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techs i want updated
| SparkCaster |
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Grand Puppet
  
Group: Admin
Posts: 773
Member No.: 2
Joined: 30-May 06

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Symbols: first off, casting an enchant on anything long range, is no you need several seconds of uninterrupted contact and intense concentration, not something to be used in the heat of combat unless youre very high level since this game uses DBZ style power scale, i would say 20k pl at least to be able to use this in combat
Creature summoning... who decides what you summon? to be fair, it should be someone not in combat with you (including playing NPCs) so we're not tempted to purposely give you something awkward or weak, but likewise, if we let you pick, i can see this being abused... youre a very sore loser...
the weapon thing.. i dont really see it as a weapon enchant, unless youre planning to have it so you can do it over and over i dont see a problem with throwing fire waves from your sword, but keep in mind if you do want to use it continuously, it will be a continuous drain
rot, rust, stone, and paralysis touch? no, just no, too easy to abuse besides which, rot and rust dip into necromancy territory a pinch far stone and paralysis would be alchemy and rashes.... you really want more goofy novelty techs?
anything not described in detail, automatic no wether you think i should know the spell or not, you should provide details of what it entails and does fireball, frost shards, dragon breath, all seem fine ...tho frost shards and ice dragon breath seem like basically the same thing...
pure magic ...im guessing you mean non-elemental, yes? the spirit bomb thing would take a VERY long time at our level... the ki equivalent strained goku at saiyan saga levels... which we are a fraction of.. mana wave seems fine
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| SparkCaster |
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Grand Puppet
  
Group: Admin
Posts: 773
Member No.: 2
Joined: 30-May 06

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no crippling itchies annoying, yes, crippling no no disabling people with a simple touch, that's way abusable
creature slave enchant creature has to be weaker than you, no exceptions if it's a wild creature that would probably kill you soon as look at you, you have to fight and subdue it first
summon needs to be a separate tech, which takes time and effort and can be interrupted
the rest is all fine, just some notes- fire/ice/electric touch: the effect fades after contact is lost, it just becomes normal fire/ice/electricity, meaning it wears off (elec), melts (ice), or can be put out (fire) or broken (ice) as normal
*post #666 >X)
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