View Full Version: Mod Surgery (Weird Worlds)

Infinite Space Federation Forums > Mod Surgery (Weird Worlds)

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  1. Sticky: The Modmaker's Guide to the Galaxy
  2. Sticky: Useful threads
  3. I need mod help
  4. New Mod - but how to make it available?
  5. The Modmaker's Guide has been updated
  6. items and cargo space questions
  7. creating FAQ and some Design tool
  8. Newbie needs debugging help
  9. Ship Silhouettes: Transparency?
  10. SUGGESTION: (Open) Content Database
  11. BSG?
  12. Even Weirder Worlds is making progress
  13. File type question
  14. Time
  15. New Mod Announcement and Help Request
  16. Is there a possibility to shoot only once
  17. Fighter Bay Problem
  18. Segmentation Fault on new race encounter
  19. Self Intro/Mod purpose & intercompatability
  20. Setting up a unique, faraway planet?
  21. Member Skills
  22. item flags... nevermind
  23. Sensor paramaters?
  24. Quests and 'system' variables
  25. Crash with more than 80 stars
  26. black holes
  27. BUG: Aethric Mirror
  28. very curious on gfx
  29. Charge-up?
  30. Splash damage?
  31. Huge Map
  32. Stretch makes particle appear sideways?
  33. Need Clarifications for Weapon Parameters
  34. Quest FAQ
  35. Multiple homeworlds
  36. Remove ship from flotilla?
  37. Adding a planet
  38. Making retreating from combat harder.
  39. Removal of a race
  40. Mussle Flair to Beam weapons?
  41. Player Race Homeworld
  42. Graphics with new ships adding
  43. Weirder Worlds Mod 0.9
  44. Bad Emiter
  45. Problem Getting Mod To Work
  46. Quest problem.. bug?
  47. fighterbay placeholder
  48. Custom Planets
  49. how i can...
  50. Adding items


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