space faring races a re not all distinct species. The more memes you share in common with a clades, as races will be called, the more you are alligned with them.

Substrate: Determines whether character is robot, computerbased AI, biological lifeform, artificial lifemeform, whatever. There are many variations of these ivolving what type of robot/bio/cyoborg you are, but two substrates cannotbe fused. A character can be changed from one to another. Cyborg exists as a seperate substrate for ease of programming. These and the substrate characteristics give special abilties as well.

There will also be a number of methods of altering these characteristics.

But the Issue I raise here is this: How do I impliment all of it?
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