Longshot CS-6 Project UpdateWith the sidearm portion operational and the main weapon prepped to receive it's internals, each separate system is nearly complete. My plans for the Longshot are as follows:
* Successfully install internals on the main weapon
* Range test both the sidearm and main weapon
* Determine whether the weapons are able to see combat
My goals looking ahead for this project are as follows:
* Work all problems out of each weapon
* Get each weapon running optimally
* Install the sniper lens arrangement and it's connections between each gun
* Work out all problems of the sniper mode
If tests on either part of this project are successful, I will use them as my weapons for the July 22nd game. If only one part of the weapon is working, I will use that part as my primary weapon and keep my
sidearm on me in case the weapon malfunctions during combat. If I determine that BOTH systems are running well enough to be play tested, I will use the main weapon as my primary and still use my
sidearm as backup. I would also allow the sidearm part of this project to be combat tested by another player who chooses to do so. They too would be outfitted with a sidearm to fall back onto if the testing weapon were to fail on them mid-combat. (Their sidearm would be a 6-shot LC Cyber Splash pistol, the same kind Eleri carries). Obviously, if both parts are able to be used, the volunteer test player would need to be able to give me an accurate and detailed description of their experience with the weapon.
Before any of you jump and say "Oooh! I want to test it!!", you should know the weapon:
As it stands, the Sidearm portion of this project runs Laser Challenge Radar Extreme internals. There is no button allowing it to use the Max Blast option (though there will be one soon) and the weapon uses the identical lens arrangement as a stock Radar Extreme gun would (about 350ft range). Only the bottom barrel is active on it. To test this weapon, you should know the Radar Extreme system pretty well, including it's teams. You should be able to know what each sound represents so that you can know if there is a malfunction in the weapon. I'd be willing to run someone through what to listen for, but I would rather let someone use this who already knows the system.
Post in this thread if you are interested in helping me test the sidearm portion of this weapon.