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 techs i want updated
jerlord
Posted: Dec 20 2011, 11:15 PM


Lord of Elves


Group: Moderators
Posts: 100
Member No.: 3
Joined: 1-June 06



Techs Wanted:

Enchanting:
Symbols:
can be cast from a distance of five meters of person, can only exist for one battle at most.
Electro symbol: creates a symbol on the ground or a creature that when triggered an electrical explosion, triggered upon the will of creator-magic/enchant 5 feet
Flame Symbol; Similar to the the Ectro Symbol except firy explosion 5feet
Frost Symbol: 5 Feet frost and freeze explosion.

Create Summon (living): takes a creature of lesser intellegence then the caster and uses them as a summoning were they fight for him/her for 2 rounds...Requires creature per summon type Enchant... which were what the slims were created under originally more
Create Gollum is entirely a different thing...

Weapon Enchantments:
Fire Wave: his katana glows red gold, and he throws a wave of flames from the blade.

Simple Enchantments:
Rot Away: Creates a rotting enchantment that rots everything within a foot of hand (must touch enemy)
Itch of Doom: Enchant creates an itching rash on living creatures that drives them mad with itches.
Rust Away: Can enchant metal within a foot radius of his hand to rust unto nothing. (must touch enemy)
Unto Stone: turns a space about one foot from his hand to stone....(must touch enemy)
Paralyze Poison: poisons an area a foot from hand with paralysis…(must touch enemy)

Magic (ranged)
Fireball: Magic type creates a ball of fire that explodes on contact
Frost Shards: Magic type creates frost shards that freezes an area of around 1 foot sphere around it's hit.
Light Wave Pulsar: you should recognize this, Light magic...yada yada
Dragon's Breath: Fire or Frost breath cone

Magic (close)
Sparks:
Flames:
Frost Touch:

Pure Magica—Not sure if allowed according to my set up as is.
Magicka Wave Blast sends out a blast of pure magical energy in a cone from his hands
Magicka Bomb- Spirit Bomb except magic version gathering the latent magic around him to create huge destructive orb….


--------------------
Hand in Hand we stand against the Dark
Though One by one we fall
Ancient Fires Burning in our Heart
To answer once more the call
Top
SparkCaster
Posted: Dec 21 2011, 08:40 PM


Grand Puppet


Group: Admin
Posts: 775
Member No.: 2
Joined: 30-May 06



Symbols:
first off, casting an enchant on anything long range, is no
you need several seconds of uninterrupted contact and intense concentration, not something to be used in the heat of combat unless youre very high level
since this game uses DBZ style power scale, i would say 20k pl at least to be able to use this in combat

Creature summoning... who decides what you summon?
to be fair, it should be someone not in combat with you (including playing NPCs) so we're not tempted to purposely give you something awkward or weak, but likewise, if we let you pick, i can see this being abused... youre a very sore loser...

the weapon thing.. i dont really see it as a weapon enchant, unless youre planning to have it so you can do it over and over
i dont see a problem with throwing fire waves from your sword, but keep in mind if you do want to use it continuously, it will be a continuous drain

rot, rust, stone, and paralysis touch? no, just no, too easy to abuse
besides which, rot and rust dip into necromancy territory a pinch far
stone and paralysis would be alchemy
and rashes.... you really want more goofy novelty techs?

anything not described in detail, automatic no
wether you think i should know the spell or not, you should provide details of what it entails and does
fireball, frost shards, dragon breath, all seem fine ...tho frost shards and ice dragon breath seem like basically the same thing...

pure magic ...im guessing you mean non-elemental, yes?
the spirit bomb thing would take a VERY long time at our level... the ki equivalent strained goku at saiyan saga levels... which we are a fraction of..
mana wave seems fine
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jerlord
Posted: Dec 21 2011, 09:06 PM


Lord of Elves


Group: Moderators
Posts: 100
Member No.: 3
Joined: 1-June 06



not what i meant with the summon thing...
Creature summon should be more along the lines of Create creature summon---not for combat use, enchant a lesser intellegent creature to summon in combat (ie like the jellies) Ie i have to go out and enchant etc else first before i can have Summon such and such creature...

Pure magic yes non elemental as in pure magic in nature... which i wasn't sure with the power invovled that it would fit under the lines of Magic(was trying to create something along the lines of Dawns favorite spell ever...that she likes using on us..) and yes i know it'd take time...

I thought i had decribed them obviously i hadn't.
Sparks: touch creature/person/thing and sends electrical sparks all over to electrictute them
Fire: Touch creature/person and sends flames over them to burn them...
Frost Touch: Similar to shards but requires physical touch, Radius 1 foot

The Weapon thing...-> think of the Gale Slice except as a fire wave...instead of creating to shadow like swords...

Technically as a bad itch as i am talking about against a living creature wouldn't be novelty...think about not being able to think because of the itching and not being able to caste a spell...

Light Wave Pulsar: A Ball of light wave magic used against the enemy that explodes with Astral, and light magic on contact.


Ice-shards is like an iceball and ice dragon breath is a cone of ice magic...(from my mouth XD)

wow there are several things i didn't think of....
Nature magic, Necromancy, healing, that in small forms are allowed under my ability slot...there will be more ability comming later now >_>


--------------------
Hand in Hand we stand against the Dark
Though One by one we fall
Ancient Fires Burning in our Heart
To answer once more the call
Top
SparkCaster
Posted: Dec 21 2011, 09:54 PM


Grand Puppet


Group: Admin
Posts: 775
Member No.: 2
Joined: 30-May 06



no crippling itchies
annoying, yes, crippling no
no disabling people with a simple touch, that's way abusable


creature slave enchant
creature has to be weaker than you, no exceptions
if it's a wild creature that would probably kill you soon as look at you, you have to fight and subdue it first

summon needs to be a separate tech, which takes time and effort and can be interrupted


the rest is all fine, just some notes-
fire/ice/electric touch: the effect fades after contact is lost, it just becomes normal fire/ice/electricity, meaning it wears off (elec), melts (ice), or can be put out (fire) or broken (ice) as normal

*post #666 >X)
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jerlord
Posted: Dec 21 2011, 10:40 PM


Lord of Elves


Group: Moderators
Posts: 100
Member No.: 3
Joined: 1-June 06



Terms accepted...

especially since that was the intent on the Creature slave Enchantment....
Btw That was originally how I got my jellies if you don't remember... poor jellies....Foxy Squishies...
You know a way of dealing with the poison etc thing enchants...that it takes a contant drain on the caster to poison rust so on...anyway
Annoying itches would be fun but not that useful...XD

And fire/ice etc agreed as well i didn't intend for them to be unstopable...


--------------------
Hand in Hand we stand against the Dark
Though One by one we fall
Ancient Fires Burning in our Heart
To answer once more the call
Top
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