> Rebirth Keybladers

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Kehaul
Posted: Oct 20 2007, 01:28 AM
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It might not hurt (less than discovering it later I might add) to emphasize the no tolerance policy on starting with non-keyblade in/or the rules and the creation forms. As an extension, also mentioning the ability to declare a 'magic focus' in the creation forms would be a nice touch since newer members aren't necessarily aware of such.

The keyblade issue is addressed in the creation forms, but the imagination tends to read the grey lines, where it was never strictly specified that you "must start with a kingdom key *no exceptions*".

I imagine this won't be the last time one of them is brought up, so a notice in a couple places might help out. I personally had assumed question rewards were entirely random and already specified, aka "you earn pumpkin keyblade". It does appear you have quite the freedom in designating magic/keyblades, and that could be mentioned somewhere.
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Eternal Skies
Posted: Oct 20 2007, 08:31 AM
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I have recently written an extensive rule piece about magic and weapons and aquiring them through quest and ranks etc.

But I know what you mean about the starting with the Kingdom Key. We possibly do need to make it clear that you must start with it. I'll sort this out a bit later.


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